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Ruin 最近的评测

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有 3 人觉得这篇评测有价值
总时数 249.2 小时 (评测时 69.0 小时)
In short: not at the moment.

I want to love this game, I really do, it has great potential. The "on the ground in an RTS" feel it brings is done well, though there are nitpicky issues I have with things I'd like to see changed or added. However, it suffers from the worst stability issues I have ever seen. Constant disconnects, crashes, bugs affecting everything from audio to necessary game mechanics.

If you are someone who can overlook purchasing a full release game that feels like it should still be in Beta (much less Early Access), then you can find a lot of enjoyment here. Otherwise, wait until they roll out some major patches.

Edit:

250 hours played and multiple performance patches later and the game is still plagued by all the same issues it's had since I picked it up months ago. It's near impossible to complete a mission with my crossplay friend due to disconnects. Avoid this product.
发布于 2024 年 4 月 15 日。 最后编辑于 2024 年 7 月 1 日。
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有 4 人觉得这篇评测有价值
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总时数 419.3 小时 (评测时 334.2 小时)
Great game; terrible port. Constant freezing and crashing with no patches or viable fixes this long after release is just laziness.
发布于 2023 年 12 月 21 日。
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尚未有人觉得这篇评测有价值
总时数 31.9 小时 (评测时 28.2 小时)
A puddle-deep ocean.
发布于 2023 年 8 月 13 日。
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有 2 人觉得这篇评测有价值
总时数 1.1 小时
"WTF Did I Just Play" A poem, by Ruin

Love Warhammer and Warhammer:40k.
Love L4D and L4D2.
When I saw other reviews likening this to WH meets L4D I got excited.
Plus, it's on sale, so, awesome.
Buy it. Download it. Install it.
Play my very first game with a friend and some randoms.
One guy leaves and we have a bot.
Okay, sure, no big deal.
We get to the wagon at the end.
The bot.
Will.
Not.
Enter.
The.
Wagon.
We cannot complete the first level.
NOPE.
Uninstall.
发布于 2015 年 12 月 24 日。
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尚未有人觉得这篇评测有价值
总时数 252.6 小时 (评测时 89.6 小时)
Create unique heroes from everything between plate armored poleaxe-wielding juggernauts to wily hit-and-run horse mounted archers, choose your faction or create your own path, build your army and lay waste to enemies and fortresses alike, forge alliances through battle prowess or marriages, amass wealth through trade or the spoils of battle. If this game offered more in terms of battle/siege tactics and unit placement, it would teeter on perfection.
发布于 2013 年 7 月 14 日。
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