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capitalthree 最近的评测

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正在显示第 1 - 10 项,共 34 项条目
有 6 人觉得这篇评测有价值
总时数 2.9 小时
There's no excuse for deciding to lock linux users out of a game we already bought years post-launch at all, let alone for one this stupid. Oh, you want to protect the competitive integrity of Rust of all things? Ganging bambis is gonna be real esports someday. What a joke. I only had this game to mess around on private servers with friends. I was never going to join your ♥♥♥♥♥♥♥♥, but now I can't even launch the game.
发布于 4 月 9 日。
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总时数 1,243.2 小时 (评测时 1,241.8 小时)
There are so many things this review could be about, that I *yearn* for it to be about. But those things don't matter. The fundamental situation here is that if you care about co-op play and actually bringing your friends into space, this game is an unplayable garbage fire. Specifically, multicrew.

Being able to bring a friend onto one of your ships and fly them around is a major flagship feature of the Odyssey DLC which, as anyone buying the game in recent years knows, is valued considerably higher than the base game. Multicrew is a great idea, but it DOES NOT WORK. What do I mean by this? If you get a friend onto one of your ships and start making jumps, then after 2-5 jumps, they will get a network disconnect. When they log back in, they will be at the last place where they touched ground or port, and NOT ON YOUR SHIP. WHY? WHY DO THEY NOT LOG BACK IN ON YOUR SHIP? I AM GOING TO LOSE MY MIND HERE!

This feature, multicrew, is groundbreaking. It's instrumental in being able to bring new players into a very complicated game, and reduce the initial load quite a bit! Or at least it would be, IF IT WORKED! TOO BAD IT DOES NOT LOL! Friend after friend who I have brought into this game has dropped off after the frustration of attempting to use what SHOULD have been an amazing tool for getting their feet wet in the game and trying out stuff like exploration, exobiology, settlement content, or just sightseeing... but NOPE! The main sight they were seeing was the cryptic snake-related error messages that deliberately tell you nothing! (Can we have a special circle of hell for developers who go out of their way to write fake error message names?) Followed by the sound of me groaning and telling them I'll fly back to pick them up as fast as I can.

It is no wonder that I am left resigned to this cursed solitary space existence, into which I was duped by the naive hope that if I made big cool spaceships, I could bring my friends to enjoy them with me. What a ride that would have been, in a world where FDev gave a ♥♥♥♥. But alas, they have already collected my money for my copy of the Odyssey DLC, and the dozen copies my vain hope drove me to buy for other friends... they cannot sell me the additional purchase of making it actually work. What they can sell, through a process known as "pay2win scumbaggery", is exciting new ships, which other players continue to buy, for the 2-month period before they become available to... well I can't say freeloaders, because we *did* buy the game. But whatever we are. So that's that. That's the business model. Making the fundamental promised experience of the Odyssey DLC playable is not part of it.
发布于 2 月 22 日。 最后编辑于 2 月 22 日。
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总时数 34.9 小时 (评测时 34.2 小时)
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I for one am very happy with the direction this game is going. They nailed down really good shooter fundamentals up front, as well as a very open-ended weapon attachment customization system, on par with the best I've seen in other games. There are clean simple co-op gamemodes with wide customization, so you can set up a mission just how you like it, and jump in with your team. And there's a refreshing lack of the ♥♥♥♥♥♥♥♥ that pervades almost all games these days: unlocks, progression, microtransactions, and most critically, the general idea that the gameplay is your chance to earn your reward, rather than being the reward itself.

This is a game for someone who can make your own fun, and set your own challenges. It's like a simulation. If you enjoy setting up infantry scenarios in ArmA to play with your friends, then this is perfect. If you need a game to string you along with a chain of progression to motivate you and tell you what to do next, then it might be a miss. Though they do have a campaign mode on their roadmap, so that could change in the future.

I suppose it would be a stretch to say that the current build alone justifies a $30 sticker price, and I am highly anticipating features like mod support and the campaign mode. But I do think this team is demonstrating solid work and continued progress. The shooter fundamentals that are here now are rock solid and very pleasant to play (and I'm definitely looking forward to prone support!) We also just got female operators, when many devs of similar games are not bothering. And the commitment to a business model that isn't based on microtransactions makes me feel confident about the game having a non-troubled future (after all, I remember getting excited about PUBG's promise of supporting custom gamemodes, before that rug got pulled)
发布于 2 月 21 日。
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总时数 8.5 小时
suddenly wants an email address?
发布于 1 月 1 日。
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1
总时数 1.5 小时 (评测时 1.5 小时)
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Okay, my previous review was entirely based on a misconception about how the game handled permissions, so I'm rewriting it. I do agree with the developer that the option to exit the minigame and enable editing on a downloaded map should be made a bit more obvious, but there it is!

This game is quite cool. There is loads of potential for creating all sorts of gamemodes and sharing them. I got hung up on the abovementioned issue and will have to play it more now that I know how to resolve it, but I've already gotten a very impression of the game's capabilities!
发布于 2025 年 10 月 3 日。 最后编辑于 2025 年 10 月 4 日。
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一名开发者在 2025 年 10 月 3 日 下午 3:10 作出回复 (查看回复)
有 4 人觉得这篇评测有价值
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总时数 132.1 小时
There are a lot of genuinely cool things here. Both in really neat art aesthetic choices, and in some interesting genre-blending combinations of gameplay mechanics. In particular I like the basebuilding mechanics combined with a story-driven MMO, and especially the potential for building mobile bases (sadly the building limits on vehicles are so oppressive, that this potential is not really realized).

But here's what's wrong.

First and foremost: Lack of a proper first-person mode in a game that has you mostly fighting with guns. 'Nuff said.

The season-based design (which it calls "scenarios") gives you a bizarre mix of lack of persistence, with a long term grind that transcends its world resets. The result is something that feels to me like it defeats both premises and gives the worst of both worlds. You won't ultimately feel like resets put you on a fair playing field with someone who's already been through 4 scenarios, collecting starchrom and upgrading blueprints all along.

The nature of the power curve and damage scaling feels excessive and gets annoying fast. When you get to max level, simply getting the resources for normal max level gear is not enough... you have to grind to upgrade your blueprints, and grind to upgrade the max tier gear you craft with those blueprints... I dunno, if you love deep rpg grind, maybe this is fine. Personally, I hate it!

The storytelling is interesting and holds my interest, but it does feel unfocused. The designs for various monsers are creative and fun, but I can't say they feel like they fit any coherent worldbuilding about why they are the way they are. It's definitely a vehicle for the developers to slap random elements together, which provides variety and novelty, but no ability to reason about the world and what you might encounter next.

The nature of how guns work in this game generally offends me in all the ways you'd expect (this gun has a big number, so it magically shoots the exact same ammo way harder than the other gun!), though it does actually have bullet travel time. Kudos for that!

The melee is pretty good too, and in general, combat gameplay feels pretty fun as far as can be expected from a 3rd person shooter... early on. But past the midpoint of levelling, once the game starts really trying to challenge you, it comes in the form of needing to grind for blueprint and weapon upgrades, and often fairly obnoxious unique mechanics for major enemies.

And finally there's just performance jank. The game already has obnoxiously high hardware requirements to run smoothly, and it seems to be finicky about delivering that performance if even light background tasks are running on your machine.

Mainly though, the season-based structure of the game just turns me off. I don't want to devote my time to a game in a way that fits their time slots. I got tired of putting up with it, and you shouldn't either, if you value your time.
发布于 2025 年 9 月 1 日。
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总时数 4.1 小时
抢先体验版本评测
I don't buy an explicitly co-operative game to have pvp gameplay sprung on me. That is absolutely unacceptable. The last man standing arena needs to be made optional. I will happily re-evaluate my review when this gets fixed.
发布于 2025 年 5 月 15 日。
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总时数 466.6 小时 (评测时 49.3 小时)
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This is not just yet another aimless open-ended survival crafter, and yet it manages to feel open-ended in the good ways, without the bad ways. It lets you build freely and adapt its world to yourself, yet it has strong ludonarrative worldbuilding and a structured story that guides you through stages of the game. It's whimsical and silly in a way that I love, and yet it also feels like a serious commentary on the folly of man's hubris, and dehumanization under the pressures of capitalism. The low-poly pixel art aesthetic is both lovely in its own right, and fits well with the whimsical tone, but also contributes to a game with surprisingly low system requirements for a modern survival crafter. Having such an awesome game also be so accessible is a breath of fresh air.
发布于 2025 年 4 月 29 日。
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2
总时数 26.5 小时 (评测时 18.2 小时)
This game is made by misanthropes, for misanthropes. If you desire to play on the pve mode, you'll face an absurd level of artificial limitations that are designed to pressure you into eventually going to the pvp mode, whether you like it or not. Why would they care? It's simple... you are the product being sold to the pvp enjoyers. If they only faced off against other pvp enjoyers, then they might only win half their fights! So they begged and pleaded Rare to make sure people who just want to enjoy the game, are still pressured into being unwilling fodder. And I guess they must buy a lot of cosmetics, because Rare listened.

Oh yeah, you thought that a AAA game with a $60 launch price wasn't going to be a cesspool of microtransaction ♥♥♥♥♥♥♥♥ and a battle pass? You poor innocent soul.

Also, the game isn't very stable, and has only gotten less stable since the beta 6 years ago. Sometimes when you get booted by server issues, it fails to give you the option to reconnect, and you lose your ship/session. I think the addition of EAC contributed to this. I updated this bit of my review because I *was* able to get it working on linux again, though... but general stability issues are still present.

Extra FU bonus if you play on linux: the feature to actually join a friend in the game (via microsoft account) requires a separate windows-only program. So if you happen to want to join on a friend, who doesn't play via steam, you're just straight-up hosed.
发布于 2024 年 6 月 12 日。 最后编辑于 2025 年 9 月 23 日。
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总时数 3.5 小时
A fractal of garbage from an actively malicious developer.
发布于 2024 年 6 月 12 日。
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正在显示第 1 - 10 项,共 34 项条目