moreaboutcrows
Mircea Minică
Cluj-napoca, Cluj, Romania
A Phoenix Springs guy. NOT A NARCISSIST, Shakespeare be damned!

“– Why do you think there are so many mysteries?
– Everything creates a mystery. Human, animal, plant, mineral. Everything creates a mystery. It’s a by-product of existing. Not even living. Just existing. Everything produces a mystery that we want to solve.
– Why do we want to solve them?
– Human nature. Most things are ambivalent about mysteries. Rocks create mysteries, but a rock doesn’t care about mysteries. Humans are unique. We need mysteries to live. Without mysteries we’d go insane.
– But a mystery can make YOU go insane.
– That’s the knife edge we all walk.” (Kaizen Game Works, Paradise Killer – clever way of combining an ars poetica for the investigative thriller with a quip on the fragility of human mind. Lovecraft in a nutshell, basically, but a Lovecraft that's been brought out of the darkness of his tenebrous nature and forced to live in the sun, on a fancy tropical island.)

Imagination: the best gaming gear I ever had!

The balsam of Fierabras: "It is a balsam," answered Don Quixote, "the receipt of which I have in my memory, with which one need have no fear of death, or dread dying of any wound; and so when I make it and give it to thee thou hast nothing to do when in some battle thou seest they have cut me in half through the middle of the body—as is wont to happen frequently—but neatly and with great nicety, ere the blood congeal, to place that portion of the body which shall have fallen to the ground upon the other half which remains in the saddle, taking care to fit it on evenly and exactly. Then thou shalt give me to drink but two drops of the balsam I have mentioned, and thou shalt see me become sounder than an apple." – Such a clever gameplay mechanic! Cervantes would have made a great game designer, had he lived long enough.

"I have something to say, so shut up and listen. I spent thirteen years half cut-up to my eyeballs. Drunk, to put it mildly. Then suddenly I saw it, a streetlight shining in my face. 500 Gigawatts of the power of God. A vision of my bloated body found in some ditch. Scared me straight. So I got a collar shirt, mortgage and a credit card. All the things that make a good man. I hoped I could raise my children to be better than their old man. I wanted to believe I was never one setback away from my worst self. But the truth is: Discipline. Drive. Routine. The endless fu*king desperation to get sh*t done. A loving wife? Great kids? Sobriety? I’m telling you. Accomplishments I’d been chasing all my life. Never felt as good as I expected when I crossed the finish line. So now that we’re at the end. Takin’ inventory. Those nights spinning out of my head, sinking into the sofa. Broken glass in my hands. Bleeding dry the funniest thing ever. Old dogs laughing and snarling on a waterbed floor, mocking the moon for daring to show its face. All nausea and wreckage and vomit and ugly cruelty. The only problem in the world an empty bottle. Those were the best days of my life." (Swansea's last words in Mouthwashing are some of the best I've seen. Wish I could be that lucid when my time comes!)

"Țigara mi se-aprinde-ntre degete și arde mocnit, fumată parcă de-o străină gură."
A Phoenix Springs guy. NOT A NARCISSIST, Shakespeare be damned!

“– Why do you think there are so many mysteries?
– Everything creates a mystery. Human, animal, plant, mineral. Everything creates a mystery. It’s a by-product of existing. Not even living. Just existing. Everything produces a mystery that we want to solve.
– Why do we want to solve them?
– Human nature. Most things are ambivalent about mysteries. Rocks create mysteries, but a rock doesn’t care about mysteries. Humans are unique. We need mysteries to live. Without mysteries we’d go insane.
– But a mystery can make YOU go insane.
– That’s the knife edge we all walk.” (Kaizen Game Works, Paradise Killer – clever way of combining an ars poetica for the investigative thriller with a quip on the fragility of human mind. Lovecraft in a nutshell, basically, but a Lovecraft that's been brought out of the darkness of his tenebrous nature and forced to live in the sun, on a fancy tropical island.)

Imagination: the best gaming gear I ever had!

The balsam of Fierabras: "It is a balsam," answered Don Quixote, "the receipt of which I have in my memory, with which one need have no fear of death, or dread dying of any wound; and so when I make it and give it to thee thou hast nothing to do when in some battle thou seest they have cut me in half through the middle of the body—as is wont to happen frequently—but neatly and with great nicety, ere the blood congeal, to place that portion of the body which shall have fallen to the ground upon the other half which remains in the saddle, taking care to fit it on evenly and exactly. Then thou shalt give me to drink but two drops of the balsam I have mentioned, and thou shalt see me become sounder than an apple." – Such a clever gameplay mechanic! Cervantes would have made a great game designer, had he lived long enough.

"I have something to say, so shut up and listen. I spent thirteen years half cut-up to my eyeballs. Drunk, to put it mildly. Then suddenly I saw it, a streetlight shining in my face. 500 Gigawatts of the power of God. A vision of my bloated body found in some ditch. Scared me straight. So I got a collar shirt, mortgage and a credit card. All the things that make a good man. I hoped I could raise my children to be better than their old man. I wanted to believe I was never one setback away from my worst self. But the truth is: Discipline. Drive. Routine. The endless fu*king desperation to get sh*t done. A loving wife? Great kids? Sobriety? I’m telling you. Accomplishments I’d been chasing all my life. Never felt as good as I expected when I crossed the finish line. So now that we’re at the end. Takin’ inventory. Those nights spinning out of my head, sinking into the sofa. Broken glass in my hands. Bleeding dry the funniest thing ever. Old dogs laughing and snarling on a waterbed floor, mocking the moon for daring to show its face. All nausea and wreckage and vomit and ugly cruelty. The only problem in the world an empty bottle. Those were the best days of my life." (Swansea's last words in Mouthwashing are some of the best I've seen. Wish I could be that lucid when my time comes!)

"Țigara mi se-aprinde-ntre degete și arde mocnit, fumată parcă de-o străină gură."
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Ahhh, guys! So nice of you to cater to my sense of belonging.
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I love how The Chinese Room approached this: it’s not a vampire power fantasy but rather a bleak display of how miserable the life of a vampire can be: you leave behind loved ones, forgotten and vulnerable, you become a pawn in high scheming plays that go way over your head, it's not unimaginable that you'll wake up one morning with your blood spread all over the city, as if you'd been crucified overnight, "crosstown", like in a Piñero poem*, or you can get stuck with an unborn child inside of you for all eternity, if you’re really unlucky, and your supposed immortality only inspires your enemies to come up with increasingly creative ways to end your miserable existence.

There’s nothing cool about being a vampire in this game, even the undercooked blood powers and bland combat mechanics work towards this idea. It doesn’t have any of the glamour traditionally associated with vampires in its “human resource” department. Most of the characters are neurotic wrecks, ranging from unhinged and bloodthirsty, to loveless and narcissistic or fragile and cripplingly insecure. Where it does have it, though, is in the setting. It exudes copious amounts of style there. Snow-covered, red-neon-lit, night-time Seattle is a treat to simply be in. The game’s not an RPG and the mechanics are too simple for an immsim, but it comes pretty close to Warren Spector’s “one city block game” design philosophy. It’s a lavish city block, though, that fluidly extends its geography deep into your characters’ brains and doubles seamlessly as an inner space, at times, in pure Chinese Room fashion.

So, basically, it’s the vampire game of a developer who’s not really interested in vampires and uses the opportunity to tell yet another story about the fragility, transiency and often unbearable confusion of human nature. It’s good.


* https://www.youtube.com/watch?v=SkY9BtSxyWQ
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Best Achievement Ever
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Game quotes:
Here are some great quotes from the games I have lodged inside my cranium, each of them a potential aneurysm that could rupture at any moment and wash away my reality:

"A freshly-slain corpse lies spread on the dissection table, rigor mortis making a mockery of its smile." -- The Narrator in Planescape: Torment.

"Words fail to describe how rank it smells in here. They should have sent a poet." -- Disco
Elysium;
definitely a game that knows -- and plays a lot with -- the power of poetry.

"Don't open it!" in Vampire, the Masquerade: Bloodlines (you should've been there).

"Delia... take it easy, now! What if all this is just a reflection of a reflection?" -- one of the "metaphysical curveballs" you have to process if you're playing Here and there along the Echo.

“Electric lights coming through the branches of dead trees, the flames of burning barrels, flares going up into the sky… we call this ‘the lights of civilisation’. They often go out before we even have the chance to see them.” – this is how precarious life under the Dome is and how great the writing in Encased can get at times.

"You see clear, beautiful, violent flashes of light. Light cutting through a smoke-filled darkness. That is what the future will look like -- if it ever comes." And that is how Disco Elysium 's writing cuts through the prose of reality.

"Maybe y'seen all them craters along here? Yep, those were monks. Now they ain't nothing but Geiger clicks." -- Jill Yates, summing up poetically and surgically (with haiku precision) the whole matter of suicidal monks using nuke grenades, in Canyon of Titan, Wasteland 2.

”The light will pass through closed eyes. The sight will be too much, and the raw vulnerability of being examined and understood.” -- how the dwellers of the Unterzee perceive light, after long decades of keeping away from it, in Sunless Sea.

"It is not my destiny to be a hero." -- Corvus, in Heretic II, when, after finally getting home from the long adventure of saving Parthoris in the first game, is faced with having to do it again, in the second. The guy has statues in the Celestial Palace, honouring him, and he keeps on with this "not my destiny to be a hero" nonsense!

"The atoms don't form us anymore." -- the saddest way to talk about a break-up. In Disco
Elysium.


"I've always equated feelings with getting caught." -- Garrett, in Thief II: The Metal Age; a great way to characterise the protagonist.

"It's not right to go outside the town without a mission to complete." -- Gate guard in Rage of Mages. Effective way of creating an "invisible wall" and also a campy description of what the average life of an RPG hero is supposed to be like.

“It's called the 'Mortuary'… it's a big black structure with all the architectural charm of a pregnant spider.” -- Morte, in Planescape: Torment; being a floating skull and dead for a very long time will certainly affect your taste for metaphors.

"PIPES are the ARTERIES of this mighty ERECTION." -- Mr. LAMB, the Pipe Factory supervisor, in Beneath a Steel Sky. He's talking, of course, about the City people ERECTED using the pipes he produces.

"I'd insert here a smiley face to convey sarcasm, but I think that anyone who puts a colon in front of a closed parenthesis should be shot in his colon and left to die slowly from rectal bleeding." - Scarlet Lake, freelance journalist and contract killer , in Alpha Protocol.

"Adventures of the greatest thief the world has NEVER seen." -- tag line on the box of Thief II: The Metal Age.

"What can change the nature of a man?" -- Ravel, in Planescape: Torment.

“Climb down from the equestrian monument, cop-man. Consciousness is new to the Universe. We all have our ways to ease the shock.” – this is what the young ravers of Revachol reply to Harry the police officer when questioned about their substance abuse, in Disco Elysium.

"- Chubnik's magical waterway transportation service will, for a modest fee, whisk you not just across the raging Chubnik river, but also transport you into... the future!
- How far into the future?
- Uh, that depends on how long it takes to cross the river." -- Chubnik, a very resourceful ferryman (trow, actually), in The Bard's Tale.

"I've seen many men in my time, and you're certainly one of them." -- how the money changer lady in the city of Shapeir greets the Hero of Spielburg, when you're role-playing him in Quest for Glory II. Obviously, she's not one to be easily impressed.

"Concoct an excuse" -- the most hilarious quest entry ever! You get it after failing to retrieve The Artifact, in DeathSpank. Where other games (and other game designers) would urge you to "Recover your stolen belongings" or "Find out who double-crossed you and get him!" or any other stuff like that, DeathSpank (and Ron Gilbert) gives this as the primary objective after such a failure. Yep, DeathSpank is just that kind of game. Too bad its gameplay isn't quite up to the writing. (Also a great way to characterise the pompous buffoon DeathSpank actually is.)

"I would lose my head if it weren't in the clouds" -- Kate's single mother, on the phone, in Syberia.

"To be alone, you must have something to be alone from." -- The Queen of Beggars to Garrett, in the new Thief (I know, I know, it's too blunt to be a great - or even a proper - Thief quote, but the way it substantiates Garrett and The City as an archetypal-like twofold entity is one of the few things Rhianna Pratchett's Thief does right.)

Dialogue between George Stobbart and Fleur, florist and psychic, in Broken Sword 5: The Serpent's Curse :
"George: Fleur, can you help me distract that police officer at the front door?
Fleur: Don't you want to play the game yourself?
George: Game? What game?
Fleur: Oh! I thought you knew! Nevermind."

"Sounds too complicated, I'll just take the water chip!" -- The Vault Dweller in Fallout to Set, the leader of Necropolis, after Set tells him how simply taking the water chip would doom the city, leaving it without water, and was taking the time to present to him a creative -- and not quite easy to follow -- workaround meant to benefit everyone.

"It's not easy being a Greenskin on this fu*king continent... You got my sympathy if that's your case." -- Styx the goblin, in one of his rants acting as the narrator, in Of Orcs and Men.

"Tsk, tsk, tsk. Wrong form of its . Come on, people!" -- Tex Murphy, analysing an Achievement Recognition Certificate emitted by the C.I.A.and hung up on the wall in one of his suspects' study, in Tesla Effect: a Tex Murphy Adventure.

"Scotchmo! What are you doing here? You better get outta here. These crazy robots will fill you so fulla holes you won't be able to hold your liquor." -- Werewolf Wally, the radioman, to Scotchmo the hobo, well known among traders of liquor throughout the Wasteland for his "drinking skills", when they meet in robot-infested Damonta, in Wasteland 2.

"The front line of this war is not in the dungeon, but, rather, inside the mind." -- what the narrator in Darkest Dungeon says when you upgrade the Sanitarium, where you forcibly treat your heroes of all the philias, phobias and manias they develop during the gruesome dungeon battles; it sums up pretty well the very ingenious stress mechanic the devs have come up with. Lovecraft would definitely approve!

"There's absolutely nothing out there. Nothing. Oh, there's a city, an entire world, even. But... nothing."-- talk about feeling empty! April Ryan, inside Roma Gallery, in the poorer districts of Newport, in The Longest Journey.
Game quotes:
"Feeling a bit under the weather? So sad to hear that your illness isn't lethal" -- flower note to Deidranna, the evil queen of Arulco, in Jagged Alliance 2.

“We were waiting for a helicopter to take us there, but now that you’re here you can take the car.” –– that's what your colleagues in INFRA tell you right before sending you off to the site of a nuclear power plant on the brink of collapse. If its laboriously creative level design wasn’t already proof enough that INFRA was a thing hammered out in the wonderful forge of the ’90s, then the approach to building its main character undoubtedly places it, self-ironically, in the legacy of such games as Wolfenstein, Doom, Duke Nukem, Quake or Half Life. Single-handedly saving the human race city of Stalburg because the game engine isn’t powerful enough to give you a proper support team has its charm even in a “walking simulator” made in 2016.

"A little hard work never killed anyone important."
"Work hard, die young, win wonderful prizes!" -- Abe quotes are such a fine jab at corporate motivational slogans!

“You feel a pang of regret for [deciding to go home and] disappointing Jason. There is a version of this night that continues into danger, ecstasy, oblivion.” – Mara Whitefish (of Perfect Tides )’s sensibilities make her a perfect amphibian creature, always living in two worlds at the same time. She's a cyclops and an amphibian! That single eye on her face feeds two worlds into her brain! How's that for great character design?

"Now, why did I bring my knives? I should have brought a violin." -- Styx the goblin, in Of Orcs and Men, when his orc partner decides to settle peacefully the altercation they had with a powerful foe they set out to eliminate. (He doesn't play the violin, btw, it's all just fancy rhetoric.)

“I want to bite you and kiss your skin just hard enough so you’ll keep a mark, a new tattoo made by my lips and teeth. Maybe you’d shiv me in my sleep for doing that, but I won’t care, as long as you remember me for a few days.” – Mindy Blanchard, tattoo artist and second in command of The Howlers, is deserving of all the love sonnets Dishonored 2 sends her way, totally enraptured and fascinated.

“You won’t be able to save everyone. You might not even be able to save yourself. Welcome home.” – Scarlet Hollow ’s intro tagline is the same level of alluring and paradoxical as Fallen London ’s “Welcome, delicious friend!” or Rimbaud’s “Je est un autre”.
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已运行 34 小时
Certainly not among Cyan’s best works, but it’s the most visionary of them all and it “links” perfectly into the kind of creative imagination they are known for. The puzzles have a real mechanical grandiosity to them, it feels like you're moving mountains around and redesigning the world about you. Having THAT MUCH power at the tip of your fingers feels fantastic throughout the game and is a clever new play on their old “circumstantial demiurge” favourite theme. Your ethereal companion lamenting that she can't be in your shoes doing all that you do is more reward than achieving Elden Ring's best ending and a feeling that'll stay with you for a long time. But, then again, Cyan always knew how to make you feel good for solving puzzles in their games. The story's a bit slow-release, granted, it can take a while to properly set its hooks in, but that delicious voice acting can easily get you through anything!

A proper Cyan game through and through, even though it feels more like a cerebral old age opus than a passionate youthful endeavour.

LATER EDIT: On second playthrough, the game really shines and it actually IS among Cyan's best works: your ethereal mentor’s rather cryptic monologues start making proper sense this time around and reveal subtle, nuanced writing (Cyan were never praised for the quality of their writing, but here they do an especially remarkable job). Her exceptional, sensitive voice acting stands out even more on second playthrough. How she manages to convey all the pathos and resentment in that detached and abstracted manner is simply breathtaking! She is marvellous! For all her envy of me for the incredible, miraculous things I've gotten to do, things that she could only dream of (and oh, boy, how she dreamed about them!), for all the good that envy of hers made me feel about myself being the one who plays the game in her place, by the time I was approaching the ending a second time, it was clear to me that I had no chance against her, she was the real star of the show! It was her actions, her sacrifice that ultimately secured the mission, shaped a truer purpose for it and gave the game meaning, not mine. Definitely not mine.

And while at first Firmament establishes itself as a good puzzle game with awe-inspiring gigantic clockwork structures and astonishing scenery, on second playthrough it becomes a character study and an exercise in adoration for its subject. Cyan’s love sonnet for their own donna angelicata. A game that’s worth playing again and again if only for the exquisite pleasure of spending some more time in the company of such a finely crafted character.
艺术作品展柜
Poet Omar
26 2 1
最新动态
总时数 34 小时
最后运行日期:2 月 12 日
500 点经验值
总时数 102 小时
最后运行日期:2 月 10 日
成就进度   106 / 106
总时数 11.5 小时
最后运行日期:2 月 9 日
steveh 2 月 11 日 上午 5:44 
"A Phoenix Springs guy. NOT A NARCISSIST, Shakespeare be damned!" That's your new motto, Micrea? Saying no to a solipsism-driven, self-centered existence and being characterized more by your search for transcendence than by personal vanity. A man trying to uncover profound truths in a crumbling world. Nice, my friend!
Jank Sinatra 1 月 20 日 上午 11:52 
Sound like high praise... I'll have to press her for the details. I spent a few minutes with P3 and don't exactly feel ready for it. A bit overwhelming. As for Vivo, I'm finding it pretty difficult... these creepy things coming out of nowhere, depleting your health... not unlike the catacombs in Lunacid :frogs_frogs:
Lucia 1 月 20 日 上午 2:57 
Oh yes, I completely understand that you are intensively involved with Pathologic 3. Have another fascinating time in the Steppe. :IIID:
Jank Sinatra 1 月 19 日 下午 11:44 
Chose worst time to begin that one... super creepy. Are you enjoying your time with Daniil?
Lucia 1 月 19 日 下午 3:09 
I wish you a relaxing, nice week, Mircea. I just started playing “Minerva's Den” – it looks very interesting. Thanks again. :) :divingmask::SmallShell:
halflingadventures 1 月 16 日 下午 8:31 
Anturajul este tot, as a wise man once said :p if BUG Mafia counts as wise... Listen, I had to learn my curses from somewhere as diaspora :Laughing_Varric: