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manchego obfuscator 最近的评测

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尚未有人觉得这篇评测有价值
总时数 7.2 小时
Horror-tinged first-person adventure/walking sim set in WWII Italy has a reasonably compelling premise, setting, and visuals, even with a few clunky puzzles and objectives (and with some unnecessarily, tastelessly over-the-top gore in an early sequence), and I was fully expecting to complete it and write a much more positive review. Unfortunately, I encountered a progression-blocking bug midway through the game, in which a new objective required to progress in the story simply fails to trigger as it's supposed to upon completion of another story event; this bug has never been patched out despite a number of other players reporting it, and as far as I can tell, no one has been able to identify what triggers it or figure out a workaround (you'd think reloading a save from before the story event in question might work, but that doesn't seem to be the case, even after multiple attempts). As such, I can't really recommend it; however, FYI that if you choose to play Martha is Dead anyway and get far enough to encounter a "Follow the raven" objective, you've managed to avoid this bug and I congratulate you.
发布于 10 月 21 日。
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有 1 人觉得这篇评测很欢乐
总时数 0.5 小时
Call me crazy, but I think horror games should actually be enjoyable to play and not just be carried by their aesthetics. Slow, clunky movement and even clunkier one-hit-kill combat outweigh the novelty of the deliberately crude, Apple II-esque pixel art, or the very cool rotoscoped FMV cutscenes.
发布于 10 月 17 日。
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总时数 2.2 小时
WWI is a potent setting for a horror game, and the period setting and atmosphere are strong here (less so the writing, which is fairly heavy-handed), but when it comes to the actual gameplay, there's ultimately just too much jank; an early puzzle involving Morse code has clues that straight-up tell you a different solution from the one the game actually registers as correct (an error that still hasn't been patched two years after launch, somehow), and stealth and chase sequences rely too heavily on trial and error, complete with load times that are just long enough and checkpoints that are just far back enough to ensure that repeated deaths quickly become very, very annoying. People with a higher tolerance for those sorts of issues in a horror game may enjoy it more than I did, given the reviews here (and apparently it has a gay character, which I appreciate even if i didn't get far enough to see how that plot thread is handled), but I can't really recommend it.
发布于 10 月 17 日。 最后编辑于 10 月 17 日。
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总时数 9.8 小时
Cinematic narrative horror game in the vein of developer Supermassive's own the The Dark Pictures series. Drags quite a bit during its earlier chapters, but the pacing picks up considerably by chapter 4 or so, with characters who are initially fairly annoying but get more sympathetic as the violence and scares pick up. I was able to keep most of my characters alive and reach the "good" endgame on my playthrough, though with respect to the former, a couple of the deaths in question were fairly cheap, and with respect to the latter, I'm not sure that says entirely flattering things about me given some of the choices required to get there. Also suffers from a few narrative cut corners; a few major characters have only minor roles in the final few chapters (probably because larger roles would entail voicing and animating more scenes for them to account for the variations in the story), and there's no real ending cutscene that reunites the surviving characters. Still, I enjoyed most of my time with it, and think it pulls off what it's doing overall better than either of the two Dark Pictures games I've played to date (Man of Medan and Little Hope, for the record).

I also appreciated that there's a possible romance here between two male characters, although it's unfortunately underdeveloped compared to the straight romances in the game
发布于 10 月 15 日。
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总时数 9.6 小时
I've never played the original 1999 Resident Evil 3, so I can't and won't attempt to make a comparison or speak to the amount of cut content from the original (something which many series fans complained about upon the remake's release); while I can't claim that it plays very differently from the 2019 Resident Evil 2 remake, and I certainly understand some fans being disappointed that Nemesis mostly pursues you in scripted set pieces here, I found the RE3 remake to be an enjoyably compact dose of modern RE gameplay, with strong pacing that doesn't drag on in any one section and a mostly well-balanced difficulty curve; my only real complaint is that a couple of the late-game enemy types and the next-to-last boss are bullet sponges to a ridiculous degree.
发布于 10 月 6 日。
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总时数 0.6 小时
BrokenLore: Low's first section is set in a generic, stock-UE5-asset-looking fog-filled Japanese town, with abysmal performance even on a relatively capable PC, forgettable PT-inspired horror imagery that appears on repeated loops through the confined environment, and a tastelessly heavy-handed (though thankfully not at all graphic) scene of implied sexual assault; this is followed by a drastic shift to PS1-esque graphics in a section where you have to collect eight mirror shards while being pursued by a monster through a tedious maze. It may only be an hour or so long per HLTB, but that doesn't mean I feel any obligation to finish it.
发布于 10 月 6 日。
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总时数 3.8 小时
Very qualified recommendation. I was under the impression that Pine Hearts was something of an A Short Hike-influenced, combat-free take on the Zelda series, but while there's no doubt a considerable ASH influence here, it's really much more of an isometric walking simulator. While you do acquire new abilities over the course of the game that allow you to reach previously inaccessible areas, these abilities function almost exclusively as keys that allow you to get past specific obstacles, with only a handful of actual puzzles, and with most of the gameplay consisting of various fetch quests. And while the Fisher-Price-esque art style has some charm to it, especially in the dialogue-free cutscenes, the tone too frequently comes off as more cloying than charming (most of the characters have alliterative names like "Kindly Katie" and "Gullible Graeme"). It's only a few hours long, the ending (while predictable) still manages to be surprisingly touching, and despite the limited gameplay, I enjoyed exploration enough to finish it; I'd still only recommend it on sale, though.
发布于 9 月 30 日。 最后编辑于 10 月 2 日。
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总时数 0.8 小时
When I heard Pinball Spire described as a pinball Metroidvania, my immediate point of comparison was 2018's Yoku's Island Express, which I quite liked (and need to get around to replaying at some point). However, the two titles don't actually have much in common at all beyond that superficial description; whereas Yoku was more of a Metroidvania that used pinball mechanics for its traversal and puzzle-solving as an alternative to traditional platforming, Pinball Spire is more of a traditional pinball game that prioritizes carefully lining up shots to hit specific ramps and targets, albeit with a Metroidvania structure and various other gameplay elements that would be physically impossible to realize on a real pinball table. There's nothing wrong with the latter approach, but it's just not for me; I enjoy pinball, but my enjoyment and skill level are ultimately just too casual for a game where progression, not just a high score, is tied to lining up shots in this fashion, and where missing one will often lead to you being kicked back to the previous screen.

(I will note that there are difficulty sliders of various kinds, but I didn't find them to make too drastic a difference in my experimentation with them).
发布于 9 月 25 日。
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总时数 8.6 小时
Generally very good hybrid of 2.5D cinematic platformer and first-person walking sim/puzzler, even though a few puzzles are a bit too obtuse, and a few other sequences rely a bit too much on trial and error; there are also some holes in the world-building (the premise is basically that of a certain 1998 Jim Carrey movie, but on a scale so much greater that it couldn't possibly be sustainable), and I don't love every aspect of how the evil corporation and resistance to it are portrayed here. Still, the storytelling and voice acting are mostly great throughout; the puzzles, platforming, and environmental exploration are generally satisfying; and Out of the Blue does an excellent job of tying the two different genres (each tied to one of the two playable characters) into the narrative, which takes a number of twists I hadn't expected and has an ending that doesn't go in the obvious direction, avoiding a straightforward and simple catharsis.
发布于 9 月 24 日。
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总时数 1.7 小时
I like a good walking simulator as much as anyone, and I've enjoyed several of The Chinese Room's other games; unfortunately, *Everybody's Gone to the Rapture* just isn't good. Even when using cheats on PC to fix the infamously slow walking speed, the pace of the game and its narrative is still far too slow, with a frustrating and unintuitive central mechanic; obviously, I'm supposed to follow these glowing orbs, but sometimes simply following them triggers more story scenes, and other times button prompts appear to trigger a simple but nonetheless tedious frequency-tuning minigame. I could not for the life of me figure out how to reliably make those button prompts appear, and while I'm sure there's something I'm missing, I don't really care enough to figure out what that something is.
发布于 9 月 16 日。
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正在显示第 1 - 10 项,共 190 项条目