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隔壁老王 最近的评测

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正在显示第 1 - 10 项,共 14 项条目
尚未有人觉得这篇评测有价值
总时数 15.9 小时 (评测时 8.7 小时)
抢先体验版本评测
整个Gameplay在传统殖民地建设玩法的框架下,依靠水体设计、垂直空间设计和地形改造串起了整个玩法。
一开始你会有很多去不了的地方,和动不动发生的灾难,然后扩张严重依赖木头,发展农业获取木头等资源都依赖水,同时可建造地形都非常有限,所以会有非常强烈的扩张和管理诉求。
随着游戏的进行,你会得到一些突破地形限制的方式,把手伸向新的区域,并能更细致的管控水流灌溉想要的区域,把恶水排走避免污染,应对突发情况等。垂直建造也极大丰富了游戏后期的深度,空间怎么用玩起来会特别的明确,并减少了住宅空间和储存空间的安排难题。
整体而言是一个殖民地建设玩法的集大成者,游戏拓展性不算特别强,这也限制了常青能力,但其主题契合度和玩法展开都属于历久弥新的神作行列。
发布于 9 月 29 日。
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总时数 5.3 小时 (评测时 5.1 小时)
抢先体验版本评测
BUGGY and BROKEN
发布于 4 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 60.7 小时 (评测时 54.3 小时)
抢先体验版本评测
It's been a waste of time.
Dev kept adding cool features and neurons that are not really useful, whereas ignoring the efficiency of training such AI. It would take more than 1000h of simulation to really see any difference. And would take forever to train a predator model. It's a shame and a waste of such potienlly powerful framework.
发布于 4 月 20 日。
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有 1 人觉得这篇评测很欢乐
总时数 32.0 小时 (评测时 29.4 小时)
Pros:
- Plenty of classes with a wide range of synergy possibilities.
- Easy to learn skill and attribute mechanics.
- Unlimited type of challenges including various situations.

Cons:
- Unlike typical RPGs, it's pretty hard to test a build without cost. Think of adding practice or grinding arenas that produces few to none golds and XP, maybe for reputations or quests only, but allows convenient test scenarios.
- Leveling a character is far too slow rather than buying a new one. Remember that frequently used characters have more emotional bind to player, and it's disappointing that I have to sell them even though efforts have been put on them.
- Too few contents or replay values. Building a team is only fun for first several runs, then it becomes repetitive.


Overall: 7/10
- Nice idea with Auto Battler games. Lots of potential on the combat. Would be even more awesome if this turns into a fully polished RPG game.
发布于 2024 年 7 月 31 日。
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总时数 136.7 小时 (评测时 35.2 小时)
Game of the Decade, Period.
发布于 2023 年 8 月 9 日。
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总时数 21.6 小时 (评测时 8.8 小时)
Great for learning car mechanics.
发布于 2023 年 3 月 14 日。
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有 5 人觉得这篇评测有价值
总时数 0.4 小时
Two Point Hospital with a Campus Skin.
发布于 2022 年 8 月 15 日。
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有 1 人觉得这篇评测很欢乐
总时数 0.7 小时
Camera movement was way too dizzy , even caused vomiting.
Lack of objective and guidance and poor level design makes gameplay pretty repetitive and hard to learn.
More like a experimental toy than an actual game.
发布于 2022 年 2 月 13 日。 最后编辑于 2022 年 7 月 13 日。
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总时数 43.1 小时 (评测时 7.7 小时)
Completed the game with entirely blackscreen.

10/10. Would recommend to my blind friend.
发布于 2020 年 12 月 12 日。
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总时数 0.6 小时
Don't buy it. Their server for this game would shutdown 2 years after released, and it's already been a year.
Without server you can't do anything.
发布于 2018 年 10 月 27 日。
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正在显示第 1 - 10 项,共 14 项条目