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jspsfx 最近的评测

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正在显示第 1 - 10 项,共 17 项条目
1 人觉得这篇评测有价值
总时数 1.7 小时 (评测时 1.0 小时)
This review is by my daughter (7yo).

Verbatim :

"The game's a bit glitchy.

I just like the game. What I like is caring for the pets. And I like the outside - how the pets get to play outside.

I don't like how the game get's stuck. When I try to place something down I place it down, then what happens is the game still gives me the option to place it down AFTER I placed it down already. Then it messes up the game.

I like organizing the animal cages. I like playing with the animals.

I would pay 20 dollars for the game."


发布于 2025 年 10 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 92.7 小时 (评测时 6.2 小时)
The classic Borderlands visual style has really hit a sweet spot in this generation. With the advent of 2025 era processing power and rendering technology the pseudo-cartoon aesthetic has nearly reached its full artistic potential.

The character's are literally artist's refined illustrations come to 3 dimensional life. As a medium we've come a long way from the limitations of Okami and Wind Waker.

The gunplay remains as satisfying as ever. This element has not changed much nor should it. The original tactile feeling of Borderlands gunplay was and is timeless. B4 preserves that DNA.

All of this Borderlands goodness resides in an open world ready for your conquering in all its goofy illustrated glory. If your computer can handle it - buy this game.

My specs are:
RTX 4070 Super
AMD Ryzen 7 7800X3D
32.0 GB RAM


发布于 2025 年 9 月 12 日。
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有 3 人觉得这篇评测有价值
总时数 25.8 小时 (评测时 14.4 小时)
My daughter and I love this game! Thank you devs for an amazing experience.
发布于 2025 年 8 月 3 日。
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1 人觉得这篇评测有价值
总时数 61.2 小时 (评测时 59.4 小时)
Art : 50/50
Gameplay : 50/50

~~~
Art
~~~

At first the illustrations and paintings in this game appear charmingly amateurish, like well received pieces by a talented but untrained artist on the second page of deviantart. Despite that initial impression there is an obvious touch of polish to them. As you immerse yourself in the game and experience all of the visuals, you find the art has clear direction with a through-line of original style. The designs themselves and the rendering methods behind the illustrations are refined even if they seem to be a veneer to something basic and cartoon-like. Eventually I found the aesthetic both professional in execution and original in style.

~~~
Gameplay
~~~

The tactile mechanics are intuitive and satisfying. The deck-building options are varied, providing a diverse bevy of conceptual routes that can be viable through the whole game. The enemy types are equally diverse and feel original while also being thought provoking and sensible. Playing Slay the Spire is an addictive experience. Like many of the best games its gameplay loop is smooth, satisfying yet challenging at the same time.
发布于 2023 年 5 月 24 日。
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1 人觉得这篇评测有价值
总时数 24.8 小时
The ultimate strength in this game is its devotion to a core theme. If you grew up during the satanic panic, if you are sensitive to the symbolism and ritual of catholic self loathing, if you're familiar with the archetype of the self-flagellating sinner seeking salvation through penitence, or monks denying their body to find enlightenment... Then you may appreciate the theme which drives every element of this game.

The gameplay, combat, puzzles, and mechanics are all well and good. No glaring mistakes, but nothing particularly innovative. It's the singular theme exploring the ugliness and violence of extreme penitence, and how it is supported through visual motifs, character designs, dialogue, world building, etc that make this game compelling.

Even the story itself isn't so much engaging, or even interesting, as it is a peripheral vehicle to drive home how dreadful and demonic regimented self-punishment can be in a religious setting.

Overall I found the experience rather enjoyable. I could see someone finding it all too miserable to engage with. But if you lean into it and embrace the dedication to the theme, the game is rather addictive.

发布于 2021 年 9 月 12 日。
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1 人觉得这篇评测有价值
总时数 59.8 小时 (评测时 44.6 小时)
Hollow Knight is the kind of game where after beating the final boss you'll want to wander around the game world collecting secrets and slicing up random enemies because the gameplay feel is that satisfying.


发布于 2021 年 9 月 1 日。
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有 5 人觉得这篇评测有价值
总时数 9.4 小时 (评测时 8.8 小时)
抢先体验版本评测
Adore's learning curve feels daunting at first, but once you grasp the core mechanics of the game it will all open up to you. This initial difficulty is in large party due to the novelty of the gameplay itself. The combat and it's mechanical loops were something I had never experienced before. And that was a very welcome experience!

It is refreshing to play something that feels 100% unique. That is a feeling I rarely have in video games anymore.
发布于 2021 年 8 月 19 日。
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1 人觉得这篇评测有价值
总时数 38.8 小时 (评测时 12.5 小时)
抢先体验版本评测
It's every great video game trend from the last 10 years wrapped into one experience. Skyrim meets Minecraft meets Dark Souls meets... Valheim.

Every session feels like an adventure.
发布于 2021 年 3 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 84.3 小时 (评测时 27.1 小时)
A game exuding charm from every pixel and sound.

The artwork harkens back to oldschool pixel art, but it is refined, distinctly stylistic and extremely detailed. The music and audio is vibrant, immersive, incredibly catchy and addictive because of its emotional resonance. The pacing of the game is superb - there is never a dull moment, progression happens on a smooth curve. The projects you take on seem immense, but altogether manageable and there is plenty of motivation to explore. Each activity is enjoyable and rewarding.

The game never wastes your time, in fact, a huge reason the game works is because it encourages time management and planning ahead. Even if for one day. You dont have to make it a science, its not complicated. It's fun. The game makes productivity compelling and more entertaining than idling by.
发布于 2020 年 8 月 23 日。
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有 2 人觉得这篇评测有价值
总时数 58.2 小时 (评测时 15.7 小时)
You are a hot bead of sweat rapidly carving down the mountainous brow of Satans forehead, ultimately plunging over his metallic eyelid and into the wormhole that is his pupil. There upon you will butcher and decimate your way flowing through a labyrinth of fat steel cathedrals inhabited by hordes of demon spawn all eager to have a dance with you, doom slayer. Equipped with more tools than you can remember to use, you burrow and demolish your way through the body of hell leaving nothing unexamined by your destruction.

10/10
发布于 2020 年 5 月 15 日。
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