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Neue Rezensionen von fidgitswift

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Ergebnisse 51–60 von 121
3 Personen fanden diese Rezension hilfreich
30.6 Std. insgesamt (21.4 Std. zum Zeitpunkt der Rezension)
Dorah thy Exployier
Verfasst am 5. Februar 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
36.2 Std. insgesamt (5.8 Std. zum Zeitpunkt der Rezension)
Fleshed out more, better.
Verfasst am 28. Januar 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
10.6 Std. insgesamt (10.5 Std. zum Zeitpunkt der Rezension)
Great.
Verfasst am 9. Januar 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
15.2 Std. insgesamt (3.7 Std. zum Zeitpunkt der Rezension)
Vampire Rogue Company Fortnoit
Verfasst am 4. Januar 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
377.2 Std. insgesamt (7.4 Std. zum Zeitpunkt der Rezension)
Turn off On-Demand Texture Streaming in Quality, under Graphics.
No crash.
Verfasst am 1. Januar 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
59.5 Std. insgesamt (11.1 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Great.

EDIT: **I've played more hours and I've been on the same map for 30 of them. Hours, I mean.
You will hit a point after 500 population when the game will crash frequently. You will have more soldiers than you know where to send. I'm not sure the devs expected anyone to really take the maps to their limits, but every inch of mine is filled to the brim now.

+once you get used to the building mechanic, building is fun

+maps are large and supplement growth of the city

+intuitive management of the people, buildings, their inventories


GRIPES: (after 30 hours on the same map)

-500+ population starts intense lag. 600+ pop causes frequent game crashing

-repetitive courier/merchant/yada yada for no real gain late game

-randomization of Masterpiece "secondary criteria" can make for some not so great combos to build (i.e. frustrating: "place this GARDEN above ALL BUILDINGS" but there's a fort on the tallest hill on your map...)

-300+ pop and the name generator stops (FEMALE #1456/MALE #786) which brings the game to a dystopian area aesthetically

-Pop pathways: I can't stress this enough. If I have a granary right next to the market stalls, both fully staffed, why are the transporters/market stall serfs not SUPPLYING??? If I have a warehouse NEXT TO a builders hut, why are they walking across the map for supplies when they can get them right next door? Why am I getting "no resources" pings when I have those resources and they aren't marked under "stockpile"?

-trade triggers need to happen more frequently. I need to be able to buy more, more often




OVERALL: 8/10
needs minor fixes
Verfasst am 21. Dezember 2022. Zuletzt bearbeitet am 24. Dezember 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
6.9 Std. insgesamt (3.8 Std. zum Zeitpunkt der Rezension)
Wow.
Verfasst am 21. Dezember 2022.
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5 Personen fanden diese Rezension hilfreich
43.8 Std. insgesamt (14.8 Std. zum Zeitpunkt der Rezension)
I love Kairosoft.
Verfasst am 4. Dezember 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
16.9 Std. insgesamt (6.2 Std. zum Zeitpunkt der Rezension)
Good.
Verfasst am 27. November 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
8 Personen fanden diese Rezension hilfreich
84.0 Std. insgesamt (8.4 Std. zum Zeitpunkt der Rezension)
TL; DR: It's never okay to make a TCG pay-to-win.

My best friend loves CFVG. He's played it since it came out years ago. It's changed a lot. He's waited a long time for this game to be accessible to him. Because of that, he's really defensive of it. I'm not going to say that I know this, or I know that about video games because I went to school for it.
I'm going to say that this design is unacceptable.

Animations are laughable.
Menu isn't intuitive.
You can't change the keys for accept/back.
SEVERAL QoL implementations were never made.
It's rehashed mechanics.

What really upset me is that the game offers you a tutorial that explains how the game is played, but tells you nothing of RIDE LINES. Do you know what a ride line is? Because I had to ask. Just to make a deck.

This game is not for new players to CFVG and it's embarrassing for those that know how to play and waited this long. Update this garbage, Bushiroad. Apologize.
Verfasst am 17. November 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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Ergebnisse 51–60 von 121