121
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yang diulas
1900
Produk
yang dimiliki akun ini

Ulasan terkini oleh fidgitswift

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Menampilkan51-60 dari 121 kiriman
3 orang menganggap ulasan ini membantu
Tercatat 30.6 jam (Telah dimainkan 21.4 jam saat ulasan ditulis)
Dorah thy Exployier
Diposting pada 5 Februari 2023.
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Tercatat 36.2 jam (Telah dimainkan 5.8 jam saat ulasan ditulis)
Fleshed out more, better.
Diposting pada 28 Januari 2023.
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Tercatat 10.6 jam (Telah dimainkan 10.5 jam saat ulasan ditulis)
Great.
Diposting pada 9 Januari 2023.
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Tercatat 15.2 jam (Telah dimainkan 3.7 jam saat ulasan ditulis)
Vampire Rogue Company Fortnoit
Diposting pada 4 Januari 2023.
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Tercatat 377.2 jam (Telah dimainkan 7.4 jam saat ulasan ditulis)
Turn off On-Demand Texture Streaming in Quality, under Graphics.
No crash.
Diposting pada 1 Januari 2023.
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Tercatat 59.5 jam (Telah dimainkan 11.1 jam saat ulasan ditulis)
Ulasan Akses Dini
Great.

EDIT: **I've played more hours and I've been on the same map for 30 of them. Hours, I mean.
You will hit a point after 500 population when the game will crash frequently. You will have more soldiers than you know where to send. I'm not sure the devs expected anyone to really take the maps to their limits, but every inch of mine is filled to the brim now.

+once you get used to the building mechanic, building is fun

+maps are large and supplement growth of the city

+intuitive management of the people, buildings, their inventories


GRIPES: (after 30 hours on the same map)

-500+ population starts intense lag. 600+ pop causes frequent game crashing

-repetitive courier/merchant/yada yada for no real gain late game

-randomization of Masterpiece "secondary criteria" can make for some not so great combos to build (i.e. frustrating: "place this GARDEN above ALL BUILDINGS" but there's a fort on the tallest hill on your map...)

-300+ pop and the name generator stops (FEMALE #1456/MALE #786) which brings the game to a dystopian area aesthetically

-Pop pathways: I can't stress this enough. If I have a granary right next to the market stalls, both fully staffed, why are the transporters/market stall serfs not SUPPLYING??? If I have a warehouse NEXT TO a builders hut, why are they walking across the map for supplies when they can get them right next door? Why am I getting "no resources" pings when I have those resources and they aren't marked under "stockpile"?

-trade triggers need to happen more frequently. I need to be able to buy more, more often




OVERALL: 8/10
needs minor fixes
Diposting pada 21 Desember 2022. Terakhir diedit pada 24 Desember 2022.
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Tercatat 6.9 jam (Telah dimainkan 3.8 jam saat ulasan ditulis)
Wow.
Diposting pada 21 Desember 2022.
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Tercatat 43.8 jam (Telah dimainkan 14.8 jam saat ulasan ditulis)
I love Kairosoft.
Diposting pada 4 Desember 2022.
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Tercatat 16.9 jam (Telah dimainkan 6.2 jam saat ulasan ditulis)
Good.
Diposting pada 27 November 2022.
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Tercatat 84.0 jam (Telah dimainkan 8.4 jam saat ulasan ditulis)
TL; DR: It's never okay to make a TCG pay-to-win.

My best friend loves CFVG. He's played it since it came out years ago. It's changed a lot. He's waited a long time for this game to be accessible to him. Because of that, he's really defensive of it. I'm not going to say that I know this, or I know that about video games because I went to school for it.
I'm going to say that this design is unacceptable.

Animations are laughable.
Menu isn't intuitive.
You can't change the keys for accept/back.
SEVERAL QoL implementations were never made.
It's rehashed mechanics.

What really upset me is that the game offers you a tutorial that explains how the game is played, but tells you nothing of RIDE LINES. Do you know what a ride line is? Because I had to ask. Just to make a deck.

This game is not for new players to CFVG and it's embarrassing for those that know how to play and waited this long. Update this garbage, Bushiroad. Apologize.
Diposting pada 17 November 2022.
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