ErrantBlimp
Blimpo (Otávio IRL)
Rio de Janeiro, Brazil
:aaship: Drifting off-course through games and jokes, with a few crash landings.

My socials: https://linktr.ee/errantblimp
:aaship: Drifting off-course through games and jokes, with a few crash landings.

My socials: https://linktr.ee/errantblimp
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Character Personality Traits
:aaship: Hey there! Welcome to my profile. Read this giant wall of text if you want to know more about the Blimpo.

Let's start with the basics. I was born on August 16th, 1991 in Rio de Janeiro and I've been living here ever since. No, I'm not a masochist. Video games became a part of my life in 1995, when a Sega Genesis was presented to me by family members. After growing up playing 2D platformers on that console, I began exploring a Windows personal computer around 1998. That's when I got to familiarize myself with first-person shooters, point-and-click adventures, isometric games and some time later, RPGs. Since then, the PC environment has been my main platform for this hobby, only sidelined by a brief stint on an Xbox 360 from 2010 to 2014.

My presence on Steam took a while to solidify, though. Despite the fact that I created this account in 2013 to play Team Fortress 2 sporadically (I really liked the Medic), my first game purchase here only occurred in 2020, when I started streaming on Twitch after a hiatus from gaming in general that lasted a few years. Live streaming was a big part of my life until 2024 and I met lots of folks on Twitch in that period. Unfortunately, gaining ground there was difficult, so I decided to halt my channel to refocus my creative efforts on a different kind of content.

Two things I pursue on Steam are hunting for achievements and writing detailed reviews, although time for the latter has been a bit scarce. You may follow my profile if you enjoy either of these two activities. I'm (almost) always happy to help other folks unlock achievements in multiplayer games, as long as I also own the requested title. Moreover, one of my objectives for the future is to create humorous video reviews on YouTube for select games — most of them belong to my Steam collection — in order to grow an audience for a potential return to live streaming. To me, sources of inspiration are AngryJoe, JonTron, AVGN, CohhCarnage and SkillUp. These illustrate the idea of what I'm working to accomplish. Nowadays I'm not that interested in playing AAA titles due to their frequent issues, so my idea is to evaluate and lampoon lesser-known indie games, since I think smaller projects deserve more attention.

I developed a penchant for reading and writing due to my college background in social sciences. Given that I've enjoyed watching stuff on YouTube since the early 2010s, formulating scripts for videos is an old desire of mine. Famous comedians like Leslie Nielsen, George Carlin, Jim Carrey, Robin Williams, Chespirito and some Brazilian household names had a big influence on my sense of humor. You may regard me as a leftist person, considering that my entire intellectual background and reflections are based on a progressive, secular, Marxist line of thinking. You won't see me cheering for any corporations, alt-right charlatans or billionaires, that's for damn sure. If you are one of those white supremacists, neo-nazis, religious fanatics, transphobes, woman-haters and/or redpillers who believe they don't need to wash their ass cracks anymore, we won't get along.

As implied earlier, my preferred game genres are first-person shooters, immersive sims, metroidvanias, RPGs, survival horrors and isometric games in general. I do sometimes play puzzle and adventure titles, but I'm not that fond of their style. Having tried some in the past, precision platformers and roguelikes now tend to be rather irritating, so I try to stay away from them. Racing, card, fighting, sports and porn games bore me completely — you won't see me buying them at all. I wouldn't waste money on virtual bosoms and buttocks. Finally, my relationship with strategy and management games is conflicted. I've enjoyed many in the past, but since I mostly suck at them, there's some distance between us today.

Designating a favorite game is a fruitless endeavor, in my opinion, simply because there are a lot of worthwhile things out there. However, I can nominate a bunch of old games which were substantially impactful in my life. In no particular order of importance, here's a short list:

Half Life 1 & 2, Deus Ex 1 & 2, Quest for Glory V, Oddworld 1 & 2, Age of Empires 2, Septerra Core, Hexen 2, Planescape Torment, SWAT 4, Warzone 2100, System Shock 2, Silent Hill 1+2+4, MDK, Final Fantasy 8 & 9, Unreal Tournament 99 & 2004, Heroes of M&M 3, Twinsen's Odyssey, Grim Fandango, Heretic 2, Ground Control, Messiah, Bioshock 1 & 2, Heavy Gear 2, Desperados, Warcraft 3, Rayman 2, Fallout: NV and Sim City 4.

These are some of the classics that really made me happy back in the day. I'd say they also shaped my critical sense of what to expect in a video game in terms of narrative and gameplay quality. They're not all perfect, clearly, but I hold them in high regard. If a studio manages to create something that improves upon the formulas presented by these games, I'll probably enjoy their product.

On a side note, exploring so many videogames in my life made me acquire a great admiration for their soundtracks and for instrumental music in general. Hell, I remember humming Sonic songs as a kid, and I lost count of how many mp3 files of game tracks I accumulated over the years. I like other types of music, mind you — progressive rock, pop and electronic stuff from the 80s and 90s come to mind, as well as some classics of old —, but soundtracks will forever be my primary style. Super Meat Boy was pure torture to play, but I quite relished some of its music. A game that contains a bunch of bangers will always gain points in my book, regardless of its flaws.

Moviegoing is not exactly my jam, honestly. Last time I set foot inside a screening room was back in 2010 to watch a dumb flick which I can't even remember. I'm more interested in reading and watching documentaries and interviews about politics, history, economics and other social sciences. That's not to say I don't appreciate the occasional movie, of course. I usually avoid horror, action and comedy films because they tend to be rather silly, but I do esteem the deep, mental pieces. Things like Blade Runner, Saving Private Ryan, The Hateful Eight, Interstellar, Spielberg's A.I., Unbreakable, Ad Astra, to name a few. It has to mean something, you know? It must instigate some kind of reflection or pondering. Star Trek: TNG, House MD and Westworld are TV series which I respect, too. Just please don't ask me to watch anime — I detest all kinds of it. Sorry, nerds.

Not satisfied with the trivia so far? Check out these factoids: I don't drink alcohol nor smoke cigarettes. I'm scared of heights and of riding motorcycles, despite my affection for ordinary cycling. My home is in a coastal city, but I rarely go to the beach. I loathe eating pumpkins, avocados, mangos, oatmeal, beef and chicken. I've adapted myself to the hot, tropical climate of my country, but intense cold quickly debilitates me. If God told me to choose a superpower, I'd pick Xavier's telepathy and psionics. People usually compliment me when I make different voices. Becoming a circus clown was an early childhood dream. I once ate a bowl of strawberries and ice cream which made me vomit six times the next day. My favorite types of Pokémon are Normal and Bug. Healing is my preferred role in MMORPGs. Oh, and I like cats and dogs in equal measure.

Yeah, that about covers it. I hope you weren't bored to death with my little summary here. Trading items is not the kind of social exchange I do on Steam, but I'm always open to a nice conversation. Feel free to send a message if you want to discuss something. Thanks for reading, and happy gaming! PS.: Yes, that's my ugly mug on the profile avatar — don't bully me. And try not to stare at Maria so much. She haunts my profile, and we all know the woman is a diabolical catch.
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The Wacky Doll World of Stacking | Errant (re-)View
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最喜爱的游戏
129
已游戏的小时数
255
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成就进度   255 / 255
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62
获得的奖励
38
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已运行 38 小时
I'm an enthusiast of 2D platformers. I've always enjoyed playing them on a number of different systems, and the metroidvania subgenre became particularly appealing to me. The perspective works nicely, in my opinion — it allows for ample exploration and engaging combat mechanics, and it rarely poses difficulties for camera framing and movement. Even with all the positive reviews, I bought this one alongside a few other titles while not expecting much from it, and I'm glad to say that my experience playing it was satisfying, despite a few minor flaws. If you share the same predilection for simple platformers, Blasphemous certainly warrants at least one playthrough. Let's talk a bit about it.

The visuals of this game are probably its most striking feature. I'm not an expert on art, but it's obvious to me that the artists did a marvelous job here, given the task at hand. The portrayal of a grim, violent and downtrodden world marked by suffering and despair necessitated the creation of a pixelated artstyle that is rich in detail, animations and colors. Blasphemous is inspired by catholic dogmas and gothic architecture, and its graphics effectively depict buildings, characters and creatures with a distinct, imposing and morbid quality that resembles the stuff you'd see in surrealistic paintings. All assets came together to form a unique world that constantly defied my expectations, and I have to applaud the artists for their imagination.

Not delving into specific details, the story of Blasphemous occurs in Cvstodia, a world cursed and punished by the presence and will of a supernatural entity named The Miracle. This force has warped the inhabitants of the land, transforming them into hideous creatures, each according to a specific sin or penance. The protagonist is a warrior of some religious order who embarks on a pilgrimage to hunt and kill the papal figure of a church. The storyline is kept vague and obscure, but can be pieced together somewhat by talking to friendly NPCs and reading the descriptions of most items and collectibles found in the game. To complete the main objective, the player will face a horde of minions and battle numerous grotesque and giant bosses. I gotta say that I wasn't bored by the enemy department — there's no lack of variety here. Moreover, optional sidequests can also be pursued for additional story bits.

Given that this is a metroidvania, exploration is a significant element of gameplay. Most areas of the game are connected to at least two other stages, forming a sprawling maze of rooms, paths and corridors. The player has a certain level of freedom to visit these places in the order they prefer, and beating a set of levels eventually gives access to a new set of locations. Secrets and collectibles abound in all areas and serve as good reasons for backtracking because they can actually provide useful boons for the player. Many of these secondary places are initially inaccessible and require special items to be reached, so checking and marking the world map with waypoints may quickly become a frequent procedure. Exploration is not straightforward, however, which brings us to the issue of traversal.

Movement in Blasphemous is rather slow and the game's environments are heavily structured as platforming segments. To arrive at your intended destination, you'll have to cross multiple rooms at a slow pace, jumping over numerous platforms, avoiding countless pits, while also fighting pesky foes. I felt that the occasional shortcuts found between certain areas didn't do much to alleviate the tedium. There is a fast travel system in place, but it doesn't offer many portals, so one will still have to walk quite a bit after teleporting. Some vertical levels can be frustrating if the player screws up — get hit by an enemy or a gust of wind at the wrong time and you'll fall all the way down to the bottom of the mountain. Traveling through the lands of Cvstodia is a penance, indeed. You will visit varied locations, though, which is quite nice.

Combat is rather simplistic, but it does work reasonably well. Players have access to a sword as the primary means of killing foes, alongside a number of spells that either inflict damage or provide temporary buffs. The sword can be improved in terms of damage potential and variety of techniques by finding large altars in the world, while the spells may be looted from specific rooms. There are no wearable armor pieces, but the player may discover and insert magical beads into a rosary which confer small bonuses. The health and mana bars can be improved by certain upgrades, and a few relics will activate special abilities required to reach elusive places. Don't expect to find a deep customization system here à la Dark Souls, as there is no way to construct elaborate builds in Blasphemous. Action revolves around hacking and slashing with your sword and casting some spells for added effect, with the occasional parry and slide to avoid enemy attacks. Completing sidequests is important because they offer many of the upgrades, items and spells used to fortify the protagonist.

While most common enemies are nothing but a minor hassle to deal with, the bosses battled in this game can be moderately challenging, especially if you refrain from improving your sword and health bar. I have some experience with platformers, so it didn't take long for me to dispatch them. With a bit of practice and preparation, spells become unnecessary and the sword is all you'll need to beat Blasphemous. This might be disappointing for those seeking some variety of gameplay, but I found the swordplay visceral and satisfying. I must commend the developers again for their creativity in designing their bosses. You'll find a bunch of weirdly entertaining creatures in Cvstodia, and they'll all demand some degree of adaptation. An NG+ playthrough is required to face them all, though.

To end my text, I guess the sound effects were decent enough, but I'm no audio expert to offer an educated opinion about them. I didn't notice anything major missing, at least. The voice acting seemed fitting for the game's setting and tone, with characters using archaic grammar and vocabulary. I did enjoy some of the soundtracks, but most of the songs were forgettable. Finally, if you are a completionist, Blasphemous may offer some tricky achievements to unlock, but none of them are time consuming. With some practice, however, they're perfectly feasible for the average player.
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总时数 9.3 小时
最后运行日期:12 月 20 日
总时数 7.8 小时
最后运行日期:12 月 19 日
总时数 12.1 小时
最后运行日期:12 月 10 日
Шахин 2 小时以前 
♥〃´`)
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 (¸,·´ (¸*♥ Merry Christmas &
           Happy New Year ♥〃´`)
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                   (¸,·´ (¸*♥
Taibak 12 月 24 日 上午 6:14 
★𝑴𝒆𝒓𝒓𝒚★* 。 • ˚ ˚ ˛ ˚ ˛ •
•。★𝑪𝒉𝒓𝒊𝒔𝒕𝒎𝒂𝒔★ 。* 。
° 。 ° ˛˚˛ * _Π_____*。*˚
˚ ˛ •˛•˚ */______/~\。˚ ˚ ˛
˚ ˛ •˛• ˚ | 田田 |門| ˚ ☃
☆¸.•°*”˜˜”*°•.¸☆ ★ ☆¸.•°*”˜˜”*°•.¸☆
threaded marrow 12 月 19 日 下午 12:19 
Thank you for the birthday wishes!
Marcel 12 月 17 日 下午 3:44 
Thank you for the birthday wishes :winenot:
dellyfry 12 月 11 日 下午 4:51 
Hi back! Thank you for accepting my invite. I'm always on the look out for someone that might want to co-op a game. I do publish videos to Youtube and it is mainly done for my and friends enjoyment, although it is open to all. Let's play a game sometime together. I love FPS, isometric, and 4rd party type of games. I also like RTS games. Well, maybe more later, thanks again for accepting. :steamhappy:
Julia92 12 月 8 日 下午 3:08 
Thank you :winter2019happybulb: