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正在显示第 11 - 20 项,共 28 项条目
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总时数 83.0 小时 (评测时 15.5 小时)
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EARLY ACCESS REVIEW

My goal is to help you decide if joining the SubNautica Early Access is right for you. If you have any questions or concerns, let me know!

SubNautica is a survival game set on an alien world completely covered in water. As the only survivor of a crash landing on the oceanic planet, you'll have to learn how to fend for yourself in a world where you are outside your element at all times. To do so you will need to explore the vast ocean to find food and materials to build and maintain shelter. Vibrant coral reefs, tangled kelp forests, dark underwater caves, and massive volcanic formations provide interesting places to explore and build, but also safe haven for the other residents of the sea. As you tame the ocean using advanced tools built from the wreckage of your space ship, you'll have to learn how to coexist with creatures who might see you as their next meal.



Key Features

Environment
The ocean is filled with several different distinct biomes, as well as a handful of unique formations for you to find and explore. Some are harder to reach than others, taking careful planning and preparation to find.

Base Building
I really enjoy building a safe haven for myself when playing survival games. SubNautica features underwater bases which can be built out of metal found as you explore the world. These structures can be as simple or complex as you'd like.

Survival of the Fittest
The reefs of SubNautica offer an all you can eat buffet of vibrant and strange looking fish, but be wary of your surroundings: something much larger than you may think you're on the menu.

Lots of Potential and Planned Content
The Devs have a Sketchfab, Twitter, and Dev Blog where they share news about updates, plans, and even game models for the community. By browsing any of these sources, you'll see that there's a lot in store for SubNautica and that the Dev team keeps the players updated on what's going on.
发布于 2015 年 3 月 31 日。 最后编辑于 2015 年 4 月 29 日。
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总时数 20.5 小时 (评测时 6.8 小时)
I've just picked this game up again, and I noticed I never wrote my review on it. It's hard for me to stay objective on this one because I've played Left 4 Dead for years. I have fond memories of spending the night at my cousins' house and playing L4D well into the morning. Because my opinion is skewed by nostalgia, I'm going to try to be a little more harsh with this gem of a game, but in all honesty as I write this introduction I can't see any reason not to give it a 10/10. What I know will not change is the fact that I recommend the hell out of this game. At the current $20 price you're getting x100 your money's worth. This is hands down the best zombie survival franchise to exist in the history of ever.

---What you read below is only initial scoring and may be changed as I really dig deep for this review, but again, for now at least, I can't think of a reason not to give this a perfect score.---

Graphics/Atmosphere: 2/2
The graphics still stand up pretty well to what we have today and the atmosphere is gritty and lonely, exactly as you would expect in the zombie apocalypse.

Gameplay/Controls: 2/2
Tight and easy to understand. I've never had an issue with the controls, on either the Xbox or PC version.

Story/Content: 2/2
Typical of Valve, the storyline is spot on and everything is tied in a neat little bow. The content is phenomenal because you get the original L4D content, The Passing and The Sacrifice, plus Cold Creek (I think this is the right name, I played this one back in early beta and haven't touched it since. I'll fix that before I polish off my review.)

Immersion/Replayability: 2/2
Boat loads of replayability. Multiplayer, Realism, Mutations and more keep the game fresh.

Bonus Points: 2/2
Obligatory nostalgia bonus point: +1. Workshop compatibility makes for some very interesting shenanigans. Splinks pretty much earns this bonus point for Valve: +1.
发布于 2015 年 3 月 19 日。 最后编辑于 2015 年 3 月 19 日。
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总时数 0.0 小时
As someone who played Borderlands 2 since its release, I can say that there was a time when the Season Pass was well worth it. However, since all the DLC has been released in the GOTY version- including Head Hunter packs, Psycho and Mechromancer characters, and a level cap increases- there's no long any point to buying the Season Pass.

If you're interested in BL2, look at purchasing the Game of the Year version instead.
发布于 2015 年 2 月 15 日。
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总时数 20.8 小时 (评测时 14.8 小时)
Overall Score: 8/10
TL;DR
Arkham Origins gets a bad wrap. It's still a very worthy game, especially now that you're more likely to find it on sale.



Graphics: 2/2 - There's a lot more detail in Origins than the previous games, especially where the faces of unimportant Gothamites are concerned.

Gameplay/Controls: 1/2 - A lot of people notice that Batman feels a lot more clunky in Origins than in Asylum or City. While his attack do seem a bit heavier than the previous game, it's a myth that the counter system is less forgiving in this game than the last. I was absolutely thrilled with the size of the world. Most of the areas from Arkham City are exploreable in Origins, as well as a large chunk of Gotham and the Bat Cave. I'd give Origins the full 2 points on Gameplay and Controls if it weren't for the gagets. All of them are rehashes of the tool belt from Arkham City and none of them feel unique. The thing that bugs me the most is that the Glue Grenades are the exact same thing as the Ice Grenades from the previous game but with a stupid name.

Immersion: 2/2 - I did an excellent job at avoiding spoilers for this game, so when Batman's arch-enemy the Joker made his appearance I was genuinely shocked. I love seeing a younger, less experienced Bruce Wayne try to earn his reputation as the Dark Knight while fighting against a younger, just as insade (and more suisidal and dangerous) Joker.

Bonus Points: 1/2 - When the game came out, I payed too much attention to the critics. The dismal 4.5/10 review I read shortly after the game came out ruined it for me, even though I hadn't played much of the game or even knew the story. About a year later, I came back to Origins after beating both Arkham Asylum and Arkham City for a third time and found that after I started the game, the surprises I found kept me playing for hours at a time. Even though the game is as true to the classic story as possible, there were still things I didn't expect. Because the game has a bad wrap and because I let the negative reviews keep me from enjoying this game, I'm giving it a bonus point..
发布于 2014 年 11 月 14 日。
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总时数 57.3 小时 (评测时 25.3 小时)
TL;DR
I liked Borderlands: The Pre-Sequel, but it's not essential to the Borderlands experience. I would recommend finding it on sale with its DLC later down the line than buying it now.

Overall Score: 7/10
Graphics: 2/2 - As usual, Borderlands' graphical quality is top notch, but it's the environments that really earn BL:TPS the full two point here.
Gameplay/Controls: 2/2 - BL:TPS adds some really interesting gameplay mechanics, including double jumping, butt slamming, lasers, and of course four new characters with unique active abilities.
Story/Content: 1/2 - It's a prequel, so of course we know what's going to happen. How events unfold, however, are a shot, even to me. I really enjoyed watching Jack evolve into the a-hole we all know and hate, but I really had to push myself to get to that end.
Immersion: 1/2 - Re-playability is great, was with the other Borderlands games, thanks to the multiple characters. I felt four major things broke immersion on a regular basis: 1) The story is actually being told in the past tense by Athena, and she, Lilith, Brick, and Morde will occasionally butt in and comment on what is going on. 2) Oz kits, while they are a fun idea but there are times where you feel very put upon to replenish your reserves. 3) I wasn't a fan of how the Australian accents flowed. The scavs weren't as interesting to fight as psychos because the accent what heavier and I just didn't get most of the humor. 4) The fast travel station positioning sucks in the game. It's a huge chore to get from one location to the other during quests.
Bonus Points: 1/2 - I had expected to know everything that was going to happen ahead of time, but I was pleasently surprised when the story kept me guessing.

My thoughts:

The world isn't ready for Borderlands 3, and neither is 2K; they've said it themselves. Releasing a Pre-Sequal was a very clever way to add to the Borderlands series, and I was genuinely interested in seeing what 2K Australia could offer to the game. Unfortunately I found that I didn't find anything the newer characters said or did as funny. However, conversations between original characters like Jack and Claptrap were just as enjoyable as the previous games. I'm not sure what the disconnect is, but I just couldn't get into it, and, no, it wasn't the accents though they didn't flow well with the story.

In my opinion, Borderlands: The Pre-sequel felt like a concept for a DLC that was converted into a full length game instead. The setting- Athena is retelling the story to Lilith, Brick and Morde- isn't conducive to a stand alone game. The story itself does seem big enough to be its own game, but it still felt short. Even with the side quests I completed before tackling the story quests didn't make the game long enough. The space combat, while it is cool, doesn't seem to fit in with the regular Borderlands series. All in all, I felt like it would have been more interesting to see a movie come out of this than a game.

All that negative tripe said, I am excited to see what DLC comes of this. Wilhelm's assault on New Haven and Nisha's conquest of Lynchwood are two obvious routes. I've read about two DLC characters, the Baroness and Jack's Doppelganger. While Baroness doesn't interest me at all, playing as "Jack" could be really fun. Is he going to be a body double, receiving orders from the real Jack? Or will 2K choose to put Jack himself into the game?

Spoilers ahead: Don't read unless you've finished the game.
I had a big issue with the fact that Zarpedon died so soon and so unceremoniously. Unless you take the time to collect the echos she leaves behind you don't get much insight into her character, whereas Jack in BL2 is easily hate-able, loveable, then hate-able all over again without much help from random recordings you find hidden about (Although they help).

Another thing I noticed was that the Mysterious Guardian doesn't show up again at all during the actual campaign in BL:TPS. It's like one huge advertisement for BL3, essentially teasing us with a strange new character then withholding any information until some future game or possibly DLC.
发布于 2014 年 11 月 1 日。
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总时数 25.7 小时 (评测时 15.7 小时)
Overall Score: 8.8

Hype: 0.8/1.0
Graphics: 1.5/2
Story: 1.5/2
Content: 2/2
Gameplay: 1.5/1.5
Controls: 1.5/1.5

The Criteria
Hype: This is how interested I was in the game before I played it, and how I feel about it afterwards.
Graphics: Everything about the general appearance of the game, from the environment to the characters.
Story: Not every game needs a good story, but if this isn't one of them I'll just make something up!
Cotent: The length of content in the base game plus anything added by DLC's (or mods in some cases).
Gameplay: Anything from "Does combat flow well?" to "Does it feel satisfying when I jump?"
Controls: I typically use a controller, so this will be graded on how customizable and comfort of the general controls.
Bonuses: If a game scores below 7.0 it might need a little love. I'll point out any redeeming qualities here.

Pregame Hype: 0.3/0.5 (Hype Score = Pregame Hype + Postgame Hype)
I probably just missed the hype-train on this one, but I never really got sucked into it before I played it. Heck, as I'll point out further down the line, even after I started playing for the first time I was a little under-whelmed, but that changed.

Graphics: 1.5/2.0
As with most games, the first thing you're going to notice is the graphics. They're represented on the game case, you see them on title screen, and now-a-days you get a heaping helping of graphics before you even get to control your character as you sit back and watch an intro sequence. The very first thing I noticed about this game was the atmosphere: this was the one part of the hype-train I caught, because even before it came out I was fascinated by the very idea of the world of Dishonored. The gritty, steampunkish feel is something Dishonored really has going for it. From the city to the clothes, and from the weapons to the ships and machines, everything is so different from our world yet so familiar and it just works, and I love everything about it. The down side, which loses Dishonored some points in the Graphics department is that many of the faces look the same, and I'm not just talking about inconsequential enemies that will end up either dead by your hand or stuffed unconcious in a dumpster somewhere, I mean important characters that needed to seem more interesting than the rabble of Dunwall. These things in mind, I feel Dishonored is well deserving of a 1.5/2.0 for Graphics. I only wish some of the characters stood out more!

Story: 1.5/2.0
As I said, I never really caught onto that hype-train, a word I'm overusing a bit I feel. I'll be leaving it out of my vocabulary from here on it. Since I never had Dishonored Fever, or probably more appropriate, Dishonored Plague (which isn't a negative!) I would have hoped that the story line would do more to draw me in as a new player. Fortunately, the graphics did that for me instead of the rich narrative that I just didn't feel was there in the first five to ten minutes. As the game begins the player is taken through something of an intro stage, where characters are introduced and a few of the stealth mechanics can be learned (Being able to opt out of basic stealth training was a nice touch). Once the first level is complete, the main plot is revealed and the title appears on a dark screen, much like the intro to a movie. Since I felt thrown into it- I knew I was supposed to have some sort of emotional connection to a few of the characters, but it just wasn’t there- I wasn't very excited at that point. During the real first mission, things changed. I discovered the true plot and actually felt a bit compelled to see things through if only for revenge. As the story pressed on, I did finally find something of a connection towards some of the characters, but it was never extremely strong. Despite that, the twists and turns in the main plot as well as the many Story B's throughout the game have earned a solid 1.0/1.5 points.

Content: 2.0/2.0
Though I felt the base game was rather short, in and of itself, the ability to replay the game with different strategies and ending up with a different end-result is compelling reason for players to go back to the beginning at least once. The DLC's really are the cherry on top because they add content a-plenty and serve to fill the game out enough that I'm very satisfied with the content. 1.5/1.5, and bravo Bethesda!

Gameplay: 1.5/1.5
Dishonored is a stealth game at its core, but it does arm the player with the tools needed to take your enemies head on. For stealthy players, you must meticulously scout of the area and plan your assault, timing each assassination or knock-out so that they weave together perfectly without setting off any alarms. Later in the game, the use of Void magic gives you the ability to blink short distances to avoid detection or use your night vision to see enemies through walls. For anyone who prefers to be a little more straight-forward when they want to stab someone in the throat, pistols, explosive tipped crossbow bolts, grenades and more serve to flesh out your arsenal. Void magic is still a helpfull tool to the brawler, giving increased adrenaline during combat, or allowing you to slow or stop time temporarily to dodge bullets. Not once did I run into a bug or issue with the game mechanics. Everything flows as it should if you stay hidden, but the gears keep turning even when you get caught. I'm actually going to give the gameplay a 1.5/1.5 on this.

Controls:
Not much to say here, because everything works just as it should. The only thing that ever bugged me really shouldn't have. In the quick select menu, Health Elixirs are activated by pushing the B button on an Xbox controller and Spiritual (Mana) Elixirs are activated with X. Now, on the Xbox controller B is red just like the health potions and X is blue just like the mana potions. For some reason, I really would have preferred them to be the other way, but it just makes since for them to work as they do, so it's just me being silly. 1.5/1.5 for controls.

Postgame Satisfaction (Postgame Hype): 0.5/0.5
I. Love. Dishonored. After playing it, I've fallen in love with the whole world and I can't wait for a sequel!

No Bonus
I reserve bonuses for games that I want to point out a redeeming quality in, and ones that, frankly, need me to! Dishonored doesn't need me to point out something extra, because it doesn't need the extra points. I will say that I have really fallen in love with the game- its environment, the weapons, the magic, and, yes, a handful of the characters did eventually earn my affection. I can't wait to see what else the world of Dishonored will bring us.
发布于 2014 年 8 月 1 日。
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总时数 22.0 小时 (评测时 14.6 小时)
Overall Score: 4/10
Graphics: 2/2 - Love the minimalism!
Gameplay: 0/2 - We got what we wanted and it sucks, people.
Story/Content: 1/2 - I like the story, miss the challenges
Controls: 1/2 - Auto-tapping sucks, some of the functions are gummed up based on phase.
Bonus Points: 0/2 - Sorry, Wizards, you dun f'd up.

Current recommendation: Flip-flopped over to "Don't recommend" (Again)

What is my opinion on Magic 2015? I have very mixed feelings about it.

First off, I love the Duels of the Planeswalkers series. Most of my friends are too “poor” (or just cheap) to get into actual paper Magic with me. The closest FNM location to me is almost an hour drive away and I end up spending more of fuel than I do paying at the door. A group of acquaintances play regularly but they're too casual, and that's coming from a casual player. So while I enjoy collecting Magic cards I seldom have anyone of my same caliber to play with. DotP is great for my friends an I because while they can't afford to spend the money necessary to build a strong deck, they can buy this game though sales or ask for it as a gift. In short, this is how I get my Magic fix.

Over the past few installments there have been some serious changes. Starting with D12, the game didn't allow you to remove cards from the base deck, meaning if you wanted to add anything you'd end up with a 60+ card deck, and the balance was chaotic (but still fun). D13 introduced a far more balanced environment to play in, as well as the ability to truly change each deck any way you wanted, removing base cards and replacing them with newly unlocked ones. D14's balance and deck structures were a step down from those of D13, but the game had a more story focused approach and featured the Sealed Play game mode which paved the way for D15.

And lo, D15 is finally here.

Typical of Wizards, information on the game was either sketchy or non-existent. I had to take everything I heard about the game with a dose of salt. A few things caught my eye, those being the entire game would be run in the Sealed format and 2HG wasn't going to be in the game. Hooray for the first, boo for the second. These opened up a flood of questions: How do we unlock cards? How does the campaign work? What do I do if I unpack really bad cards? WHY ARE YOU REMOVING TWO-HEADED GIANT?

Wizards score for answering these questions before the release: 0-4

Moral of the story being don't expect much from the Wizards PR department when it comes to DotP.

Even with these and many more questions looming about, I still pre-ordered the game. Thankfully, when the game was released most of these questions solved themselves. As the game begins, you are placed into a tutorial that walks you though the five colors, creatures, instants/soceries, enchantments, artifacts, lands, etc., etc. This tutorial is clearly for new players, but I appreciated it none the less. At the end of the tutorial, the player picks from any two combinations of colors. I opted for Black/Red, but not before I experimented with each of the combinations. For some reason, Wizards decided that the final fight in the tutorial should be hard as balls, especially if you're on Planeswalker difficulty. Not fun. Once you finally muscle your way through that, though, the game is much more enjoyable.

Upon defeating the tutorial, the next chapter in the campaign is unlocked and ready to play. The player travels to Innistrad and duels several different challengers themed around that plane. For some reason, the first challenge in this chapter was the hardest for me, which was very discouraging considering you have very few options as far as deck editing are concerned. As you progress through the chapter, you unlock several booster packs which add 1 or 3 cards to your pool (which makes finishing the chapter much more manageable) until you beat the final boss of that level. Once Innistrad is complete, the player is allowed to open any Premium boosters they have purchased (More on these later.)

Moving on from Innistrad, the player has the option of tackling the Theros chapter or returning to the main menu to edit their deck or even create a new one with the cards they have unlocked so far (Finally!).

As soon as the player finishes the Innistrad chapter, the game truly begins. Your options as far as deck creation widen, you can farm for booster unlocks, change your persona and title, or battle others online. However, pushing past both the tutorial and Innistrad can be very disheartening, so I encourage any of you who are hung up on this part to continue giving it your all until the real game begins.

Now. Let's tackle a few of the negative comments on the game I've seen so far:

Two-Headed Giant
Yes, there's no 2HG mode in the game, which sucks. However, the public outcry at this during the development was severe, and I can't imagine Wizards won't throw us a bone and add it as a DLC or expansion.

Premium Boosters (AKA Pay-2-Win Boosters)
Yes. They're pay to win. Don't let anyone else tell you otherwise. These boosters cost $1.99 and unlock 10 new cards for you, featuring a few you can't get from regular boosters. Playing the campaign without them is hard, but read my comments on Card Collections first.

Card Collections
In the store you can purchase each of the five card collections (Innistrad, Ravnica, Theros, Zendikar, and Shandalar) which will unlock all of the non-premium cards from that collection for you without having to grind them. I pre-ordered the edition of the game that came with these collections, and I highly regret it. Grinding out boosters is a part of the game, just like playing to win boosters from FNM is a part of the experience of paper Magic. Now read “Card Collections or Premium Boosters?”

Card Collections of Premium Boosters?
As I said, the cards came unlocked for me, which I regret. Personally, I enjoy the part of the game where you have to grind out new cards to improve your deck, and I really really miss that. I would actually recommend buying Pay-2-Win Boosters over purchasing a Card Collection.

The card pool is too small!
Yes, the card pool is pretty small, but that's what expansions are for! In the past games, Wizards has released expansions featuring several new decks to play with. Since there aren't per-constructed decks for you to use, I'm calling it now: Wizards will release expansions featuring new Card Collections for players to unlock!

Edit 1:
As I continue to derp about with deck creation, I keep thinking to myself how limited the pool is. There are a few combinations that work really well, such as BR Control/Sacrifice, GW Landfall, Pure U Control, and even BW Lifegain. The problem is once you've seen that particular strategy, there's not much you can do to create a better variation of that. Now, some of the different strategies are really fun to mess with, like Pyxis of Pandamonium Landfall, or RGU/UBR Defender, but they get old pretty fast. I've started equating this to playing paper Magic within only one expansion. Right now, D15 only has the first part of a three part expansion (I hope, anyway), so it's like playing with only Return to Ravnica or Theros expansion cards, leaving out the rest of the block. The more I play, the more I want to reinstall D13. Heck, I'd even reinstall D14 for the custom mod decks.

The sad, sad irony of D15 is that this is EXACTLY what the player base has been asking for. In my opinion, DotP should stay as far away from MTGO as possible, but MTGO could be made to look a little more like DotP.
发布于 2014 年 7 月 18 日。 最后编辑于 2014 年 7 月 28 日。
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总时数 31.5 小时 (评测时 12.7 小时)
Pros:
Friend Ship
Cats
Stamper
Weapons
Pointless Violence
Puzzles
Shiney Things
Friendship
Hats
Level Editor
Yarn

Cons:
TBD
发布于 2014 年 7 月 1 日。
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总时数 25.7 小时
Unfortunely, D14 falls short of the previous entries in the series. The game feels half-baked in all aspects, and the balance of power between the decks is hardly present- some being clearly overpower, others so broken that you don't want to play them. I would recommend going back to D13 if you are interested in playing.
发布于 2013 年 12 月 31 日。
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总时数 33.6 小时 (评测时 6.4 小时)
A great game. Force Unleashed takes place between episodes III and IV, following Vader's secret apprentice, "Starkiller."

Having played this game on the PSP, I was dissapointed by the console version. The PS3/360 version of the game had many parts cut out, severly shortening the game. So far as I can tell, the content in the PC and PSP versions is roughly the same.

The only issue I have encountered so far is distant objects and the environmental backdrop. Distant object simply do not appear, making it difficult to prepare for large fights or see where you're going. The environmental backdrop looks like a shmere of color, fanning out in a strange pattern any time something passes- such as a star fighter or debris falling from the sky. While this issues cause some minor difficulty, the game still runs perfectly fine, meaning only some of the visuals are effected.

Bonus campaigns, skins, abilities, and lightsabers are also available. Even with the visually unappealing graphics bugs, this game is still worth a play!

Edit: This game just lost some major points with me because 1) there are still parts of the game missing- the PSP version has much more content- and 2) the Star Destroyer scene- everyone who has played knows how *****ing impossible that can seem- is pretty much unbeatable if you have the same graphics glitch I do. I litterally cannot see the Tie fighters as they fly in, and the Star Destroyer is marked only by three large glowing exhauses from its engines. Now, in the PSP version I can pull this thing down in no time because I CAN SEE IT. Here, I have no clue what the angle of the ship is, so I can't make the proper adjustments, and we all know who faulty the on-screen button display is.

8.5/10 for PSP
6/10 for PC because of graphics issues
发布于 2013 年 12 月 26 日。 最后编辑于 2013 年 12 月 29 日。
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