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有 3 人觉得这篇评测有价值
总时数 0.1 小时
No English Language Option! LOL
发布于 3 月 22 日。
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有 3 人觉得这篇评测有价值
总时数 3.5 小时
fun
发布于 3 月 3 日。
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总时数 4.1 小时
Portal on Acid
发布于 3 月 1 日。
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总时数 29.0 小时 (评测时 15.2 小时)
yes
发布于 2025 年 11 月 29 日。
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总时数 30.2 小时 (评测时 18.9 小时)
amazing game
发布于 2025 年 11 月 11 日。
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有 1 人觉得这篇评测很欢乐
总时数 119.2 小时
Does not feel like a Borderlands, feels like a soulless Todo list, here's why:

- No Major Hub Like Sanctuary, makes it feel like your always out in the open without the "return home -> sell -> upgrade -> return to action" mechanic. THERE IS NO "SANCTUARY" ANYMORE!!

- Not enough connection to previous titles. There are only a handful of Characters from previous titles, like Cl4p-tp, Moxxi or Lilith and some from BL3, while we only have new Mobs on a new Planet with new everything, which makes the game feel like a generic "complete everything that's on the map" game!

- Sometimes collectibles aren't saved. It happened to me multiple times that I collected a Shrine or whatever and after reloading the save, the collectible Icon reappears on the map and the collectible is sitting there again!

- Copying the "spawn your mount anywhere" feature from Destiny 2 is a good thing but the handling of even the Vladof Mount is abysmal in comparison to the light runner from BL2

- The "Being obnoxious is funny" trade since BL3 for most npcs you talk to for quests made me play most of the game with dialogue deactivated. Also the grunting of your character when your running for 2 seconds or jumping or doing anything is so annoying that I just can't play with dialogue turned on (aside from main story dialogues)

- Inventory Filters aren't working properly for me after the "filters stay applied after closing your inventory" patch

- Map Filters should also remain the same after closing the game

- The OST is complete garbage in comparison to BL2 and especially BL3 . The feeling of fast travelling to Sanctuary or Sanctuary 3 and being instantly met with an awesome soundtrack is COMPLETELY ABSENT
-> NO CENTRAL HUB & generic trash OST

- Why limit yourself to one Big Map on one planet? In my mind the concept of a Starship Base, with which you can travel the galaxy to look for multiple Vaults across many planets was peak (BL3)

- Half of the Story and most character dynamics are blatantly copied from the SWTOR KOTET Expansions: Time Keeper = Valkorion, Zadra = Senya, Rush = Koth, Kairos = Odessen. I'm sure that there are even more things they copied, and it's so obvious when you played SWTOR that its almost laughable

- Easy Drops more legendaries than UVHM 5. I don't know what brain amputated people worked on this, but I think they never played a "Looting Game" of ANY Kind. Here's how difficulty scaling works in every Looting Game ever: XP Gain and Loot Quality increase with difficulty, NOT the other way around! Also give me the exact percentages just like in BL3.

- The Navigation tool is major ass. On the offchance that the path you follow actually makes sense AND doesn't just lead you straight through some wall, then the Path disappears after 5 seconds and you have to wait like 15 seconds to spawn a new one. Utter trash. Let your devs play the Division for 2 seconds so they can see how nav tool is supposed to work.

- Open World isn't always the right choice and this is a prime example for that. After 120h I still have 0 orientation in this game and I never had that problem in any other Borderlands game before. In think Medium-Large sized separate Maps that are connected in a linear fashion is what a Borderlands Game needs (Like BL2/3). In this game everything looks the same and while trying reach collectibles or whatever your running in invisible walls because this game only lets you do things if you find the exact intended way to do it. Shortcuts don't work because of invisible walls everywhere, and the the map tells you more times than not "No Path Found", guess you have to look up a YT-Guide for most things

- Not enough skins for VHs (I don't mean coloring presets) and those that do exist look dull (heads included)

- Feels like there are about 7 different guns in the game (talking not legendaries), and about 3 of them are useful (Vladof SMG, AR and Tourge Sticky AR). I think the 4-Rounds Jakobs Revolvers have given me a brain aneurysm as you watch your character being in the reload animation for 75% of the time

- Combat is far too EZ. 1 Legendary and you basically 1 Shot every enemy even if they have 4 different health bars no matter what elements.

- Night looks 10x better than Day, please give us an "Always Night" option

- Still no Skip Dialogue Option (or at least fast forward like cp2077)

- Paragon Levels aren't shared across your VHs. I think this is the first Borderlands Game ever where I didn't create a second character, and the main reason is that not having shared Paragon makes it feel like a waste of time.

- Why isn't the Paragon Level shown once you hit lvl50??

- 2 Player Boss Speed-Farming advantage is completely broken is comparison to the solo experience

- My build Achieves barely 90 FPS on average with medium-high settings and there are still a lot of crashes
- Ryzen 9 7900X3D (12C/24T),
- RX 7900 XT 20GB,
- 96 GB DDR5-6400 (Corsair),
- M.2 4 TB WD_BLACK SN850X NVMe


All that said, I will not be pre-ordering the next borderlands game, that's for sure
发布于 2025 年 9 月 13 日。 最后编辑于 2025 年 11 月 11 日。
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总时数 2.9 小时
solo peak
发布于 2025 年 3 月 13 日。
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总时数 325.3 小时 (评测时 282.4 小时)
big click
发布于 2025 年 3 月 1 日。
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有 2 人觉得这篇评测有价值
总时数 3.4 小时
story/10
发布于 2025 年 2 月 19 日。 最后编辑于 2025 年 2 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 34.7 小时 (评测时 9.6 小时)
peak
发布于 2025 年 1 月 4 日。
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