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尚未有人觉得这篇评测有价值
总时数 139.0 小时 (评测时 94.9 小时)
My rating: 11/10 — Game of the Year, Game of the Decade, and honestly one of the best games I’ve played in my entire life.

Claire Obscure: Expedition 33 isn’t just a great game—it’s a masterpiece. Every once in a generation, a game comes along that reminds you why you love gaming in the first place… and this is one of those games.

From the very first hour, Expedition 33 grabbed me with its memorable characters—characters that feel alive, layered, and human. By the time the story started picking up, I already felt attached, and the game never stopped raising the stakes or surprising me. The cutscenes are genuinely stunning, the kind that make you put the controller down and just take it all in.

The soundtrack is another level entirely. I constantly found myself stopping mid-quest just to listen. It’s emotional, atmospheric, and easily one of the best soundtracks I’ve heard in years. This is the kind of music that sticks with you even after you close the game.

And the world?
Beautiful. Gorgeous. Immersive.
I kept taking screenshots because every new area felt like it was crafted by an artist. Whether it’s exploring the scenery, the lighting, or the environmental detail—this world pulls you in and refuses to let go.

But the biggest surprise for me was the combat. Expedition 33 proves that not only is there still a huge market for turn-based combat, (Despite what other devs might tell us) but that the genre still has room to evolve. The system is fresh, dynamic, and exciting, and it delivers depth without ever becoming overwhelming. It’s the best turn-based combat I’ve experienced—period.

The more I played, the more it hit me:
In my 22 years of gaming, this might be the greatest game I’ve ever played.

Claire Obscure: Expedition 33 isn’t just another title in the backlog.
It’s a landmark experience.
It’s art.
And it deserves every bit of praise it gets.

11/10. An absolute masterpiece.
发布于 2025 年 11 月 26 日。
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有 11 人觉得这篇评测有价值
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总时数 0.2 小时
dev logo has a pedo flag.
发布于 2025 年 11 月 11 日。
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总时数 59.1 小时 (评测时 10.2 小时)
i bought it because i stand with J.K Rowling, i'm proud to upset the people that wanted to see this game fail, i support the sequel for the same exact reason.
发布于 2025 年 10 月 27 日。
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总时数 41.0 小时
Introduction

Silent Hill F is a bold and unsettling return for the franchise, setting its horrors in 1960s rural Japan. Rather than rehashing the familiar fog-soaked American town, it embraces folkloric dread, twisted floral imagery, and a surreal narrative that feels like both a rebirth of the franchise. It’s atmospheric, uncomfortable, and deliberately alien in a way that honors the series’ tradition of psychological horror.

Atmosphere & Setting

Where past Silent Hill titles leaned into urban decay, Silent Hill F roots its fear in nature. Fields of bright red spider lilies bloom into grotesque infestations, turning beauty into something suffocating and invasive. The setting’s use of traditional Japanese architecture and countryside landscapes makes the descent into horror more jarring — fragile paper walls and quiet gardens masking a festering rot underneath.

The environmental design is meticulous. Narrow wooden hallways creak with tension, the forests feel like they’re closing in, and every step carries the dread that the world itself is rotting around you. It’s not just a backdrop — the setting feels alive, watching, waiting.

Story & Themes

The narrative explores isolation, bullying, family trauma, and the haunting inevitability of decay. Unlike earlier games that revolved around guilt and punishment, Silent Hill F’s story is more folkloric, weaving tragedy into the surreal body-horror imagery. Blossoms sprout from wounds, faces peel away like petals, and characters are literally consumed by the same beauty they once admired.

It’s not always straightforward — and that’s intentional. Like Silent Hill 2, the ambiguity forces you to interpret and question what’s real, what’s supernatural, and what’s symbolic.

Gameplay
Combat

Combat in Silent Hill F is divisive. On one hand, its clunky, heavy feel emphasizes vulnerability — a deliberate choice that fits the series’ DNA. But it comes with frustrations: in tight spaces, the awkward controls can make encounters feel unfair, while in wider areas the combat flows somewhat better yet still clunky and in some cases hard to manage between whether to dodge step aside or attack due to the stamina bar.

It works best in small encounters — one or two enemies — where you can manage spacing and timing. But when three or more monsters swarm you, or when an enemy feels like a sponge that takes twenty strikes to finally fall, the tension can turn into tedium. Often, the most effective approach is simply avoiding fights to preserve your weapon’s limited durability, unless the game locks you into combat.

This design keeps survival horror fans on edge, but it will absolutely test the patience of those who expect smoother action. (side note: You lose a sense of urgency dto complete certain tasks or puzzles quickly in the nightmare world after a certain and without going into spoilers "upgrade" because what you killed no longer springs back to life and jumps at you. This has no barrings in the real world but it was it does play into my fixed feelings about the game whereas you get something cool but at the cost of feeling to safe to be in any danger.)

Puzzles

Puzzles are another mixed bag. Some are straightforward — almost too easy, requiring little more than finding the right object and slotting it into place. Others swing to the opposite extreme, becoming near-impossible without outside help.

The issue often lies in vague clues, occasionally compounded by my guess awkward translation. A few puzzles felt so obtuse that brute forcing or pulling up a guide became the only practical options. While this does echo the series’ legacy of opaque puzzle design, the uneven difficulty spikes break pacing and can frustrate players more than challenge them.

Strengths

Atmosphere: Among the most visually and thematically distinct entries in the series.

Horror Design: Body-horror and floral motifs are haunting and original and i did feel scared at times.

Storytelling: Ambiguous, tragic, and steeped in folklore.

Audio Design: Every creak, sigh, and note contributes to dread and often times helplessness.

Weaknesses

Combat: Intentionally clunky, but punishing in tight spaces and exhausting against spongy enemies.

Puzzles: Uneven quality, veering from trivial to frustratingly obscure.

Pacing: Slow burn may test impatient players.

Verdict

Silent Hill F isn’t about comfort — it’s about lingering unease, beauty twisted into nightmare, and the inevitability of rot. It’s not a simple revival; it’s an experiment that honors the legacy of Silent Hill by daring to be something entirely new. While its combat and puzzles stumble, its atmosphere and narrative ambition make it a unique entry worth experiencing. Yet at the same time I'm mixed on whether to recommend it or not, so for now i choose to give it a positive rating despite my mixed feelings

Score: 7.5 / 10 – A chilling, thoughtful return that reminds us why Silent Hill has always been more than just jump scares.
发布于 2025 年 9 月 25 日。 最后编辑于 2025 年 10 月 6 日。
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总时数 104.6 小时 (评测时 9.1 小时)
Shift Up will do better without Sony as their publisher. gameplay, graphics and soundtrack is a solid 10/10 feels good finally getting to play it on PC.
发布于 2025 年 6 月 15 日。
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总时数 0.8 小时
awhile back i bought this game for $1.99 when it was on sell it's now past the point of a refund, i never played it so my review isn't about the game i'm sure the game is great. my review is about sending a message against cancel culture.

You dropped Kirsche over a hit piece coming from a trans who openly fantasizes about raping women in the street.so yeah that's pretty F'ed up, so if that's the kind of sick ♥♥♥♥ they wanna support over Kirche then ♥♥♥♥ these devs.
发布于 2025 年 5 月 14 日。
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总时数 666.6 小时 (评测时 426.9 小时)
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i don't recommend this game, PoE2 is such a masterpiece that it has taken my time away from other games it's to addictive. These past 400+ hours are still better than the 0 hours i gave to Diablo 4. All jokes aside PoE2 is amazing.
发布于 2025 年 2 月 15 日。
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总时数 1.7 小时 (评测时 1.7 小时)
beautiful game a shame it's being delisted from steam
发布于 2025 年 1 月 11 日。
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总时数 369.2 小时 (评测时 368.6 小时)
抢先体验版本评测
until you remove the body type 1 & 2 and give us male & female options this review will not be positive.
发布于 2024 年 12 月 9 日。 最后编辑于 2025 年 4 月 20 日。
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总时数 22.7 小时 (评测时 21.7 小时)
was my first final fantasy in the series but only my 2nd favorite in the series.
发布于 2024 年 6 月 17 日。
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正在显示第 1 - 10 项,共 19 项条目