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总时数 114.7 小时 (评测时 38.7 小时)
EDIT: The global (EN) release has dramatically less rewards for players compared to the other servers. I can no longer recommend this until rewards/premium currency are equally accessible for all players, regardless of server. This is predatory behavior from SEGA/Atlus and must be addressed.

For fans and first-time players, P5X really represents an accessible and slimmed down approach to the Persona formula. Some hardcore fans might find this a disappointment, but not having to micromanage a calendar system to min-max social skills, social links, or dungeons is a refreshing take on the day to day loop of gameplay. The ability to jump into whatever area of gameplay you want without significant consequences to the story is really fun since you can focus more on building your team, or just hanging out with your favorite Persona 5 bops playing along as you revisit old friends, hangouts, and find new fun along the way.

The game does gate the core social systems behind a daily refresh, but it's a good reminder that this is either a game you will whale and spend lots of money in, or it can pump the brakes for you so you enjoy a little bit-size of Persona each day.
发布于 2025 年 7 月 7 日。 最后编辑于 2025 年 7 月 11 日。
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总时数 5.9 小时
GRIS is a beautiful platformer that evokes emotion for those who are ready to receive it. The first time I played GRIS I was going through a really hard time in life, wrestling through grief and depression and frustrated by my circumstances. GRIS hit like a lightning bolt and captured those feelings all without words.

If you're ready for catharsis this can help initiate it.
发布于 2025 年 6 月 24 日。
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总时数 127.6 小时 (评测时 5.3 小时)
I've put about 500 hours into Halo Infinite over on Xbox. This is probably my favorite Halo campaign after Halo 2 and Halo 3 ODST, and the multiplayer suite is one of the only FPS titles I can bother to play every day after all these years. It's not perfect, with the weapon variety taking a huge step back from Halo 5, but Halo Infinite has a great balance of modes and maps to enjoy. The Battle Pass system and Exchange options make playing as a new or ongoing player one of the only live service games I can recommend. It's incredibly forward thinking and consumer friendly to offer battle passes that never expire and can be purchased going back across years of content. Now if only Microsoft would do the same for their other Xbox titles like Sea of Thieves or Call of Duty...
发布于 2025 年 2 月 20 日。
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1 人觉得这篇评测有价值
总时数 127.7 小时 (评测时 84.1 小时)
Overwatch has been a staple in our house for almost 9 years now. My wife and I played back on console before we got married, then migrated to PC when we built her first desktop for our first Christmas as a married couple. We still play almost every single day to knock out dailies and unwind.

It's not perfect, but Overwatch still feels like home among all the other hero shooters that have come and gone.
发布于 2025 年 2 月 20 日。
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总时数 7.8 小时 (评测时 7.8 小时)
抢先体验版本评测
Viking builds log cabin isn't as good as VIKINGS build log cabins together. Play this friends and survive.
发布于 2021 年 11 月 30 日。
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总时数 488.3 小时 (评测时 94.5 小时)
You can ride a chocobo. 10 out of 10.
发布于 2021 年 3 月 13 日。
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1 人觉得这篇评测有价值
总时数 3.6 小时 (评测时 3.6 小时)
Braid was the one game that sold the idea of Xbox Live Arcade to me. There was a deep need for a killer app to highlight how good indie games can be and Braid released to fill that gap. It starts like a simple platformer and quickly introduces some novel ideas how you can manipulate time to solve it's puzzles. These challenges are well paced and the new abilities you gain help to tell a story with surprising depth.

Braid ends as one of the most beautiful and stimulating games I've ever played. More than a decade later I still think back on it's story with genuine awe. If you're looking for a thoughtful indie game Braid has held it's value and well worth purchasing at full price.
发布于 2020 年 11 月 22 日。
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总时数 41.2 小时 (评测时 2.5 小时)
I played a fair amount of this on the PS Vita and never finished it. Now I can play it on my PC or stream it to my phone and finally have a reason to comfortably lock away my Vita. Also, just buy the standard version of the game. The soundtrack is fantastic but the Deluxe Edition does not earn the extra charge for just the small selection of songs they include.

Thanks ATLUS for helping me put more useless technology away in the basement.
发布于 2020 年 8 月 9 日。 最后编辑于 2020 年 11 月 27 日。
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总时数 822.8 小时 (评测时 246.8 小时)
I want to be honest: not everyone will like Destiny 2. This is a fantastic feeling game that is incredibly frustrating, especially for new players. Bungie has catered so much to their hardcore players that it is a massive chore to bring anyone new into the franchise.

If you want to have any sense of what is happening in the game narrative you *have* to go watch YouTube videos or read forum posts. If you want to understand the purpose of the majority of resources you pick up, more research outside of the game. If you want to participate in the majority of top tier content like raids or high end PVP activities, you have to find your own groups outside of the game.

Bungie makes this game almost impossible to enjoy as a newcomer unless you have other Guardians willing to help you get involved in the game. Once that happens though you will never find a more enjoyable shooter to play on a regular basis. Find a good group of friends and this will become a regular addiction you'll return to year after year.
发布于 2020 年 8 月 9 日。 最后编辑于 2025 年 10 月 11 日。
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总时数 109.2 小时 (评测时 59.9 小时)
ESO still sits as one of the more flexible MMOs available right now. Solo players will find a lot of content through the campaigns and are able to use the group dungeon finder to success (most of the time.) Group players often will have to make their own fun if they get bored of dungeons but still have a lot to do. Over all this is one of the most accessible and easy to enjoy MMOs available right now.
发布于 2020 年 8 月 9 日。
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