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总时数 681.9 小时 (评测时 670.9 小时)
Best VR platform out there, hands down. Open and accessible, and supports a multitude of devices. Nothing else even comes close. Meta has all but given up on their walled garden.
发布于 2024 年 12 月 31 日。
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总时数 8.1 小时
I am through and through a Supergiant fan. I love Bastion and Transistor. They're as successful at being games as they are at being beautiful works of art. I wish I could say the same for Pyre. I wish I could like this game. I have tried... but after 8 hours, I can say the gameplay is shallow, repetitive and just not very much fun. The nature of the gameplay thus leads to a story that is just as tiresome, as the game is structured in such a way that it's quite impossible for anything truly novel or engaging to transpire (the very rigid mechanics of the Rites must be preserved, therefore you can always count on certain characters being around, going to places and choosing between a talisman, a Vocation, or a junk item you can sell, and so on). Once you've played through the first 4 hours, you've seen pretty much all you're going to see of the Downside. Even the artwork and music doesn't evoke the same inspired immersion that we saw in previous Supergiant games. The world isn't crafted and realized so much as it is stamped together with modular parts that feel overly formulaic. The soundtrack in particular feels drab and often times invisible in the world. I can't name one track in Pyre in all my playtime that has caught my attention.

I appreciate that Pyre is different, and unusual, and artsy. Those things are great. But in the developers insistence to make something unique, they unfortunately seem to have forgotten to make a game. I hope that Supergiant keeps making weird games, and I hope that I'll be able to keep supporting their ability to do so. That said, I can't recommend Pyre, not even to fans of Bastion and Transistor.


发布于 2017 年 7 月 30 日。
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总时数 5.2 小时 (评测时 4.6 小时)
Been playing games on Steam for nearly a decade now. It is June 25th, 2016, and this is the very first game I have ever requested a refund for.

The game is trash, disguised as a treasure. It seems like a lot of fun on the surface, but once you get about 3 to 4 hours in, you realize that none of the decisions you make matter at all. You follow the same tired formula of "choose to do nothing, and nothing happens, move on to the next card" or " choose to do something and unlock a token, which unlocks a new card". Return to beginning of the loop. There is not a modicum of skill or involved, and very little decision making. Every "success" or "failure" is literally you drawing randomly from cards that say "success" or "failure". You can try to follow them being shuffled, and sometimes that results in success if the same card stays on top twice in a row... but really, it's just pure luck of the draw. Once you realize you're playing an RPG on rails, and your choices don't matter... it gets bad. When you then realize that it's just pure luck to hope you randomly pull the one "success" card out of four cards, so that you can advance the storyline for that one series of cards... it becomes absolutely, insanely frustrating. And that's an awful thing to feel, playing a low-key, deck-building RPG.

The only good things I can say about it is that the production value is quite high. The writing is very good. The art is good. The voice acting for the dealer is excellent. The core idea of trying to merge these RPG, deck-building, action and rogue-like elements is really quite innovative and is what lured me in.

Unfortunately, the gameplay just wasn't thought out in the long run. It is not fun to fail over, and over, and over again when there is absolutely no mechanism in your grasp to try to prevent it. It never goes well in a video game when you remove every semblance of control or input from the player's hands. At the end of the day, you'd be better off just clicking "roll" over and over on a random number generator. That's pretty much what's happening here.
发布于 2016 年 6 月 26 日。 最后编辑于 2016 年 6 月 29 日。
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总时数 1.4 小时
Don't play this garbage. If you want to play EverQuest the way it was meant to be played: Project 1999.
发布于 2016 年 6 月 9 日。 最后编辑于 2016 年 6 月 9 日。
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总时数 0.5 小时
Played during the free weekend. You've already played this game before. It's Left 4 Dead/Left 4 Dead 2 with a Warhammer skin. Very "meh". The interface and the game in general just feels very unrefined and clunky. The gameplay itself is fairly solid, but I think that's mostly because it's essentially just a copy/paste from L4D. They didn't really have to do any research/play testing. They changed essentially nothing; except for the lack of guns.

Conclusion. If you *really* love Warhammer (and I mean *really, really*), and you *don't* own L4D, and you feel like you just have to get this... then go for it. But don't pay full price. I don't think it's worth it. Everyone else, just stay away. You've already payed for this game, and it was better than this. Go reinstall L4D2 instead.
发布于 2016 年 5 月 30 日。
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总时数 32.4 小时 (评测时 21.4 小时)
Total garbage as a poker game.

The AI is completely absurd and plays like a dumb, drunk novice. It's essentially like playing against a random number generator. Whether the AI calls, bets, raises, bluffs or folds seems to have absolutely nothing to do with its hand or how the other players are playing the hand. It's as if the game was programmed by someone who has never played poker in their life.

On top of that, the user interface is terrible and clunky. There's no option to skip dialogue. Although several of the exchanges between the characters are honestly funny the first or second time you hear them, they quickly lose their luster. Especially after you listen to Claptrap or GladOS smack talking you with the same line for the hundredth time after making a completely reasonable and statistically valid call or raise that just turned into bad luck because of a gut shot turn or river card in a hand that the AI had no business being in after the flop. Seriously, the option to skip dialogue would have gone a long way with this game.

This game really has no value other than providing a cheap way to acquire some Borderlands 2 and TF2 vanity items. If you absolutely must have the items, then it's a decent buy.... iiiiiif you're willing to invest hours and hours to get the bounties for the item unlocks.

If you're looking for a good poker simulator, stay the hell away from this pile.
发布于 2016 年 5 月 10 日。
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2
总时数 73.2 小时
Update - 7/5/2015:
I'm updating to remind everyone that this review is just my opinion. My opinion of the game is not an attack against the people who enjoy it. There is no need to defend yourself against me. If you have a differing opinion of the game, I encourage you to write a review of your own. I do NOT encourage you to leave nasty comments and/or personal attacks on this review (nor does the Steam SA). You're welcome to disagree with my opinion, but please be civil and decent.

I wrote this review immediately after having finished FFXIII, and before reading anything about the sequel, or what anyone else thought of the game. Yes, this review is colorful and dramatic, but it's because it represents my gut reaction: utter dissatisfaction. I have re-read the review and don't see that it throws any unjustified punches or says anything inaccurate. Therefore, I am leaving it as is. Please, stop whining. It won't change my opinion.


I have played every entry in the Final Fantasy series, and I can tell you right now - this game is not very good. I thought my mild disappointment with XII was the most I'd ever dislike a FF game, but boy was I wrong. XII is a masterpiece compared to XIII.

That said, it's not a complete disaster. The battle system has some redeeming qualities. The game looks and sound amazing. Leveling up your characters in the Crystarium has that old MMO "treadmill" effect that gets you into this state where you just can't seem to put down the controller, no matter how awful the game is, or how frustrating it becomes. I'm not talking about "man, this is a hard and I can't beat it, and it's frustrating". I'm talking about frustration from just really, really poor design choices...

First off, FFXIII is, hands down, the most linear RPG I have ever played. You will spend the first 30 hours of the game literally traveling in a straight line from one corridor to the next, with no ability to explore, or hit the world map (there isn't even a world map, btw - only game in the series without an explorable world map, ♥♥♥♥♥♥♥ incredible)."

Ok, so what will I be doing with my time as I travel in a straight line, you might ask? Well, you'll be fighting, of course, with Square's so-so Combat Synergy Battle System. And that's all you'll be doing. The same monsters, over and over. Over half the monsters in the game are just re-skinned versions of ones you fought 20 hours ago. Going into a fight, there's absolutely nothing to distinguish how hard it will be - not appearance, not context, nothing. There's a 1 in 3 chance that what you're fighting will be:

A) some trash mobs that you won't even have to switch paradigms for, and will obliterate in less than 30 seconds.
B) a boss fight (this can often be predicted by context) or mini-boss fight (these often can't be predicted at all) that may or may not require you to switch paradigms, apply buffs or debuffs, or one of the basically 4 or 5 possible functional combinations (combat is not very deep).
C) some trash mobs that, for some inexplicable reason, are harder than any creature or boss you've ever faced before and will wipe your party out because you didn't have that one particular paradigm slotted that allows you to win. Either you figure out/Google what the rotation is to beat the trash mob, or you go back and beat up on some less overpowered opponents until you have the CP to increase your stats so that the fight is now reasonable for the significance of the encounter.

That's it. That's the whole game. At least 60 hours of that. There are no mini-games. There's no sense of exploration. Everything is either dropped by mobs or found in chests laid out nice and neat right in your path as you trudge forward through corridor after corridor. If it's equipment you find, you then sell or use other drops to upgrade those. There are no side quests to speak of. No puzzles, no mysteries. The most work you have to do to find a "secret" chest, is to turn right or left instead of following your waypoint. Walk into a little area just off the beaten path. Maybe fight a monster or two. That's your "exploration". There are side quests of sorts, in the form of C'ieth Stones, which give you "marks" that you must kill. They're not much fun, though. Their gameplay consists of running from one side of the map to the other, fighting trash monsters, until you get to your mark (just a trash mob reskin with different stats) and fight it. The only real value or drive in doing these is to get CP/items/5 stars for your achievement. That's the whole game. One big, meaningless grind.

You can't quest for ultimate weapons... but you can grind for them. Yeah! Just keep farming mobs so you can acquire enough items to turn in/sell for upgrades. You then turn in the items you bought (in a menu you access from any save point) to buy other items that you use to increase your weapons stats until it levels up to the next form. You can do this twice, and you will have an ultimate weapon for your character (Upgrading is also performed in the aforementioned save point menu, btw). Now, repeat 5 more times and you have ultimate weapons for all your characters. Woohoo! Did that feel significant? No, it didn't.

I know this sounds really bad. If you made it this far, you're probably thinking there has to be some redeeming quality. The story has to be good because it's Final Fantasy, right? Nope. It doesn't even have to make sense, or involve likable characters. Your party consists of the most one-dimensional, paper thin, saltine cast to grace a video game. How do we know it's bad? Not only will you not know what the characters want, or why they want it - neither will they! The characters motives seem to change every 5 minutes, and for no other reason than to move the story along. A character that was woefully depressed two cutscenes ago (which isn't very long, since cutscenes happen every 10 minutes or so), will suddenly be perfectly fine, and for no apparent reason other than, "well, I've just decided it's all ok." Couple this with the traditionally cheesy writing of JRPGs, and the absurd and bizarre reactions to story events of some characters (I'm looking at you, Hope and Snow) and you've got a recipe for, "I don't give a damn about these pixelated golems"-itis. The game culminates in a "magic" ending. Why anything happens the way it does is never explained. We never learn anything concrete about the world, or why it is the way it is. Why characters do the things they do at the climax of the storyline remains a mystery...and every character in the story itself seems to be fine with that.

I'd say that this is the worst game in the mainstay FF series, if it weren't for the mess that was the initial version of FFXIV. At least, before that game was launched, scrapped, and rebuilt into an actually damn good MMO. This is certainly the worst entry in Square's iconic single-player RPG series... but I'm saying that having never played FFXIII-2 (after this, I have no intention of doing that). FFXIII makes me feel as if every time the designers were faced with a gameplay-shaping decision, they actively avoided asking themselves what would make the game more fun or engaging. If they did indeed ever ask themselves that question, the answer, 9 times out of 10, appears to have been "screw it, throw in another cutscene or make Hope or Vanille cry or something".

I finished FFXIII out of a sense of duty. I was holding out hope that something interesting would happen; the story would take a dramatic turn, or the game would open up and let me explore...but it never happened. It wasn't a completely miserable experience...but when I saw the ending, I really wished I had spent my time doing something else. Is this game worth $15? That's not even the question you should be asking. You should ask yourself, "does this look like something I want to invest 60 hours of my life into"... and I would advise you that the answer should be a resounding, "no".
发布于 2015 年 2 月 23 日。 最后编辑于 2025 年 3 月 9 日。
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总时数 1.0 小时
It's a well put together game. An interesting take on the "frustration" genre. The problem is I hate these types of games because all they are are a series of punishment. The only gratifying thing about the game is how far you can get and how much better you can perform than others. When the focus is on that, and not on the enjoyment of the actual gameplay (which suffers from mechanics that are just simplistic and unintersting, unfortunately), it kind of ceases to become a game. Games should be fun, and Race The Sun just isn't interesting for more than about 15 minutes at a time.

It's nice that the level changes every 24 hours because it will keep things fresh for long-time players. But it's also Race The Sun's greatest flaw, because it puts this artificial ceiling on just how good you can get, and that's going to turn off new players.

At the end of the day, Race The Sun is a niche frustration/self-punishment title. If that sort of thing really gets you off, then check out some YouTube videos, because this may be the game for you. If you're not a twitch gamer, or feeling like you're not making forward progress in a game seems like a bad time to you, then definitely pass on this one.
发布于 2015 年 1 月 12 日。
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总时数 48.6 小时 (评测时 22.5 小时)
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The amount of depth here is mindblowing. This really is like a 2D, playable Dwarf Fortress, but with some tower defense elements. I was afraid it would be like Terraria, and be very twitchy and over the top, but it's not. I'd recommend this game to anyone who really, really, really wanted to get into Dwarf Fortress but just couldn't because of the terrible UI and steep learning curve. I've put 20 hours into this game without even realizing it, and I'm only on the first world. Really well done.
发布于 2014 年 11 月 24 日。
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总时数 2.0 小时
Half-Life 2 is the measuring stick against which all other story-driven action games are compared, and for good reason. The atmosphere is engrossing, the story grips you and doesn't let go. The gameplay is equally as satisfying and balanced. A multitude of environments, weapons and battles that never disappoint. Difficult and engaging, but never to the point of tedium or frustration. There was never a moment playing this game where I found myself thinking, "Hurry up and get to the fun part," because it's all the fun part. Half-Life 2 will leave you wishing for more, wanting to know what fate awaits Gordon and his friends, and all of humanity.
发布于 2014 年 1 月 1 日。
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