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总时数 8.8 小时 (评测时 8.5 小时)
I'm coming from Helldivers 2. and I honestly recommend anyone even slightly interested coming from Helldivers 2 gives Helldivers 1 a chance.

It's very much almost like a condensed, compacted form of Helldivers 2. It's faster, more focused and a lot more teamplay oriented.

While of course, it's a top down twin stick shooter oriented around couch co-op, and for some people that might not sound appealing, but honestly it makes the game feel a lot more... cozy? And forcing the team together on one screen compared to it's sequel means it's cooperative play is basically mandated unlike Helldivers 2 where it's more of a vague suggestion.

In many ways, Helldivers 1 is a more stable, fleshed out and rock solid title than Helldivers 2.

Don't get me wrong, Helldivers 2 is GREAT. It's one of my all time favorite games, but it's also often sometimes exhausting to play and it's foundations are often less than solid with general jank. A result of a small team taking such a ambitious, experimental approach to a game at the scale of Helldivers 2.

Helldivers 1 is a good refresher from when you feel like you want to put Helldivers 2 down for the rest of the day and play something else. You still get that democracy spreadin' itch scratched, but it's a bit comfier to play.

It also feels a bit more rewarding to progress in, with a generally more honed in progression system that is somewhat less reliant on paid content. The whole upgrade system alone is actually mostly a step-up from Helldivers 2.

As much as I love Helldivers 2, it's progression system is borderline meaningless and the only upgrades to your arsenal are new stratagems, weapon attachments and ship upgrades. That's excluding warbond content which is all technically "free" but honestly it might as well be all paid.

Here, of course a lot of content is nailed behind the DLC, but the DLC is cheaper than all of Helldivers 2's content all up even when it's not on sale I believe, and it also goes on sale fairly often. I bought all the DLC for like 15 bucks on sale. And the game itself usually goes on sale often too for a few buckaroos, unlike Helldivers 2 which will set you back 40 bucks 9/10.
发布于 2 月 16 日。
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总时数 13.8 小时 (评测时 0.5 小时)
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I've not seen a game that runs worse than this.

I mean FFS i have a 4080 and a ryzen 5900x you mean to tell me that's not enough?
发布于 1 月 31 日。
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总时数 44.4 小时 (评测时 37.5 小时)
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Out of Action is definitely an interesting game. One I recommend you check out if you can spare the coin.

I've spent around 25 hours playing the game in the closed beta.


To essentially summarise what Out of Action is, it's a cyberpunk pvp shooter with an emphasis on progression, loadout customization and what I can only describe as "gun-fu"

It's very similar to the likes of Action Half-Life, Double Action Boogaloo, with some lite elements borrowed from games like Dystopia, Neotokyo.


The skill ceiling is practically almost infinite, with multiple faucets to it's design that make it borderline almost overwhelming.

Everything from different shells, perks, weapons, gadgets. You can basically tailor EVERYTHING to your playstyle.

You want to play as a drugged up, minigun toting maniac? You can do that.

You want to play as a stealthy invisible ninja with a Katana? That's an option.

Do you want to dual wield revolvers and fly around with a jetpack and bring death from above?


There's practically infinite options. I'd almost say Out of Action is probably one of the few PVP games where buildcrafting is the front and center mechanic.


Movement is also pretty in depth, you can dive. You can slide, you can wallrun, hang off walls, fly with the Dragon shell, dodge to the sides, do rolls, double jump, summersault with the acrobatic perk, dive off of walls.

There's a ridiculous amount of options for movement and that's not even all of it listed.


Unfortunately. With a high skill ceiling, and such a intricate game it's *HARD* to learn. and even harder to master. And a lot of people have already been playing this for hundreds of hours.

New players are afforded a few saving graces however. New players start with preset loadouts they can use, and there's also a tier system, with tier locked servers.

There is no matchmaking system either. No skill based matchmaking or rank based. You pick a server from a browser and you're playing with whoever is in that server.
发布于 1 月 24 日。 最后编辑于 1 月 25 日。
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总时数 4.2 小时 (评测时 3.6 小时)
Honestly, MENACE is so far shaping up to be an incredible experience, standing side by side with the likes of XCOM.

MENACE focuses on a deep tactical experience, where your ability to apply real life platoon level tactics will factor into your success. From fire and manuever, bounding overwatch and overmatching your opponents.

Suppression is the key to winning and losing, as if you pin the enemy down you have free reign to do as you need, but if they pin you down it's likewise.

And on the immersion front, the sound design is really well done, and the voice acting is really good. It adds a helluva lot to the experience.



It's also significantly less reliant on RNG due to it's squad and suppression based mechanics. Whenever you shoot you are almost always inflicting some level of harm on the enemy. If it's not killing them, it's atleast making them stick their head in the sand, neutralizing them for the next turn and preventing them from moving. As such there is no such thing as the whole XCOM 90% chance to hit and whiffing a vital win or lose shot
发布于 2025 年 12 月 13 日。
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总时数 6.8 小时
Honestly, this game's story is frankly beautiful.


I can't really spoil it. But you play as James Savage, a drug addicted vampire hunter, chasing after his vampiric ex girlfriend to stop her from completing a ritual that will destroy humanity.

It deals with a whole host of themes including toxic relationships, how they start good and then eventually turn bad over time.

It's a frankly gorgeous story.


The gameplay is pretty good too, it's basically Max Payne but you're killing werewolves, vampires, fallen angels and stuff.


The writing also has some pretty good wit and some humor sprinkled here and there.
发布于 2025 年 10 月 21 日。
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总时数 20.5 小时 (评测时 10.3 小时)
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Angels Fall First is what i'd describe as the Battlefront 3 we never got.

It's a sci-fi, large scale combined arms shooter, with a mix of infantry combat, ground and air vehicle combat and space dogfighting and ship boarding.


As a multiplayer shooter, it's servers are kiiiiiinda dead, but I think there's pick-up games here and there.

However, it has very solid and fun singleplayer computer bot games, akin to Battlefront 2.

Technically still in Early Access, but it's pretty much a fully fledged title.


At first, it can be kinda confusing to get into, with the many somewhat poorly designed menus and the complex loadout system (Albeit, it's not that bad once you figure it out)

Unfortunately, on the bad side of the coin, this game looks and feels quite old, and it basically is. It's essentially a 2009 game, that's been built upon for several years and was originally a mod for Unreal Tournament 3. As such, it also still is on the long out of date Unreal Engine 3.
As such, this game is filled with tech debt from 10+ years ago and might as well a lost Mechanicus artifact that has been rediscovered by the Mechanicus, who no longer have any clue how the hell it works. It performs pretty badly for it's visuals due to some questionable optimization choices, ESPECIALLY in space battles.

Space battles I tend to get sub 40 frames in on a BEEFY rig made to run modern games at high FPS 1440p.


That is to say, as a relic of a bygone era, there is not much like it out there any more and as such, I generally recommend it.
发布于 2025 年 9 月 29 日。
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总时数 1.9 小时
One of the better VR games I've played.

It feels like a fun combination of Pistol Whip, Robo Recall, Superhot and action movies.

The soundtrack is awesome.
The combat is pretty fun and it's very active. Requires a lot of ducking, dodging, leaning, aiming

The mission design is really fun too, some really fun missions here
发布于 2025 年 6 月 30 日。
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总时数 33.2 小时 (评测时 5.0 小时)
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Dagger Directive is basically the tactical shooter genre boiled down to the purest elements. It's built off the bones of the classics such as the first Ghost Recon and the early Delta Force titles.

There's not much room for fancy pants tactical barbie, you get camo choices, gender, voice and helmet choices.

You're not individually putting stuff on your plate carrier, you aren't deciding which of the ten foregrip, 30+ red dots and holographics, 5 laser aiming modules or which of the two suppressor types you want to use, nor their exact position on the gun.

You get the only things you'll ever need, your rifle, your ACOG, your GL and your suppressor. You're not picking between a heap of random options that do the same thing. You get a selection of curated equipment and you pick and choose whatever you need according to your mission requirements and playstyle.

There's around 25-ish guns, with a few more to be added. Most of them serve some degree of variety. You're not picking between 10 AR-15/AR-10 variations, you get an M4, M4A1, M16A4 and the C7 rifle and that's basically it for AR rifles. You get AUGs, OICWs/XM29s, a variety of marksmen rifles, smgs, MGs, Anti-Tank launchers and pistols.


Speaking of playstyles, Dagger Directive is on the more open ended side, with big sandbox style levels that give you complete freedom of movement, assuming you're willing to hoof it on foot. Lots of variety in terms of ranges, as you're often fighting at distances up to 300m+

In terms of mission variety, you get three campaigns, each having five missions each. All of them have a different theme and environment, from the frigid forests of Canada, to the rocky sands of Mexico.

Dagger Directive supports co-op, but it's far more single player designed than most tactical shooters. In terms of carry capacity, you're a one man army. Capable of rucking an M4, a M240 and an RPG 7 across long distances without slowing down in the slightest. You're still limited by backpack space and maximum carry capacity, but it's extremely lenient to make up for the fact the game is balanced for singleplayer play. You have no AI teammates, but you can play in four player co-op if you have friends.

You also have freedom to save-load whenever you want. You die in one shot generally, but the freedom to save and load lets you pace yourself however you want and gives you room to experiment and try different tactics, This also helps avoid making the long stretches of navigation something you have to repeat after dying. This is something most modern tactical shooters do not let you do


It's easily one of the more unique tactical shooters on the market right now because it's aiming to be on the same level as the original tactical shooters of the early 2000s. It doesn't try to be fancy, and for that I appreciate it a lot.
发布于 2025 年 6 月 6 日。
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总时数 3.8 小时
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my mesolimbic system enjoys this title very much

only true euro feds can understand this game
发布于 2025 年 3 月 24 日。 最后编辑于 2025 年 3 月 26 日。
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总时数 1.9 小时 (评测时 1.2 小时)
THE CORTEX CANNOT KEEP US DOWN FOREVER

WE MUST UPRISE

RESIST

THE PROLETARIAT WILL RISE
发布于 2025 年 3 月 12 日。
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正在显示第 1 - 10 项,共 109 项条目