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FM Helldiver Radio 最近的评测

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正在显示第 1 - 10 项,共 37 项条目
1 人觉得这篇评测有价值
总时数 8.0 小时
Die Kämpfe sind ganz nett und es macht Spaß.
Ich habe aber noch nie so viele dämliche Dialoge auf einem Haufen gehört. Da bluten einem die Ohren. Zum Glück kann man das meiste überspringen. Die Charaktere sind leider genau so flach und nichtssagend wie ihre Dialogzeilen.
发布于 10 月 28 日。 最后编辑于 10 月 28 日。
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1 人觉得这篇评测有价值
总时数 279.2 小时 (评测时 275.3 小时)
I played Sot nearly 2 Years (many more hours on gamepass) and hada lot of fun.

Corrently I can´t recommend it.
There are massive connection problems that make the game close to unplayable due to a lot of rubberbanding.
发布于 10 月 18 日。 最后编辑于 10 月 18 日。
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总时数 2.0 小时
Looks interesting.
发布于 10 月 14 日。
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总时数 3.0 小时 (评测时 2.3 小时)
A bit too primitively designed to really be fun.

In the end, every game mechanic boils down to the draining stamina bar.
Once it’s empty, you fall, get hurt, and the bar is even shorter for your next attempt.
The only way around that is using items – and once those are gone, you’re simply out of luck.

In co-op it sometimes works if just one person makes it up and drops a rope, though you can only use that once.

For a while it’s kind of funny to hear the others scream as they fall.

But overall, even for the price it feels lacking. At around €2 on sale it’d be fine, but not more.
发布于 8 月 30 日。
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总时数 0.4 小时
抢先体验版本评测
Sieht leider sehr nach einem Cash grab Game aus.
Belohnungen für tägliches Login und der ganze Mist der typische Mobile Games ausmacht.
Die meiste Rechenzeit scheint für das wabbeln der übertriebenen Brüste und Arschbacken verwendet zu werden.

Mangels alternativen in dem Genre hatte ich gehofft das wird was, aber hier sind schon in den ersten 30 Minuten so viele miese Vorzeichen, dass ich das Schlimmste für das Ding befürchte.
发布于 8 月 13 日。
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总时数 250.1 小时 (评测时 187.0 小时)
Not much to say. Play it. It´s unique and brilliant.

Only drawback: There is nothing worth playing after finishing it. Starting 4th playthroug as everthing else feels empty and meaningless.
发布于 5 月 30 日。 最后编辑于 6 月 29 日。
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总时数 228.2 小时 (评测时 227.7 小时)
After 225 hours, I switched back to Not Recommended.
When I reached the beginning of the endgame, it became extremely boring.
You place some patrol fleets to secure your basic resource mining, produce ship parts, and either build your own ships or buy them with your profits.

Building your own ships leads to extremely boring waiting times just to afford the blueprints, so I skipped this for the bigger ships. I didn't need many anyway. I bought five destroyers and a carrier.
Now I can block the only jump gate the Xenon use to attack the rest of the universe — and that's it.

Nothing else happens. That's my endgame: sitting in front of the monitor, watching 6 capital ships and their fighters do everything on their own.
The other factions are all peaceful, so there's nothing left to do.



-------------------------------------------------------------------------------------------------------------------
After the first 25 hours, I left a negative review. The answer from the devs is for that old review.

But the game didn’t let go—it grabbed me. Now, I’d love to leave a proper rating, but all I can do is thumbs up or thumbs down. It doesn’t deserve a thumbs down, but I also can’t fully recommend it without some major caveats.

It’s strange. The game has nearly 30 playable tutorials, and yet I still feel like writing: This game desperately needs a proper tutorial. And it’s not even that the tutorials are bad—they’re actually pretty well made. They’re just a bit... “German” in style. They explain individual mechanics or a specific UI element. But they don’t teach you the game itself, and that game is incredibly deep and complex.

At its core, it simulates a universe made of production chains—from simple asteroid mines to massive capital ship construction. Every ship, every cargo container, every detail is there, and you can interact with all of it. It’s like an ant colony in space. Every little piece is as important—and as insignificant—as an ant is to its nest.

In the beginning, you are an ant. What you do doesn’t matter much. Whether you die or not doesn’t really change anything. The colony just keeps moving. But if you understand how the nest works, you can become a rich and powerful ant. Soon, you’ll be telling five other ants what to do, and if you all do the right things, you’ll grow even more powerful. You’ll start deciding where storage chambers and nurseries (i.e., space stations) get built. But to do that, you need to understand the nest (the universe) and its supply chains. Otherwise, nothing “runs.”

Within this ant colony, there are different ant tribes (factions). They either coexist or go to war with each other—everything is fully simulated from the ground up. If you understand the system, you can take over entire sectors of the nest (universe), outcompete others economically or militarily. You can, if you want. But you don’t have to. You can also operate within factions, supply both sides of a war, build a monopoly, or…

Amid all this chaos, there are also stories to experience—but unfortunately, they’re just as bland as their characters. It’s hard enough to even remember their names, and they all look the same. Aliens of course, but even humans. There aren’t even different uniforms or outfits. Don’t expect anything like the Bloody Baron from Witcher or Astarion from Baldur’s Gate. These are just… ants.

And none of this is explained in one of the tutorials. You have to figure it all out yourself.
My advice to anyone starting this game: DON’T DO THE TUTORIALS UNLESS YOU NEED THEM! They just waste your time and don’t actually teach you the game. You’re better off just diving straight into it. If you hit a wall, see if there’s a tutorial that covers that specific topic—and do that one. You can jump into them seamlessly from the game.

What this game really needs is a story-driven campaign that guides you through the game’s systems and shows you what’s possible. Maybe even several campaigns. There is something similar in the game, but it’s hidden so well that I didn’t even find it during my first serious playthrough. And even then, it doesn’t go far enough to really introduce you to the game’s scope. The devs are leaving a ton of potential on the table here—and probably losing a lot of players in the process. My friends list is full of people who dropped it after 8–12 hours, and that’s a shame.

So no, it doesn’t deserve a thumbs down. But a thumbs up…?
Yeah, I guess it does.
发布于 4 月 17 日。 最后编辑于 5 月 30 日。
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一名开发者在 4 月 17 日 下午 5:26 作出回复 (查看回复)
尚未有人觉得这篇评测有价值
总时数 6.8 小时 (评测时 4.5 小时)
Für den Preis der absolute Hammer.
发布于 1 月 18 日。
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总时数 13.8 小时 (评测时 13.7 小时)
Unfortunately I can´t recommend this game.
I loved Space Marine 1 and I´d love this game too.
Graphics and setting are fantastic.

The problem is terrible unresponsive controls.
You press sprint and nothing happen, you press again and again, and then the cahr starts sprinting. You see the enemy doing a unblockable attack, you see the red circle, you press dodge and half a second you´ll get hit anyway, as you character won´t react.
You see a blockable attack coming, you see the circle (blue this time), you press block and get hit anyway half a second later, as (you guess it) you char won´t react......
I rage quit most of my sessions as I die stupid deaths when controls are not working.

[EDIT]
Found a new stupid way to die. Run to an abbys. press to activate the jump module, press again as it won´t fire, press a 3rd time, fall down anyway and die
发布于 2024 年 10 月 18 日。 最后编辑于 2024 年 11 月 12 日。
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总时数 51.2 小时
抢先体验版本评测
Nice programming game with potential.
There are still some missing QoL (quality of life) features, but I’m optimistic.
In some areas, useful command blocks are missing, and you have to work around them in a cumbersome way. For example, why can’t I just check what my robot is holding, instead of having to ask whether it’s wood, stone, fire, water, or…?
发布于 2024 年 9 月 14 日。
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正在显示第 1 - 10 项,共 37 项条目