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Coreball 最近的评测

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总时数 37.1 小时 (评测时 33.6 小时)
More successful than RoadCraft and Expeditions. Maybe the last great one of the series.
发布于 2025 年 11 月 27 日。
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总时数 0.6 小时
Good game, short and sweet but surprisingly engrossing. Took me around 30 minutes to beat on Steam Deck. The original soundtrack is very creative and definitely a highlight. Would definitely recommend giving it a try, especially because it's free!
发布于 2024 年 1 月 14 日。 最后编辑于 2024 年 11 月 29 日。
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总时数 50.4 小时 (评测时 30.8 小时)
Cities: Skylines II feels like it should have been released under Early Access. If you pretend that it was, the game is perfectly acceptable.
发布于 2023 年 11 月 22 日。
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总时数 28.6 小时 (评测时 0.6 小时)
At the time of launch, it is hard to recommend PAYDAY 3. People have already written plenty of reviews about the matchmaking problems caused by being online only, so I won't write about them again here, never mind that I can't even get to the main menu at the moment.

Most of my personal issues with the game discovered from playing the beta are related to how in many aspects, it feels like PAYDAY 3 is one step forward and two steps back. Some things are certainly improvements, such as the revamped stealth mechanics and hostage system. However, it also feels like the team has forgotten a lot of the lessons learned from the past ten years of development on PAYDAY 2. For example, weapon stats started off as bars in PAYDAY 2, but were changed to numbers later. Now they are back to bars again, with confusing descriptions and a UI that makes it difficult to compare weapons with each other. Not being able to jump in the back of the van is a minor complaint, but a legitimate downgrade that shows how out of touch the developers are with the small things that added charm to PAYDAY 2. The lack of lobbies that persist across multiple heists, pre and post-game chat, and voice chat prevent PAYDAY 3 from really being a team-based game. People have no option to continue playing with people if they enjoyed their teamwork together. The fact that the bag objective indicator is now a progress bar with a percentage instead of a count (X% instead of X/Y secured) is also such a puzzling UI decision. When has knowing that 28% of bags have been secured been more useful than knowing that 2/7 are secured, and there are still five more to go? No visual feedback of how much each stolen item is worth when securing it is also a small thing, but it provided players with much needed encouragement to go back and get as much as possible.

These complaints are only a small portion of the problems that PAYDAY 3 has, but luckily most of them (save for being online-only) are not fundamental problems that cannot be readily solved through game updates and improvements. I hope that in the near future I can come back and change this review from negative to positive.
发布于 2023 年 9 月 22 日。
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总时数 44.1 小时 (评测时 27.6 小时)
Trucks. I found this game more enjoyable by disabling traffic violations. The game gives the flexibility to do that sort of thing. Also listening to the radio is neat. It's a good game to relax without really thinking about anything. Sometimes playing other games is difficult because it requires brainpower that I don't have.
发布于 2021 年 11 月 27 日。 最后编辑于 2022 年 11 月 26 日。
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总时数 27.8 小时 (评测时 26.8 小时)
The game is hard but victory is sweeeet.
发布于 2018 年 11 月 22 日。
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总时数 287.1 小时 (评测时 205.7 小时)
Terraria is actually a really good game with lots of content and depth to it.
发布于 2017 年 11 月 24 日。
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总时数 349.2 小时 (评测时 64.9 小时)
When you don't want to play real sports but you want the feeling then play this game.

Also has more GAME than other games. Doesn't try to have a story or realism or tons of big maps and stuff. It just works, and it plays good.
发布于 2016 年 1 月 6 日。 最后编辑于 2016 年 2 月 29 日。
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总时数 1.5 小时
Has something other games don't.
发布于 2015 年 9 月 12 日。
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总时数 135.2 小时 (评测时 96.1 小时)
Gets stale fast
发布于 2015 年 8 月 9 日。 最后编辑于 2016 年 2 月 8 日。
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正在显示第 1 - 10 项,共 16 项条目