Wi-Fi | WYFANG.NET
󠀡WANGYIFANG.COM
Korea, Democratic People's Republic of
►WEB SITE◄ [UCFAN.CN]        ►CSGO.LINK◄ [CSGO.LINK]
►VALVE◄ [CSGO.LINK]         ►CSGO.VIDEO◄ [CSGO.VIDEO]
►CSGO CFG◄ [GITHUB.COM]      ►社区中文版◄ [CSGO.LINK]

For all issues related to Valve's games, technical support, or Steam™, please visit the Steam Support Site .
Steamworks and Steam Distribution: Please see the Steamworks FAQ for instructions on submitting your game for consideration.
Postal address:
PO BOX 1688
Bellevue, WA 98009

---PC Specifications / PC Equipment---
Monitor I: ROG SWIFT 360Hz PG259QN
Monitor II: Apple Pro Display XDR
Resolutions: 8k resolution at 1920*1080
Mouse: Logitech(G)PRO X SUPERLIGHT
DPI:3200 use rawaccel.exe
Game Sens:1
AWP Sens:1
Mousepads: SteelSeries QcK Heavy Large
Keyboard: Varmilo VA87M DIY
Headset: Sony MDR-Z1R
Audio decoder:Lynx Studio Hilo DAC
Headphone amplifier:Sony TA-ZH1ES
Desktop sound:Sony CAS-1
Motherboard: ASUS ROG ZENITH II EXTREME ALPHA
CPU: AMD Ryzen ThreadRipper Pro 3995WX
GPU: 4x NVIDIA Quadro GV100
RAM: HyperX Predator 256GB(8×32GB)DDR4 3200
SSD: 2x VEIGLO M100 M.2 PCIe NVMe(4TB)
HDD: 8x Exos X16 16TB (ST16000NM002G)
Microphone: Not yet purchased
Power supply: CANNON Pro 2000W

--- Achieved CS:GO Ranks & 2013/10/20 Play CSGO ---
Silver I
Silver II
✔Silver III
✔Silver IV
✔Silver Elite
✔ Silver Elite Master (2013.12.14)
✔ Nova I (2015.1.10)
✔ Nova II
✔ Nova III
✔ Nova Master
✔ Master Guardian I
✔ Master Guardian II
✔ Master Guardian Elite (2017.03.24)
✔ Distinguished Master Guardian (2017.07.05)
✔ Legendary Eagle (2017.08.09 23:41:06)
✔ Legendary Eagle master (2017.09.25 18:54:32)
✔ Supreme Master First Class (2020.03.04 20:21:31)
✔ Global Elite (2022.08.02 13:25:58)

░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
►WEB SITE◄ [UCFAN.CN]        ►CSGO.LINK◄ [CSGO.LINK]
►VALVE◄ [CSGO.LINK]         ►CSGO.VIDEO◄ [CSGO.VIDEO]
►CSGO CFG◄ [GITHUB.COM]      ►社区中文版◄ [CSGO.LINK]

For all issues related to Valve's games, technical support, or Steam™, please visit the Steam Support Site .
Steamworks and Steam Distribution: Please see the Steamworks FAQ for instructions on submitting your game for consideration.
Postal address:
PO BOX 1688
Bellevue, WA 98009

---PC Specifications / PC Equipment---
Monitor I: ROG SWIFT 360Hz PG259QN
Monitor II: Apple Pro Display XDR
Resolutions: 8k resolution at 1920*1080
Mouse: Logitech(G)PRO X SUPERLIGHT
DPI:3200 use rawaccel.exe
Game Sens:1
AWP Sens:1
Mousepads: SteelSeries QcK Heavy Large
Keyboard: Varmilo VA87M DIY
Headset: Sony MDR-Z1R
Audio decoder:Lynx Studio Hilo DAC
Headphone amplifier:Sony TA-ZH1ES
Desktop sound:Sony CAS-1
Motherboard: ASUS ROG ZENITH II EXTREME ALPHA
CPU: AMD Ryzen ThreadRipper Pro 3995WX
GPU: 4x NVIDIA Quadro GV100
RAM: HyperX Predator 256GB(8×32GB)DDR4 3200
SSD: 2x VEIGLO M100 M.2 PCIe NVMe(4TB)
HDD: 8x Exos X16 16TB (ST16000NM002G)
Microphone: Not yet purchased
Power supply: CANNON Pro 2000W

--- Achieved CS:GO Ranks & 2013/10/20 Play CSGO ---
Silver I
Silver II
✔Silver III
✔Silver IV
✔Silver Elite
✔ Silver Elite Master (2013.12.14)
✔ Nova I (2015.1.10)
✔ Nova II
✔ Nova III
✔ Nova Master
✔ Master Guardian I
✔ Master Guardian II
✔ Master Guardian Elite (2017.03.24)
✔ Distinguished Master Guardian (2017.07.05)
✔ Legendary Eagle (2017.08.09 23:41:06)
✔ Legendary Eagle master (2017.09.25 18:54:32)
✔ Supreme Master First Class (2020.03.04 20:21:31)
✔ Global Elite (2022.08.02 13:25:58)

░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
当前正在游戏
Counter-Strike 2
精选艺术作品展柜
16 9 3
最喜爱的游戏
最喜爱的组
TYLOO™󠀡 - 公共组
TYLOO is a Chinese esports organization who is widely considered as one the pioneers of the Chinese Counter-Strike: Global Offensive scene.
924
名成员
56
游戏中
172
人在线
241
聊天中
最喜爱的组
CS:GO国服 - 公共组
Counter-Strike: Global Offensive - Perfect World is a special version of Counter-Strike: Global Offensive released on 18 April 2017 for the Chinese market via publisher Perfect World.
288
名成员
12
游戏中
53
人在线
44
聊天中
最喜爱的组
Google󠀡 - 公共组
Google
7
名成员
2
游戏中
2
人在线
0
聊天中
创意工坊展柜
This is the first time I try to design the skin, but only to test the production process, this does not mean the need to include csgo, I do not want this, because it is not what I think, just to pass through the production process. So please do not vote fo
1,923 个评分
状态 - 待定, 创建者 - Wi-Fi | WYFANG.NET
收藏的指南
创建者 - Wi-Fi | WYFANG.NET
183 个评分
猛兽派对兑换码,兑换免费隐藏角色。
截图展柜
My Valve Index VR
7 3 1
截图展柜
2020上海完美电竞嘉年华
9 3 1
视频展柜
Dragon lore drops
8
奖励展柜
2
2
2
1
1
1
1
90
87
85
1,897
获得的奖励
4
送出的奖励
打算交易的物品
20,707
已拥有的物品数
685
已进行的交易次数
3,133
市场交易次数
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::black_dot::black_dot::black_dot::BBEAR::BBEAR::BBEAR::BBEAR::black_dot::black_dot::black_dot::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::black_dot::black_dot::bracket4right::BBEAR::BBEAR::BBEAR::BBEAR::black_dot::black_dot::bracket4right::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::black_dot::black_dot::black_dot::BBEAR::BBEAR::BBEAR::BBEAR::black_dot::black_dot::black_dot::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::lineabsquare::black_dot::black_dot::lineabsquare::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::lineabsquare::black_dot::black_dot::bracket4right::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::black_dot::black_dot::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::black_dot::black_dot::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::black_dot::black_dot::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::black_dot::black_dot::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::black_dot::black_dot::black_dot::black_dot::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::black_dot::black_dot::akinOrange::akinOrange::black_dot::black_dot::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
:BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR::BBEAR:
-------------------------Scan qrcode to learn more about me-------------------------
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::lcube::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::lcube::Lasers::Lasers::Lasers::lcube::lcube::Lasers::lcube::lcube::Lasers::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::Lasers::lcube::lcube::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::Lasers::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::lcube::lcube::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::Lasers::Lasers::lcube::lcube::Lasers::Lasers::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
---------------------------------Welcome to my profile---------------------------------
:redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::SNF2::SNF2::darklord::lineasquare::SNF2::SNF2::darklord::SNF2::SNF2::SNF2::darklord::darklord::SNF2::SNF2::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::SNF2::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::SNF2::darklord::darklord::darklord::SNF2::darklord::darklord::SNF2::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::SNF2::darklord::darklord::darklord::lineasquare::lineasquare::darklord::darklord::SNF2::darklord::darklord::darklord::SNF2::darklord::darklord::SNF2::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::SNF2::darklord::darklord::darklord::darklord::lineasquare::lineasquare::darklord::SNF2::darklord::SNF2::darklord::SNF2::darklord::darklord::SNF2::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::SNF2::darklord::darklord::darklord::darklord::darklord::lineasquare::darklord::SNF2::darklord::SNF2::darklord::SNF2::darklord::darklord::SNF2::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::SNF2::SNF2::darklord::SNF2::SNF2::lineasquare::darklord::SNF2::SNF2::SNF2::darklord::darklord::SNF2::SNF2::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::SNF2::darklord::darklord::darklord::SNF2::darklord::lineasquare::SNF2::darklord::darklord::SNF2::darklord::SNF2::darklord::darklord::SNF2::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::redtile::darklord::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::SNF2::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::darklord::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::SNF2::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::redtile::darklord::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::darklord::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::darklord::darklord::SNF2::darklord::SNF2::SNF2::SNF2::darklord::SNF2::darklord::SNF2::darklord::darklord::lineasquare::lineasquare::darklord::SNF2::darklord::darklord::SNF2::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
艺术作品展柜
------------------------ Welcome to my home page message ------------------------
7 3 2
艺术作品展柜
CSGO PLUS
19 4 2
特卖星人统计数据
最高等级
21
对战头目数量
15

总经验值
17,899,519
艺术作品展柜
It's me
最喜爱的游戏
最喜爱的游戏
52,895
已游戏的小时数
截图展柜
Counter-Strike 2
6 10
评测展柜
已运行 40,182 小时
If you played through Half-Life 2, then there is a good chance that you will never forget your feelings the very first time that you set foot in City 17. The G-Man’s cryptic introduction, the bleak 1984-like environment, Dr. Breen’s strangely reassuring voice – they all combined to create one of the most memorable video game openings of all time. You may never forget your first experience with the gravity gun, setting traps for zombies in Ravenholm, or the first time that you crushed a Combine soldier with a toilet. Whatever your favorite aspects of Half-Life 2, the game suffered no shortage of set pieces, unique game mechanics, and joyous moments. And, if you are fortunate enough to play through Half-Life: Alyx, you will compile another impressive list of “wow” moments and first-time experiences, and ways in which virtual reality gaming will never again be the same for you. With Half-Life: Alyx, Valve has once again drawn a historical line of demarcation, and everything from this point forward will be measured against it.

It might sound like fanboyism to sum up my opinion of this game as “Valve has done it again”, but the expression fits perfectly -- Valve really has done it again. Half-Life: Alyx surpasses its peers in VR so profoundly that the biggest drawback of the game is that it might ruin future VR experiences for you once you have played through it. It looks incredible, sounds incredible, and plays better than any other game that this medium has to offer. It includes all of the hallmarks of a Valve-designed game and it carries a distinct Half-Life feel from beginning to end. But like Half-Life 2, it also introduces a handful of new game mechanics, enemies, and characters that fit into the series perfectly. And, to top it off all, it ends with arguably the most jaw-dropping narrative moment so far in the series.

In making Alyx the protagonist and ditching the silent protagonist that has defined Half-Life and Portal, Valve demonstrates a bit of wisdom that shows why Half-Life: Alyx is such a great game – they understand where to make changes and where to keep their formula intact. It wouldn’t have made sense for Alyx to be silent for the entire game, so Valve has embraced her being who she is – a resourceful, observant, and rebellious character who has grown up under Combine oppression and has made it her goal to rid the planet of their presence. Alyx frequently interjects her thoughts and emotions into the game, and they always seem to perfectly mirror what you, the player, are feeling at any given moment. It is one of the many subtle ways in which the game excels. Alyx and Russell exchange a lot of dialog, providing some much-needed exposition, a few hints, and a lot of quality humor.
评测展柜
已运行 52,895 小时
Counter-Strike (also known as Half-Life: Counter-Strike) is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve on the Microsoft Windows platform in 2000. The game spawned a franchise, and is the first installment in the Counter-Strike series. Several remakes and ports of Counter-Strike have been released on the Xbox console, as well as OS X and Linux. It is commonly referred to as Counter-Strike 1.6 to distinguish it from other titles of the series, 1.6 being the final major software update the game received.

Set in various locations around the globe, players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map's objectives, or else eliminating all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency being earned after the end of each round.
评测展柜
Counter-Strike: Global Offensive(CS:GO) 是一款多人战术第一人称射击游戏,由 Valve 与 Hidden Path Entertainment 联合开发。

该作是继 Counter-Strike 2(CS2) 之后推出的全新版本,用于延续并升级《Counter-Strike》系列的核心玩法。与前作一样,游戏让两个阵营——反恐精英(Counter-Terrorists)与恐怖分子(Terrorists)——在多种游戏模式中展开对抗。大多数模式围绕完成特定目标展开,例如安装、阻止或拆除炸弹,以及营救或阻止营救人质等。

相比 CS2,CS:GO 在技术层面进行了多项调整与改进。游戏引擎由 Source 2 回归至经典的 Source 引擎,移除了可交互的“响应式烟雾”系统,重新带回备受玩家喜爱的经典视觉表现风格。同时,游戏回归了多张经典地图,并加入了更多传统玩法模式。

在服务器技术方面,CS2 的 64 sub-tick 架构被升级为 原生 128 tick 的服务器体系,以提供更稳定、更纯粹的竞技体验。此外,反作弊系统也进行了升级:移除了仅具冷却机制的 AI VAC,改为结合 Overwatch(OW)系统与永久 VAC 封禁机制 的全新反作弊体系。

作为 CS2 的传统续作,CS:GO 于 2026 年 3 月 4 日 正式发布。

----------------------------------------------------------------------------

Counter-Strike: Global Offensive (CS:GO) is a multiplayer tactical first-person shooter developed by Valve in collaboration with Hidden Path Entertainment.

The title is a brand-new installment released after Counter-Strike 2 (CS2), continuing and expanding the core gameplay of the Counter-Strike series. As with previous entries, the game pits two opposing factions—Counter-Terrorists and Terrorists—against each other across a variety of game modes. Most modes revolve around completing specific objectives, such as planting, preventing, or defusing bombs, as well as rescuing or preventing the rescue of hostages.

Compared with CS2, CS:GO introduces several technical adjustments and gameplay refinements. The game engine has been reverted from Source 2 back to the classic Source engine. The interactive “responsive smoke” system has been removed, bringing back the visual style that many players associate with the classic Counter-Strike experience. In addition, several iconic maps return alongside expanded traditional game modes.

On the server side, CS2’s 64 sub-tick architecture has been upgraded to native 128-tick servers, providing a more stable and authentic competitive environment. The anti-cheat system has also been redesigned: the cooldown-based AI VAC system has been removed and replaced with a new system combining Overwatch (OW) with permanent VAC bans.

As the traditional successor to CS2, CS:GO was officially released on March 4, 2026.
精选艺术作品展柜
My Dragon lore!
8 11 1
精选艺术作品展柜
Artifact Wallpaper
61 6 1
完满主义者展柜
Hi
Welcome to leave me a message
最新动态
总时数 861 小时
最后运行日期:4 月 21 日
总时数 852 小时
最后运行日期:4 月 21 日
純愛貓娘的同居生活 10 小时以前 
:nwing::Goddess3::luv::puffypuff:⠀⠀ :MirrorMaker_Star:⠀⠀⠀⠀⠀⠀:aureole:
⠀⠀⠀⠀⠀:puffypuff:⠀⠀⠀⠀⠀⠀⠀ :MirrorMaker_Star: ⠀⠀:ph_SunnyDoll:
:Tokyoheart:⠀⠀⠀⠀ :MirrorMaker_Star:⠀⠀:puffypuff:
:loveletter: ʜᴀᴠᴇ ᴀ ɴɪᴄᴇ ᴅᴀʏ ᴍʏ ᴅᴇᴀʀ :po:
:LoveBetrayal:⠀⠀⠀⠀⠀⠀⠀⠀:lovebubble:
:kittyagency::nanashi::jamminout:⠀⠀:mrdeer:⠀⠀:balloonicorn:⠀⠀:hippalloon:⠀⠀:LovingDeath:
:frame02::frame02::frame02::frame02::frame02::frame02::frame02::frame02::frame02::frame02::frame02::frame02:
ɪ ᴡɪsʜ ᴀʟʟ ᴛʜᴇ ʙᴇsᴛ ᴛᴏ ᴍʏ ғʀɪᴇɴᴅ :catgirl_berry:
dreakysha 21 小时以前 
+reeep
Mai My Mommy 4 月 17 日 下午 10:15 
Holy cs invt bro😭:csgoct:
XanaduTemple圣殿 4 月 15 日 下午 6:57 
:SD2DStar:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:hpgalaxy:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀°⠀⠀⠀⠀:ae:⠀⠀⠀.⠀⠀⠀:nyanrainbow::nyanrainbow::nyanrainbow::icepopsicleahegal::nyancat:⠀⠀.⠀:space_comet:⠀⠀:SD2DStar:⠀.
⠀⠀:bh_1::bh_2:⠀⠀⠀⠀⠀⠀⠀.⠀⠀⠀⠀⠀⠀⠀⠀⠀.
⠀⠀:bh_3::bh_4:⠀⠀⠀⠀⠀⠀HAVE A NICE DAY, MY FRIEND :NekoPawLeft:⠀- XT⠀⠀⠀⠀⠀⠀⠀:red_flag:
:Exxoplanet:⠀°⠀⠀⠀⠀:TPM_Space:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:ae_1::ae_2:⠀⠀:hpgalaxy:
⠀⠀⠀⠀⠀.⠀⠀⠀⠀⠀⠀⠀:homeplanetearth:⠀⠀⠀⠀⠀⠀⠀:SD2DStar:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀°⠀⠀⠀⠀⠀⠀⠀⠀:ae_3::ae_4:
⠀⠀⠀⠀⠀⠀:HentaiGirlLinda_star:⠀⠀⠀⠀⠀⠀⠀°⠀⠀⠀⠀⠀.⠀⠀⠀⠀⠀⠀⠀:deep_space_shuttle:⠀⠀⠀:thesun:⠀⠀⠀⠀⠀⠀:Exxoplanet:⠀⠀° ⠀⠀.
Nilfgaard 4 月 11 日 上午 3:05 
что за легенда
486 4 月 8 日 下午 10:15 
⣠⢤⣀
   ⢰⠋⠉⠒⢄  ⣠⠤⠔⢒⠎    ⠈⠳⣤⢤⡀
 ⢀⡏      ⠔⠉            ⢄    ⠘⢦⠈⠑⢤⡀  ⢀⣤⣤⡀
 ⢸⢠⢆                    ⠈⡆    ⢈⠆    ⠙⢔⠋⢀⡼⠃
 ⠸⢨⠊                    ⠈⠃              ⠈⢯⠁
 ⡰⠁                                          ⠈⡆
⣰⠁⢀⣀                                          ⣷
⡇⣂⢸⣿⠂⠠⣀⡠  ⢰⣿⣷  ⣀                      ⡏
⢳⡀                ⠉⠁⠐⠄                  ⢀⡜⠁
 ⠙⢤⡀                                  ⣀⡴⠋
     ⠉⠉⠒⠒⠦⠤⠤⣤⣤⣤⣤⣤⠤⠤⠶⠒⠚⠉⠁
Happy Days