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Idle Master idlemaster
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Idle Master idlemaster
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2014 年 8 月 19 日
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所有讨论 > 综合讨论 > 主题详情
RoseBuster 2015 年 10 月 22 日 下午 8:35
Major design flaw of current Idle Master
I appreciate Idle Master now launches games simultaneously to get them to 2 hours playtime first, but the way it's designed right now, it simply wastes time. Why? Because it keeps going back to idling games to 2 hours every time I get a new game instead of finally finishing up those it already got to 2 hours.

Here's the problem: I don't run Idle Master 100% of the time. I let it run, I switch it off to play some games on my own, I launch it again, etc... In the meantime I get new games in my library. So many bundles and freebies, they just keep coming. So when I launch Idle Master again, it suddenly notices some more games need idling to 2 hours and it launches for example 2 games at once. Yes. It's not a lot. It's 1, 2 or 3. But games can be brought to 2 hours in much larger groups than 1-3 games at once. Soon if another game pops up in my library, it will try to idle that one too instead of doing those that already have 2 hours of playtime. It keeps wasting these 2 hours over and over again every single time instead of finishing up the work already started.

If it focused on first farming cards from games with over 2 hours playtime, a larger group of new games could accumulate in the meantime and they could get idled to 2 hours all at once later. Instead of that they just get idled as they come whenever the program spots something new on launch, even one by one in extreme cases. It doesn't differ much from the old Idle Master that way.

I looked in Idle Master's options and I noticed it's possible to switch it to the old behaviour to simply idle everything one by one, but no matter which option I choose, it doesn't solve the main problem, which is: I don't want to idle games with insufficient playtime yet, I need to finally finish those I already got to 2 hours. Before new games come and distract Idle Master from finishing the job again.

Please consider fixing this. The efficient order of idling should be:
1. FIRST idle games with over 2 hours playtime one by one if there are some already.
2. SECOND if there are games with less than 2 hours playtime, idle them now in bulk. (Otherwise idling finished)
3. Do step 1 again to take care of the games prepared in step 2.

That way if Idle Master is shut down before it finishes work, next time it will start from continuing unfinished business. Simple and logical.
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blood_demon 2015 年 10 月 22 日 下午 11:34 
Go to file -> settings -> idling behavior -> idle each game seperately

so select the games which you already have 2 hours and idle them. There is no design flaw you just didnt check the options at all before commenting.
Ratha Wynter 2015 年 10 月 23 日 上午 10:01 
I made a thread about this awhile back, and was informed that someone else had mentioned this behavior before: http://psteamcommunity.yuanyoumao.com/groups/idlemastery/discussions/0/517142892071896087/

EDIT: With regards to what you said blood_demon: Telling each game to idle separately will sometimes idle games with zero hours in them before games with 2+ hours in them. Its only a half-measure at best, and if it idles even a single zero-hour game anywhere in your list using that method, then you've already wasted more time than if you had just continued to use the simultaneous idle method instead (since only one game would get idled up to two hours, instead of all the others that needed it at that point.)
最后由 Ratha Wynter 编辑于; 2015 年 10 月 23 日 上午 10:05
blood_demon 2015 年 10 月 23 日 上午 10:34 
引用自 Ratha Wynter
I made a thread about this awhile back, and was informed that someone else had mentioned this behavior before: http://psteamcommunity.yuanyoumao.com/groups/idlemastery/discussions/0/517142892071896087/

EDIT: With regards to what you said blood_demon: Telling each game to idle separately will sometimes idle games with zero hours in them before games with 2+ hours in them. Its only a half-measure at best, and if it idles even a single zero-hour game anywhere in your list using that method, then you've already wasted more time than if you had just continued to use the simultaneous idle method instead (since only one game would get idled up to two hours, instead of all the others that needed it at that point.)

I agree its a half solution but you can make it full by blacklisting the games with 0 hours so they are not idled. Anyways for me IM just logs out and every steam update breaks it more and more so I cant idle anymore.
jshackles 2015 年 10 月 23 日 上午 11:32 
First of all, calling this a "Major Design Flaw" is a bit disingenuous at best.

I understand that some people are frustrated with this behavior. Most people who use Idle Master aren't adding multiple games to their account everyday to even encounter the scenario you are describing.

While changes to this behavior ARE being looked into, please understand that changes like this typically take time to implement correctly and to thoroughly test.
Ratha Wynter 2015 年 10 月 23 日 下午 2:12 
引用自 jshackles
First of all, calling this a "Major Design Flaw" is a bit disingenuous at best.

I understand that some people are frustrated with this behavior. Most people who use Idle Master aren't adding multiple games to their account everyday to even encounter the scenario you are describing.

While changes to this behavior ARE being looked into, please understand that changes like this typically take time to implement correctly and to thoroughly test.

I agree, this is not a major flaw. Its a noticeable issue for some, sure, but it does not prevent Idle Master from working, and as such I dont think that anyone is saying you should immediately drop everything you are doing to fix it. Rosey was just pointing out (perhaps a bit dramatically) that he found a problem with the program. (The same one I had reported without any response about a month ago.) Its great to hear that you are actually aware of the issue though!

I think our ultimate goal is simply to alert you to the problem and hope that you will acknowledge that an issue exists and that you will take a fix under consideration when you have time to make changes. Its because we use and enjoy the program that we provide detailed feed back, even if sometimes we tend to overstate the problem.

Those of us in the community who have paid any attention at all know that you have more than one rather demanding programming project going on, and as such know that we need to be patient and wait for you to get the time to tackle such issues and add features.

Thanks for the all the great services you have provided the Steam community through your programs and tools. :)
RoseBuster 2015 年 10 月 23 日 下午 2:45 
Fine. Sorry for calling it major design flaw. But I'm glad I brought some attention to this issue.
👽t 2015 年 10 月 24 日 下午 1:01 
引用自 jshackles
Most people who use Idle Master aren't adding multiple games to their account everyday to even encounter the scenario you are describing.

I think it might be more than you think. People who get Pushbullet/email notifications for every post on the free games subreddit are adding new games almost daily and they often have cards. I'm not saying it should be priority, just letting you know that there are probably more people than you think there are with this issue. But I agree, it's not a "major design flaw" as OP stated.
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所有讨论 > 综合讨论 > 主题详情
发帖日期: 2015 年 10 月 22 日 下午 8:35
回复数: 7