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Completing the Backlog The CTBG
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Completing the Backlog The CTBG
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Jevnation ♫ 2017 年 7 月 15 日 上午 4:47
Jevnation's Personal Back(b)log
Good day! Without any need to introduce myself and my backlog problems, I would like to say that having found your group makes me feel both happy and less alone about our common... habit! Working through the games in the backlog is just what it sounds like... work, at least when you feel like you have a goal to reach a certain quota to game at your own pace again. Some exceptions apply, such as getting immersed into a game effortlessly. I have learned along the way for the recent years and will share my experiences on this thread while I can.

Cheers,
Jevnation (with a little too much time over)

Passed games in 2025
Count: 28
:al_star: = Standout game


  • Vampire Survivor (Epic Games) - First to start off 2025, this game helps to pass a coffee break or two every round. But like Epic's free-given Brotato, there's not much beyond run-fight-die-upgrade-return game loop and is merely meant for progress and collect.

  • Turmoil (Epic Games) - It's a rather fun indie strategy game; a simplistic rags-to-riches playthrough with room to adapt your strategies in random-generated maps for oil drilling. I soon realize how 20 minutes can just fly by for each round, trying to make the most of the resources you handle and the natural ones you extract. Upgrade features encourage deciding your approach, and you'll have options to pick extra benefits through citizens' offers. Now that I cleared through 3/4 of terrains in a campaign run, I feel quite done throwing in 7 hours on the playthrough with its original game mechanics. In a singleplayer, the novelty wears down soon enough and that's where multiplayer comes in to pit your efficiency against each others. Easy to learn along with some strategic depth thrown in, but expect no story to hang around on.

  • Shadow of Rome (Playstation 2) - A game that mixes stealth and hack n' slash action, with political intrigue following Julius Caesar's assassination. I played this one on the actual console over a decade ago but didn't get far. Going through it again on my emulator, as part of my chronolog, I realized why I stopped: I could not perform properly on the gladiatorial matches to satisfy the minimum score required to win. After several tries, I threw in the towel and watched the rest of the story on the 'tube.

  • Assassin's Creed: Origins (Incl. all DLC's) - I am happy with experiencing the adventures in ancient Egypt, getting in touch with the formation of landscapes and cities. The freedom of playstyle between action and stealth leaves me with satisfaction carrying out the missions and location clearing my preferred way. As much as it's a joy for what the developer team has put together to make Egypt memorable as a stage and reconstruction, the fat could be trimmed down on abundant optional activities that rewards too little for the time and effort. Nonetheless, it's a strong AC entry with a daring initiative for the action RPG blueprint. :al_star:

  • Tales From The Borderlands - My feelings for the Borderlands franchise has been lukewarm, yet I think Tales From The Borderlands was what's needed to get more grounded on the storytelling (while, yet, so amusing in its own right). :al_star:

  • Borderlands 3 - The previous games of BL earned a fair share enough to play through, especially with (and because of) friends being in on it. I concede that Borderlands stand strong in the looter shooter niche gameplay-wise but in the end, that's about it. There were well-written characters that are quite colorful and gave this franchise a warm, explicitly tongue-in-cheek charm. The system with the classes and weapons had a wide range to keep your loadout fresh and up-to-scale with the challenges you come by.

    But BL3 has its glaring problems in the middle of the road... The weapons and loot help me breeze through the combats, although the battle scenes are getting samey to the point of tedium (a familiar flaw in the previous games). And fighting your way to progress the quests and the main story has an underwhelming payoff, because the stories are forgettable and tries too hard to be funny. I have tried to carry on after my playmates dropped in the middle of it, but my time worth judgement has talked me out of it when I realize that I spent 20+ hours just getting half-way through.

    For the above reasons, I fail to find an incentive to look forward to the progression and therefore consider it checked off. Since the experience has been barely up to standards in the previous games (BL2 comes as relatively the best), I decide it's time to break up and leave the main franchise in the rain.
    (But if there's a 'worthy' follow-up to the Tales From The Borderlands coming up in the future, I will raincheck on that)

  • It Takes Two - We never needed a couple therapy...
    ... and yet, my gf and I would choose to crash one every time if it was a trip in all kinds of gaming environment. It Takes Two dominates in this imaginary set of gameplay, challenging but fair with obligation to team coordination. But that's just a handful of what Josef Fares and Hazelight Studios throws together because, boy, do they ever run out of ideas they could throw into this co-op adventure potpourri? A stellar co-op entry that every loving (or disagreeing) couple should sit down to give a try. Also, we finished this on a Valentine's Day. :al_star:

  • Dustoff Heli Rescue - A pick up n' play action game where you fly a helicopter in a Vietnam-based warzone to rescue and secure soldiers, as well as cargos. The simple two-button controls are mainly focused on manueuvering the chopper in the game's physics, but there's option to control your mounted gun to deal with the enemies in the way. I don't see the point of hidden dogtags when there's no achievement or meaning behind them, except for bragging rights. The game is actually pretty fun for arcade gamers and scratches the war-time transporter itch just a little bit.

  • The WereCleaner - Cleaning duty with a stealthy twist, for those who liked games like Serial Cleaner. It's short, fun and it's free! :al_star:

  • American McGee's Alice - I came upon Alice: Madness Returns before I even heard that there was this prequel that existed before that. My gf (who I'll refer to as Fox henceforth) wanted to play through this childhood gem, so imagine the convenience(?) that it's available as an abandonware and there's an HD mod to complement for today's standards.

    American McGee and his team made their own interpretation to follow up the story classic we all know of, where after a horrible fire incident, our eponymous heroine is brought into an asylum for mental treatment. The new adventure starts with her return to the Wonderland, which has been twisted into its state of disarray, where she's tasked to restore it in order to find a cure for her mental illness.

    Alice's trip through the Wonderland is guided (and sometimes hindered) by familiar characters and she takes upon lore-related quests to make her way through the deranged dreamscape. The dialogues are sparse and focused on moving the plot along yet it is delivered in an illustrious way, including metaphors and food for thoughts (for a lack of better terms).

    3D platforming and fighting were the main bulk of the challenge, left for you to manuever and figure out your fighting technique to overcome the deadly obstacles. The arsenal you discover bit by bit is wide and varies in functionality and power. The enemies grow formidable the further you go on, but the fun lies in your growing arsenal as well. My nitpick lies in the user interface with weapon selection, which is a bit redundant to go between your belongings. (I played with a game controller)

    American McGee's Alice would have earned a higher grade if the later levels got its fat trimmed down, as I find sections like water puzzles and clockworks an overkill in addition (as much as I commend the accomplished design in the latter). While it hasn't aged particularly well in game design, it still stands decently well in its engaging writing, the grim style applied, level variety and the weapon arsenal. I will see to the continuation through in the sequel Madness Returns along with Fox when she is ready for new challenges. :al_star:

  • Assassin's Creed Odyssey (incl. DLC's) - The content scale of the AC title is on such a large magnitude that I am rather daunted to write an elaborate opinion about, much like with Origins and Valhalla. But suffice to say, I enjoyed this one the most out of these three games. Much as the immersive world build replicate Egypt and England, respectively, Odyssey blesses players like me to have a phantom familiarity with the landscape, cities and landmarks of the Classical period Greece.

    Taking place during the Peloponnesian (and some flashes into the Greco-Persian) wars, Odyssey has its abundance in story-telling by AC standards, augmented further by two DLC's and hundreds of minor quests scattered across the realms. One glaring issue is that I couldn't care less about the randomly generated missions that has no effect on the story nor tells anything significant, rather serving as an excuse to grind for higher levels and rewards. One Ubisoft-related problem with modern games like Assassin's Creed franchise is the bloat that gives at most little substance for the time you put into exploring, questing and grinding. But if you're the kind to invest your time and enjoy sticking around to take in the Animus world immersion, then it's less of a problem for you.

    In the end, Odyssey has arguably provided the best experience in the modern AC trilogy, being consistent with historical world build and well-written characters (Kassandra FTW) and also faring fairly with combat and stealth gameplay amped with new ability variations.

  • Little Big Adventure: Twinsen's Adventure - This remake captures the heart of Little Big Adventure while modernizing enough to lure newcomers. Story remains intact, yet subtle role tweaks freshen familiar moments. The minor flaws in combat remain and the UI could be re-optimized better, yet the remake holds the same quirky charm true to the old games. And what better treat than hearing Philippe Vachey’s old whimsical score breathing new life again. :al_star:

  • Hero of the Kingdom: The Lost Tales 3 - Continuation of The Lost Tales spin-off saga, highlighting another character as the main protagonist. I replayed the previous parts to refresh my memory on games' overarching connections and plot. The simple yet unique point n' click adventure/rpg hybrid carries out the same formula that the series is built upon, yet it's always fresh to make progress and explore new areas to solve. It could have made better off with less backtracking for buying items to fulfill quests needed, but the good factors outweigh the bad ones. Worth getting for those who liked the previous parts, which each take 3-4 hours in average to finish. :al_star:

  • Chuchel (Epic Games) - A fun 2 hour treat for an interactive cherry chase. Totally whimsical, unpredictable array of puzzles and an abundance of creative showcase, if you've ever enjoyed progress and setbacks in likes of Scrat from Ice Age. Beware of the dense rain of dopamine in this one! :al_star:

  • I Am Jesus Christ: Prologue - This kicks off the First Millenium list in my Chronolog. Next in the simulator series on the Playway platform, some dev has conceived the idea to retell the Bible's story through this format. It's hard to say if the full game will come to light (no pun intended) eventually, but it's also hard to look forward to it when the game's optimization leaves a lot to desire. What's more, the fact that some chapters are broken up between loading sessions makes it feel less immersive and weirdly directed. The game may have a bearing for education's purpose if done correctly, including fighting Satan and doing remote virus cleansing (no, really)! If the full game is made with a tighter narrative and more seamless flow in the story. It's a PlayWay title, after all, so this is to be taken with quite a grain of salt.

  • Warcraft I: Remastered (Battle.net) - The thing that first set the War into the Craft. Blizzard made a surprise announcement about remasters of both Warcraft 1 & 2, which above graphical uplift also add in some QoL and UI enhancements. Although the slim output of mission objectives (majority being eliminate the opponents) and thin lore had me drop the campaigns on both factions halfway through, Warcraft 1 serves as a curiosity of where WoW was coming from. Unless you're a hardcore Warcraft fan, save your time and money skipping this. Otherwise, you'll get some treat of renewed nostalgia/history trip gamewise.

  • The Sexy Brutale - Aside from only seeing the trailer, I went in blindly out of appreciation for games that apply the time-loop concept fundamentally. Due to its fair share of its own gameplay mechanics, I felt it took quite a while for the game to get its momentum going. But when I got to the 'main stage' of the game's premise (a mansion), there's more freedom to discover and see what's mostly going on in the game's 12-hour frame. The Sexy Brutale sets the player in a groundhog day playfield, tasked to stop murders of the guests through observation and exploration. The game gives hints but doesn't give away too much, in order for me to figure out solutions by myself.
    Slow start and janky movement issues aside, it was a decent game for its style, music and time-loop concept, with a grim twist to the story near the end.

  • Untitled Goose Game - Fox (gf) and I picked this up on our agreement to give it a run on co-op mode. We had an easy learning curve but it took us learning to figure out and coordinate our birds-of-a-feather shenanigans in an idyllic neighborhood, which the game manages to make lively enough to interact with.
    The result was over 3 hours of improvisations, trials-and-errors and high-fives at hard task accomplishments. No story here, it makes as much as sense we try to make out of geese in general; the satisfying point comes in watching the human npc reactions to our disaster attempts.
    The game's intuitiveness has its fluctuating moments and left me stumped for just a couple of times. The game rides on the silliness as a selling point, and that's a fine break to take (especially if done with a friend, optionally).

  • Ryse: Son of Rome - Crytek made this game for release in 2013 which, true to their brand, has it look promising with its cutting edge graphics at the time and some game design ideas. The cinematic setting puts you in the Roman legion sandals of Marius Titus, who retells his story of the falling and rise to vengeance in the face of conspiracy. Now, I am open for a good plot in a historical setting (Ryse is in an alternative timeline) but it's lacking in story impact to give more meaning than a subpar revenge story. If the Ryse franchise had been picked up again, accordingly to Crytek's prior intention, there might have been a chance to redeem the lore it's trying to present, including the reason why the gods were playing into story. The unlockables do lend into the lore with the journals and comic pages, which is a plus.

    The action gameplay is a mixed bag, for better or worse. Its fighting system has a bit more than a hack-and-slash methodology, incorporating sword and shield attacks, timing scores, focus mode etc. When you ambush or injure a foe enough, you can execute them in a quick-time event manner, where your performance grants you an amount of healing, xp, focus or extra damage, depending on your real-time choice. The choreography is solid and pleasing to the eye (especially at the final level), which sadly gets worn down by a narrow range of enemy fights queued up in the story progression. There are more than a few occasions I find the fighting repetitive and I wonder if a new sort of challenge will arrive soon.

    But when it does, it's some breath of fresh air to pick off enemies with javelins and arrows spat out of a scorpio (mounted ballista) and get backup from legion archers. The game had me progress levels by joining up and control a legion formation to shield, press forward and rain projectiles with. Even an element of choice is offered up on where I'd like my fellow soldiers to position at, influencing the flow of the battlefield I see fit.

    I haven't delved deep beyond the story mode but there's more from the game that offers some replayability like arena modes for solo or multiplayer that rewards in-game booster packs. In the end, I wonder if Crytek would pick the Ryse IP up again and unlock some potential that it's been lacking. With more foe variety and improved combat dynamics, Ryse: Son of Rome would have risen (no pun intended) to a gem status within the gaming community.

  • Drug Dealer Simulator - I bought this one for a steep discount. I was still a bit in the sim mood, so it was out of curiosity that I went for the rags-to-riches sim game where the player gets in the shoes of a drug dealer that has ways to build his own drug empire. The gameplay loop starts out as: Order drug supplies, prepare the packages, deliver to customers, avoid the cops, upgrade and expand your territory. There are plentiful features that add some depth to the gameplay, although it's quite janky and will require patience with a grind routine to further the drug dealer career. After 2 hours, I feel I am not engaged enough to spend my time grinding to unlock new territories and new sorts of 'products' with a dash of character unraveling. Beyond that, it's not such a shabby sample I got offered.


  • Darkarta: A Broken Heart's Quest Collector's Edition - This hidden object adventure charms with cultural depth and creativity, even if its polish doesn’t fully shine through.

    Developed by Tuttifrutti Interactive—a proudly awarded Indian indie team with a diverse crew—this game puts you in the shoes of a mother, who goes out of her way in a fantasy-ridden rescue mission for her daughter. The narrative begins with a kidnapping during a vacation and slowly unfolds into a richer story with twists, blending hindi folklores with light emotional weight.

    As a Hidden Object Adventure (HOG), it offers more than just scavenger hunts. The game mixes traditional item searches with inventive puzzles and interactive object sequences, keeping gameplay brisk and varied. While some mechanics feel familiar, the clever design choices keep the challenge engaging throughout.

    Visuals aim for a semi-realistic style, and while the character depiction can dip into uncanny valley territory (which may turn away some gamers), the overall art direction is solid. Even though I am personally not familiar with the HOG standards, I believe a higher-res remaster could elevate it further for the gaming market and community. Voice acting ranges from decent to slightly awkward, but the subdued soundtrack and ambient effects help build an immersive mood in its genre style. Replay rewards encourage speed and self-reliance, like achievements for solving puzzles without assistance or doing it fast enough.

    Tuttifrutti Interactive is a fresh indie dev team with only Darkarta to boot (with an elaborate description and numerous accolades to go for), so I approached with a slight scepticism and tried the demo. I am happy that my doubts were proven wrong, as they gifted me their game to play through and see for what it is. News are that they have a sequel at work, so I hope that their reputation and ambitions allow for even bolder future releases. :al_star:

  • Happy Game (Epic Games) - Amanita Design, the dev team behind games like Machinarium and Chuchel, delivers another creative snack for us to satiate with. Happy Game can be described as a psychedelic horror, feedbacking our progress through a play of figures in disturbing, trippy forms and dreamscapes. The story tells through visuals, much to Amanita's design philosophy, but don't expect clear answers behind the sceneries. I don't think a 3-hour playthrough justifies its full price but the sale price makes a trip down a joyish nightmare if you're looking for that kind of fix.
  • Monster Hunter World (+ Iceborne) - I guess epic hunting simulation ain't my cup of tea.

    I had this one gather dust in the library until my close circle of friends decided to tackle this, so... It finally came down to see what made this game (and the franchise) stand on its own in the video game community.

    The game trumps on the David & Goliat-esque concept, the selling point being to hunt large monsters and craft new equipments out of loots as a means to level your character up stats-wise. Battles outcome depends primarily on the sum of your weapon choice (and it's respective moveset), the enemy's behavior and how well you adapt. There’s a Souls-like rhythm to combat that rewards patience and mastery—fight, slay, loot, craft, repeat for a higher tier. I get that the MH community are hooked on it enough to praise the franchise's concept.

    But for me? The payoff felt underwhelming. Combat is dynamic and engaging, but the constant grind wore thin. The story is barely there, and the characters failed to make an impact. That said, the game world looks fantastic, and there’s depth for those willing to climb the steep mechanical learning curve. Still, I couldn’t shake the feeling that I was just going through the motions.

    If, like me, you're unsure whether the hype matches your taste, sample the gameplay before committing. It might just click—or not.

  • Train Valley Origins - Those who have enjoyed the original Train Valley games (strangely ironic title btw) will find themselves at home with TV Origins as well. While it's slimmed down in content by comparison, some extra features are still in and adding to the challenges of having an efficient delivery of trains to their destinations. Engaging and fun, while I listen to music or podcasts like in the previous games. There have been bugs that make trains behave oddly, but the devs are quick to deliver fixes in their updates on a regular basis. So far, TVO feels like it ended short, so I hope there will be more content updates to boot in the future. :al_star:
  • Inspector Waffles Early Days - The feline inspector returns; this time in his early career. Early Days tells a series of short crime cases, each taking about 30 minutes to crack. Interrogating suspects, cross-referencing clues, and wrapping up with a final case report create a satisfying investigative loop. The puzzles are straightforward enough to keep the story flowing, while optional “Mad Catter” challenges add extra difficulty and reward sharp exploration skills. Clues even carry over between cases, making progress feel interconnected.

    Presented in a lovingly authentic Game Boy Color style, the game embraces chunky 8-bit visuals and chiptune audio. The developers even made it possible to run on real GBC hardware, which adds a special touch of nostalgia for longtime players.

    Fans of the original Inspector Waffles will feel right at home wandering the animal-inhabited city again, though they’ll need to accept the deliberate “tech regression” in presentation. For newcomers, this prequel is a light, engaging entry point into the world of Waffles - compact and refreshingly different.
  • Three Kingdoms Zhao Yun -
  • River City Saga: Three Kingdoms -
  • Wo Long: Fallen Dynasty Complete Edition -

最后由 Jevnation ♫ 编辑于; 9 月 29 日 下午 12:40
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Jevnation ♫ 2017 年 7 月 25 日 下午 6:35 
Taming the impulses
Next games concurrently playing:
  • 911 Operator
  • Indie Game: The Movie (Yeah, "game...")
  • Steamworld Heist
  • Highrise Heroes
  • Middle-Earth: Shadow of Mordor

Passed Steam games: 269/666(!) (39%, including beaten ones)

(Blog post made a few days earlier)
Mood: Moody :2016imnotcrying:
The summer sale is past us, and I hope your wallets have survived the wave of discount blows that would for instance shrink your wish lists or fill it with bullet holes of indie games for a steal price range. As for me, I got away with only half a dozen purchases. True, these purchases itself perpetuate the length of working through the backlog. But when it comes to impulse control of game purchases, I've come to the point of learning the poignant lessons into taming the wallet-opening tendencies furthermore. It still goes on, though, which purchasing games has become more of a game itself for a certain group of people. Observe this, keep saving your money and time, and keep enjoying the games you have! :commandervideo:

Between quantity and quality backlogging

Passed titles since last blog post:
  • Indie Game: The Movie
  • Dear Esther: Landmark Edition (Counted with the original, that makes 2 titles passed)
  • Loading Screen Simulator (A freebie indie game done quickly)
  • Grow Home

Current games prioritized:
  • 911 Operator
  • Steamworld Heist
  • Highrise Heroes
  • Middle-Earth: Shadow of Mordor

Passed Steam games: 304/667 (45%. I should recheck as the library history counts in free Steam games as well)


Mood: Contemplative :calm_creep:
Backlog gaming isn't as fun as it sounds like and that comes from a video game addict as yours truly. Finding the fun in your commitment to backlog gaming is like walking the balance between the time-rewarding gameplay and getting over it. When you spend a longer period playing through minor titles that offer short and concise enough content to beat quickly, you'll pass to the next titles quicker and make progress. I used to feel that way but nowadays, for an owner the of library with this kind of size, the passed games feel rather like...

...numbers.

I'm getting increasingly aware that regularly beating games (or skipping the endgame) for the sake of the backlog are making me jaded about the collection because the games are losing their fundamental values of gameplay experience due to that commitment. For all I know, the money gets spent on the love of purchasing and owning the game, rather than actually playing it. If it's not for the fun of the gameplay designed to be, what exactly tells of your true nature?

I believe it comes as a revelation that, after all, there is no need to rush through your "pile of shame". I think the best way to go is to pace yourself and focus on having fun with games again. Play whatever you feel like playing; it makes progressing through it feel more natural and that's what you get in the end: Your fun gameplay experience.

Another advice I would give is: Think and think again, before purchasing a new title. Those games aren't going anywhere and may come cheaper when the real playtime comes. Besides, purchasing is extending your backlog further. I know the pain of skipping the deals countless of times. That's the kind of pain letting you know that you've exposed your weakness of impulse and can hold to your wallet tighter.

Regards,
Kustin
最后由 Jevnation ♫ 编辑于; 5 月 9 日 下午 4:48
Pointnclickster 2017 年 7 月 26 日 下午 2:35 
I am enjoying reading your posts. I find that what helps is playing the games I really want to play. That makes the backlog seem less scary and more fun!
Jevnation ♫ 2017 年 7 月 27 日 上午 6:40 
Glad that you enjoy it. I agree playing the games you feel like is the better way to go as it feels less of a chore. There might come a time when you might need to pick up a game which you haven't heard much of or isn't down your alley (usually a game that went bundled with your favorites) and it's fine to steer off for a while, as long as it doesn't impact your affection for the backlog duty for too long. It's also not all wrong to skip games that you know you won't get any particular joy or trading cards out of them, mostly because of the reviews or game type. (The types of games I've skipped mostly are standard racing/sports games, while pushing back on multiplayer-focused games)
最后由 Jevnation ♫ 编辑于; 2017 年 7 月 27 日 上午 6:42
Jevnation ♫ 2017 年 8 月 5 日 下午 1:18 
The effects of real-life goals (and economy)

Passed titles since last blog post:
  • Highrise Heroes
  • Borderlands 2
  • Steamworld Heist
Current games prioritized:
  • 911 Operator
  • Middle-Earth: Shadow of Mordor
Passed Steam games: 306/716 (42%. Will stick to this sum that includes free games that's been played)

Mood: Content :happy_creep:
I think it's safe to say that ignoring sales have become easier lately. One reason is that having a savings plan can help you hold on to your wallet from impulse purchases, among other situations. An example I share here is that I want to go on a roadtrip with friends and thus, I need to save up to make things work out. It's more than just being wary of the games that might end up piling up in the Steam library, it's everyday things that gets thought twice before buying, be it buying alcohol, eating at restaurants or taking out that favorite latte less often. As I write this blog post, this is by no means a lecture against buying stuff you like or are interested in; only in case you feel the need to take a step back with the game purchases and with further ease consider if the product is worth it or not.

Also, by having an economic goal or a different focus in life you commit yourself to (I'm an audio engineer), the pressure of following through the backlog gaming gets lesser influence on the free time you spend. Knowing that fact makes me wonder if I'm being more of a responsible adult. The gamer in me will always crave for something by the end of the day but when I do, at least I know when it feels more pro-active to get over with the backlog list... especially after a day's work.
最后由 Jevnation ♫ 编辑于; 2017 年 8 月 5 日 下午 1:34
Jevnation ♫ 2017 年 8 月 23 日 上午 4:06 
Organizing your huge library

Passed titles since last blog post:
  • 911 Operator
  • Pony Island (Bought it on sheer recommendation, definitely worth the impulse!)
  • Space Pilgrim Episode One
  • Oh... Sir!! The Insult Simulator
  • Soundodger
  • Symphony
  • Glittermitten Grove
  • Wars and Warriors: Joan of Arc
  • Sun Blast
  • Hector 2
  • Middle-Earth: Shadow of Mordor
  • Realm of the Mad God
Current games prioritized:
  • Viking: Battle For Asgard
  • Space Pilgrim Episode Two
  • OneShot
  • Bard to the Future
  • Valley
Passed Steam games: 321/727 (44%; +2% up since last post, cheers!)

Mood: Confident

Well, pats on my shoulder for striking off this considerable amount of games over half a month. Some games were fun enough to be finished while I gave some others a fair share of gameplay time before passing them off as just enough worth of the limited time that this old gamer has.

Breaking away from the philosophical reflections of the backlog gaming (or what could be called 'pretentious rambling' *smirks*), I'd like to open up a bit about how you organize your library. As it grows, the sorting and organizing games gets all the more essential to keep a good track on your backlog progress. It even helps while you're planning your next titles to play off the backlog.

In my early days (before I knew about backlogging), I was content enough to sort games into "Favorites" and the regular games. When I started being aware of my game pile towering up and it was time for backlogging, I tagged the games into categories between...
  • To-play games (Titles that are yet to be passed)
  • Backlog (Unfinished games with priority)
  • Beatlog (Passed games)
I've kept it like this for several years, until I heard some people organize them by genres (using automated Steam apps or such). I gave it a go and sorted them manually (took some time, but it was fun), ending up with the "To-play games" being split into genre categories.
  • Action/platformer
  • Adventure
  • First-person (A great deal of games split off from Action genre, which I prefer to have sorted in case I feel like going for some FPS)
  • Puzzle/Indie (This is also where I sort games of miscellaneous genres I seldomly play eg. visual novels, horror, racing, sports etc.)
  • RPG (By today's game standards, this genre blurs sometimes with action and adventure games I have. This is where the more RPG-focused games usually end up in.
  • Strategy
If any of you game-loving readers have your own categorization to share, then be my guest!
最后由 Jevnation ♫ 编辑于; 2017 年 8 月 23 日 上午 6:48
Pointnclickster 2017 年 8 月 24 日 上午 11:50 
While I have some of the same categories as you, I have a couple of extras:
Lovecraftian
Children Friendly
Mystery
Fantasy
Zombies!
Interactive Storytelling (a fancy way of saying visual novels or walking sims).

This way, not only do I get what type of game but I can target what subject I am in the mood for.
Jevnation ♫ 2017 年 9 月 25 日 下午 2:21 
引用自 Pointnclickster
While I have some of the same categories as you, I have a couple of extras:
Lovecraftian
Children Friendly
Mystery
Fantasy
Zombies!
Interactive Storytelling (a fancy way of saying visual novels or walking sims).

This way, not only do I get what type of game but I can target what subject I am in the mood for.
Sounds clever! I also see that you've played The Last Door, which I am currently on the 4th chapter. Intriguing and immersive game, even though I am slightly shy with horror elements of the games.
Jevnation ♫ 2017 年 9 月 25 日 下午 2:26 
Desire for productive days

I rarely do this but, for personal reasons, I have turned a new page in my life on Steam by changing my name from Kustin and now refer myself as Jevnation.

Passed titles since last blog post:
  • Hector series
  • Bard to the Future
  • Space Pilgrim series
  • Adventurer Manager
  • Waves
  • Waveform
  • Yet Another Zombie Defense
  • Everyday Genius: SquareLogic
  • World of Goo
  • Spelunky
  • Enemy Mind
  • Viscera Cleanup Detail: Shadow Warrior
  • The Ship
  • The Forest of Doom
  • The Binding of Isaac
  • Valley
  • Cubetractor
  • OneShot (Man, this game is a moving gem...!)
  • Alter World
  • Rollers of the Realm
  • Divine Divinity
  • Half-Life: C.A.G.E.D.
  • Iron Snout
  • Zombidle: Remonstered

Current games prioritized:
  • The Saboteur [Non-Steam game]
  • The Last Door - Collector's Edition
  • Strife
  • Space Run
  • Beholder

Passed Steam games: 347/735 (47%)

Mood: Sleepy :steambored:

It is times like these that I am shifting my focus a bit more on my real life over gaming. While I still play and run through my library during my pastime, it's only for now that I will focus more on finding a job and working on my personal music projects.

To be honest, I have been a gaming addict to a moderate degree for many years, which seems to consume the productive time of the day to progress through the backlog or for other recreation's sake. On the other hand, though, this sort of addiction and backblog commitment has led the gaming time to grow stale that it's not as easy sticking to it. At best, you can focus on other, more important things that can help you progress in life; that helped me find the fun in doing productive things again. At worst, if you're still thirsty for dopamine-filled activities, you might end up getting stuck with little desire to pick up the work nor getting the most fun out of gaming. I've just went through both those situations and am trying to adopt some new habits to progressively make the most of the days to come. Maybe I'll share some in the future post, if anyone's interested.

One thing is true, though: Gaming is just for fun (might be different for pro gamers). And I want to make sure it stays that way, to the point that it doesn't drain the fun from the days I spend my actual life on.

Good night!
最后由 Jevnation ♫ 编辑于; 2018 年 1 月 6 日 上午 8:17
Jevnation ♫ 2017 年 10 月 4 日 上午 11:12 
Bucket list

Passed titles since last blog post:
  • The Last Door - Collector's Edition (Supernatural and suspense horror seem to be my cup of tea. Nicely crafted story and pixel graphics!)
  • Transmissions: Element 120 (Short but fun gameplay in this HL2 mod that breaks the boundaries in its own way.)
  • Defy Gravity (Seems adequate with the physics puzzle mechanics, although I find it pretty stale and less timeworthy to complete.)

Current games prioritized:
  • The Saboteur [Non-Steam game]
  • Strife
  • Space Run
  • Wolfenstein: The Old Blood

Passed Steam games: 352/738 (47%)

Mood: Peaceful

Time for some rather more light-hearted subject. I have written and asked about how you organize Steam libraries before. Let's talk about bucket lists, which in this case is about the games you want to play through before you 'kick the bucket'. Maybe let's say that you only have around 1-2 months worth of playtime remaining, which titles in your library would you like to experience over your remaining lifetime?

As I am nearly through half my library, plenty of games have been checked out so here's an up-to-date list to compare with.

  • Antichamber (Being an enthusiast for outside-the-box games + A friend of mine was a composer for that game)
  • Brothers - A Tale of Two Sons (Since a nationally (Swedish) produced game that has got overwhelmingly postive reviews should say something for this adventure game fan)
  • Dark Souls: Prepare To Die Edition (Besides its popularity, I am fascinated by the dark fantasy worlds.)
  • Day of the Tentacle Remastered (I had a childhood with Lucasarts adventure games, yet this renowned gem has passed me by that it is time to make it justice.)
  • Deus Ex: Human Revolution (Gave it a run earlier but I still like it, gonna finish it when I have a more powerful machine to run on)
  • Evoland 2 (Another one of those what I call outside-the-box games with a cool concept, which is also fitting for someone with JRPG childhood...)
  • Final Fantasy VII (... which reminds me, I am embarrassed to not have finished this historical game yet!)
  • Life Is Strange (Played a bit through Episode One once, wasn't fully intrigued. Yet my (critic) friends have been giving praises to it lately, so what do I have to lose?)
  • Ori and the Blind Forest: Definitive Edition (Never before did a trailer of a platformer adventure game remind me of the sensitive person I am inside that badly, so I decided that I have to play it and find the answers as well as resolution for this intrigue.)
  • RiME (I haven't looked much into it, yet I am dutybound to play and finish this latest birthday present!)
  • Superbrothers: Sword & Sworcery EP (Tried it out and left it years ago, yet I am still intrigued by the game concept and art style involving pixel art and the essence of music that I feel there's something important to look into it.)
  • The Witcher (Played it half-way through before I left it out. I'm still intrigued by its mature fantasy themes and the progression of the franchise, hence its bucket selection.)
  • Half-Life 3 (Hope is slim, yet one can always dream...!)

What is your current bucket list? Maybe some game recommendations might peak interest for me and other readers?
最后由 Jevnation ♫ 编辑于; 2017 年 11 月 2 日 上午 9:40
Jevnation ♫ 2017 年 11 月 5 日 上午 10:54 
Content values?

As inspired by my peers here in the CtB group, I'll be adding comments to the titles I've passed from now on. These comments have been added to the previous post, as well.

Passed titles since last blog post:
Current games prioritized:
  • Dying Light
  • Guild of Dungeoneering
  • The Final Station
Passed Steam games: 356/758 (47%)

Mood: Productive

Been falling for some small purchases again, especially during the recent Halloween sales and a couple of Humble Bundles again. When it comes to adding new titles to the ever-growing library, I try to remind myself with some criterias whether the games in interest are meaningful to add, be it at this moment or as a whole. Though some criterias have been made through learning the hard way, they always improve the outcome of selective purchases.

Although those criterias are rather fluid from game to game, I will hint to some key factors that affect what whether I purchase the title or not. Mind you, this list is more for fun and clarity.

Fun = The main point of the gameplay that even feeds the pleasure of working through the backlog. I have to keep in mind what I'm playing the games for,
Genre preferences = Speaks for itself, which is about finding the gameplay elements that meets one's own preferences.
Reviews = How likely the game is to fulfill the experience to a satisfactory level, whether it's by statistics, matching preferences ie.
Game progression = Depending on what type of progression it will offer. Is there a story that unfolds along the way? Does the gameplay change along the progress? Is there an endgame or different repetitions? Achievements?
Theme = Speaks for itself, again. Fantasy, sci-fi, modern, horror, relaxing, brain exercise etc.

At least for now, I know I am least likely to approach games that goes in the veins of MOBA, clicker games, MMORPG, sports among other stuff. We can't always avoid disappointments but hopefully it would help saving more time and money.
最后由 Jevnation ♫ 编辑于; 2023 年 9 月 17 日 上午 9:28
Jevnation ♫ 2017 年 11 月 17 日 上午 8:30 
Comments and recommendations

Passed titles since last blog post:
    https://psteamproxy.yuanyoumao.com/app/317820/Guild_of_Dungeoneering_Ultimate_Edition/
  • A Humble Bundle pickup here. A fresh take on rogue-like dungeon crawling where you start fresh on each quest while you expand the dungeon, placing enemies and loots. Through the adventure you're building your deck to improve your character in order to finish quests, which are needed to continue your story and expand your guild with new classes, items and trophies. Slightly nerdy, tongue-in-cheek humor. Some trial-and-error along with luck is needed to progress but I can sit for hours pushing myself through with this game. :god_worry:

    https://psteamproxy.yuanyoumao.com/app/305380/Blue_Estate_The_Game/
  • Ah, on-rails shooters. Although this pokes fun with plenty of movie references, old and new, the level of humor stays consistent and variates aplenty throughout the high-octanic shooting scenes. I recommend it warmly for genre fans as well as movie nerds! :be_crosshair:

  • Poker Night At The Inventory - Picked this game up again to win the rest of the items for Team Fortress 2. An entertaining game to play hold 'em poker against AI-controlled, characters from other video games. Clever, snarky dialogues! It's the first game where I got a grasp of poker basics. :tradingcard:

    https://psteamproxy.yuanyoumao.com/app/40700/Machinarium/
  • My 2nd playthrough due to the card and achievements update. Charming, indie-style animation and design with a silent narrative to this adventure game. There is a nice diversity of puzzle mini-games to test your logical thinking. Didn't think much about the soundtrack when I first played it but now I think it complements the environment of dusty robot society so well. :roboscrew:

    https://psteamproxy.yuanyoumao.com/app/435530/The_Final_Station/
  • This game blends platformer action with adventure narrative, situated in a dystopic world where you, as the driver of the government's experimental train, serve as a cog in the whole narrative machinery involving science, conspiracies, zombies and... aliens? With that in mind, the whole story only gives hints to the events of the story without fully giving itself away, leaving you to fit the pieces together as you play through it. I also just played through the DLC, which views the storyline from a different perspective and I am (yet) both dumbfounded and amazed at best. I recommend this if you want to pick up some action adventure with a mystery plot that cautiously unfolds itself.
    Also, I like trains. :loco::tvvagon::carriage:

Current games prioritized:
  • Dying Light

Passed Steam games: 360/759 (47%)

Mood: Night owl mode

For this post, I'm gonna focus more on updating my backlog status and continue with personal comments for each game, which I think is both healthy for my writing and informative for the readers. As you can see above, I only have one game prioritized for now as I don't have any other in focus while some get on and off depending on the mood. So, if you have any recommendations, I appreciate to read yours. If it helps, maybe refer something from the bucket list I posted earlier?
最后由 Jevnation ♫ 编辑于; 2023 年 9 月 17 日 上午 9:31
Jevnation ♫ 2017 年 11 月 24 日 下午 6:37 
Less gaming, more reviewing

Passed titles since last blog post:
    https://psteamproxy.yuanyoumao.com/app/544970/Milkmaid_of_the_Milky_Way/
  • A relatively short adventure game that can be finished within 2 hours of playtime. Although not too challenging for seasoned or new players alike, its early 90s-inspired graphics, colorful (ahem) characters and rhymed writing makes for a charming experience, which the developer has succeeded on bringing this game some heart value. :spacerunplanet:

  • Puzzle Quest 2 - I dropped it. Like it's predecessor, it combines RPG and adventure elements with match 3 puzzle mechanics. Unfortunately, it doesn't have the same charm like the first game and I find the lack of pacing overwhelming for me to carry on. Shame, though, since I found the first game engaging and fun enough to finish it. :isurrender:

    https://psteamproxy.yuanyoumao.com/app/517370/Tavernier/
  • Dropped that one, too. It's not a bad game per se, whereas the concept of managing and making choices as a tavern owner seemed interesting with a plot to keep you engaged. It's just the gaming mechanics that didn't fit my preferences but at least I got a taster for a cheap price. :TheTommySpecial:

    https://psteamproxy.yuanyoumao.com/app/492630/Bear_With_Me__Episode_One/
  • A noir style adventure game which, despite darker themes, is appropriate for younger audiences as well, difficulty and content-wise. While the child's imagination-driven setup hasn't got me hooked to immediately grab the rest of the episodes, I have to give it to the developers for making the characters instantly memorable with their personalities defined by the quality voice acting and rich, clever dialogues. There are even tidbits that make the game self-aware and poking fun at itself with some video game references (found some wall lamps dubbed as Sandwich and Save Point). If I'm in the mood and the episodes are on sale again, I might consider continuing and finishing the story. :Captaingailhat:

Current games prioritized:
  • Dying Light
  • Antichamber

Passed Steam games: 362/762 (47%)

Mood: Self-conscious

The mood for gaming has been going on a low lately, for better or worse, since a bored person has to find ways to make the best out of his time, having only a job that takes 7 hours a week and home projects to work on. I must thank my readers for sticking with me so far and for the nice comments you left me. The back(b)log will continue steadily, I reckon, but sitting more with personal reviews on each title being beaten/dropped. But when inspiration strikes, well, that's what'll happen!

Live on! Game on! And stay hopeful, for the shrinking of the pile!
Jevnation out!
最后由 Jevnation ♫ 编辑于; 2023 年 9 月 17 日 上午 10:40
Jevnation ♫ 2017 年 12 月 8 日 下午 6:14 
Adventure time (...and a dash of death)

Passed titles since last blog post:
    https://psteamproxy.yuanyoumao.com/app/219890/Antichamber/
  • The first title done from my current bucket list! This game is like a magician's show where nothing is what it seems, with the world changing depending on where you walk and look. The puzzles can look simple and catch you off-guard at first but you'll also find the means to make progress in the complex of corridors. Words of wisdom will be discovered and collected along the way. After all, this game changes by the way you think. All the pretentiousness aside, this game stands out with its trickery and grants a unique, rewarding experience for puzzle fans. :acbutterfly:

    https://psteamproxy.yuanyoumao.com/app/705120/Death_Coming/
  • A strategic indie game where you play the role of Death and execute (heh) different "accidents" in order to collect souls, Final Destination style. Humorous results ensue and there are plenty of fun surprises to be found in each level, which the team have worked elaborately on. :SmileofDeath:

    https://psteamproxy.yuanyoumao.com/app/420530/OneShot/
  • An adventure game where you, as a God, guides a cat-like child named Niko on her quest to save a doomed world by placing the sun on the top of the world's pillar, in order to return her back to her home. Sounds simplistic, right? Well, that's where I was wrong at first. Soon enough, you'll notice that the game is self-conscious and its obstacles will make you think outside the box (even literally, sometimes) in order to advance Niko's quest. By the end of the game, I'm counting back on the times I've been blown away and learned to adore most, if not all, of the major characters you meet up with. And it all takes after a single playthrough, much to its namesake and beyond... For its lovely charm contrasted by the world's darker overtones, the mechanics and its immense, clever plot twists, OneShot has won its place in my heart. Warmly recommended! :os_niko:

    And now, for something slightly different...
    https://psteamproxy.yuanyoumao.com/app/31100/Wallace__Gromits_Grand_Adventures/
  • I watched little of Wallace & Gromit animations a long time ago, so I merely know of the series existence. With that in mind, TellTale Games sure have worked to the franchise's family-friendly spirit, immersing you to a limited world with colorful characters (thanks to witty dialogues and antics) who make their re-appearances every episode. Due to the series' nature, the plots are easy-going and can get simplistic at times but it is Wallace's crafty ideas and inventions (where they mostly backfire and trigger the plotline further) that freshens up the intrigue of the adventure game, as well as taking the progression to hilarious results.
    The first episode sets the player in to explore the premises, characters and notable details that re-occur in the following episodes. At some points, the pace gets weighed down by lengthy dialogues and into the 3rd of 4 chapters, I bumped into a game-breaking bug that prevented me from finishing this episode. I'm still glad that they made the series fresh and fun for the reasons stated above, because the second episode is an improvement when it comes to pacing and well-written characters. The third episode is IMO easier and has a different charm of its own (more dogs!!). The final episode has some of its the series most complex parts but at least it ends on a satisfactory note. (For time's sake, I chickened out and used a walkthrough half past the game).
    With all that said, I think it would cater to a certain group of adventure fans in regards to its challenge level, as well as for the fans of the series as well. :dogbowl::SmithHammer:

Current games prioritized:
  • Grim Fandango (Achievement completion)
  • Brothers

Passed Steam games: 368/762 (48%, finally broken through! Cheers!)

Mood: Content :be_good:

There's been much adventure gaming in my recent playtime... I figured I wanted to have a more solid experience by story value that lasts in long-term, while engaging through gameplay. Of course, I am convinced there other elements in different types of game that can make the experience lasting and fulfilling. It can be action-focused shooter games, brain-challenging puzzles, party-themed indie games and such...
While my example doesn't quite contribute to backlogging, I'd say I'd go for Team Fortress 2 when I want to meet up and compete with other people for a change. What games do you like to go for, when the story is out of the main frame?
最后由 Jevnation ♫ 编辑于; 2023 年 9 月 17 日 下午 3:47
Pointnclickster 2017 年 12 月 9 日 上午 11:45 
Sadly, all the games I play usually have an emphasis on story. However, I call my non-story emphasis games anything from the Fallout universe. Right now I'm playing Fallout: New Vegas. While there is a definite story, I feel that the Fallout universe is big enough that I can forget the main story for many many hours and do whatever I want (sidequesting!!). Plus, it's backlog, so I'm technically still going at it lol.
Jevnation ♫ 2017 年 12 月 30 日 上午 5:42 
Obstacles and character relationships (and more death) - The end of 2017

Passed titles since last blog post:
    https://psteamproxy.yuanyoumao.com/app/383230/Dungeon_Souls/
  • The flood of roguelike games has made its stay on Steam and for some good reasons, as well. Dungeon Souls makes a quick pick-up n' play where you, as one of the 10 classes, have to search for marks that'll activate the portal to the next floor in the dungeon. You'll encounter bosses, uncover secrets and build your character based on your stats, skills and passive items you find. The passive item feature is the greatest contributor to the fun of the game, which affects your abilities in combat and environment. Having played it right after amounts trials-and-errors, I've had my warrior character run through the monsters like a tank donned with razor-blades. The class and crafting systems are good incentives for replay value. Even the bosses, hidden levels and miscellaneous characters give some depth to the back story of the world and the plot, unveiling further the conspiracy that you're seemingly caught into, as of why you ended up here in the first place. Even then, it can only keep me coming back for so much, due to the content limits (which is still satisfactory) and for my other game commitments. :lolbitter:

    https://psteamproxy.yuanyoumao.com/app/316790/Grim_Fandango_Remastered/
  • Ahh... The childhood classic! I was pleasantly surprised that it was picked up and re-released in its remastered form nearly 2 decades later after the original's release. You are Manny Calavera, a grim reaper/travel agent in the Land of the Dead, assigned to sell travel packages to the recently deceased people in order to make the trip to the Ninth Underworld more convenient. If Manny makes enough premium sales, which good life-leading people qualify more for, the travel agent will have worked off his time in the Land of the Dead and follow suit (no pun intended). However, despite his professional experience and promising clients, Manny has been caught in a slump with low-qualified sales. Deciding to do things his own way, he finds a special client who could turn the course and save his job: Mercedes Colomar.

    Around that point is where the Grim Fandango story starts off, as you familiarize with the noir-tinged environment and solve different problems using your wits and objects you find. The game's Land of the Dead is a modernized take on the description from the Mexican (Aztec) mythology, which makes the world immersive and diverse with both fantasy creatures and real-world cultures. This setting helps the plot stand out more for its originality and can leave some aspects to gamer's imaginations. Besides the Mexican day of the dead as the main source of graphic and aural inspirations, there are plenty of noir-style elements that add to the tone of the experience including jazz and bop music, as well as graphic designs taking cues from the landmarks of early 20th century.

    The game characters are colorful and diverse to the point that each one of them sticks easily out. That's why I have a soft heart for Manny's demon companion Glottis of the entire cast. It also helps that, in contrast to the humorous interactions you're provided throughout the game, the plot's darker undertones augments the immersion with the cast as well as the world itself. Tim Schafer and his dev team has succeeded in making the Land of the Dead a stage that's able to leave a mark on the inhabitants and travelers or vice versa. This game shows what can occur around visionary people, the corruptible, the florists... :sproutella:

    I've spent over a dozen playthroughs since my childhood that I admit this game as a unique adventure beast with an intriguing depth. Admittedly, some puzzles may suffer the essence of logic to shed light on your progression, so use community hints if you feel stumped. Nevertheless, I would say that this game is a must for fans of adventure games! :salvador:

    https://psteamproxy.yuanyoumao.com/app/225080/Brothers__A_Tale_of_Two_Sons/
  • 2/12 checked off the bucket list now. An adventure game with a Swedish film director leading the production, which at first intrigued me to check it out. Set in a medieval world with Norse fantasy elements, you control two brothers on their perilous quest to find a cure for their father's sickness. Along the way, they will find obstacles where co-operation between brothers are crucial to overcome them. They'll also meet different characters along the way who will help or intend to stop them, which adds some further puzzle and action elements to some degree. The level design and contents are just about imaginative and holds many surprises along the road, keeping it fresh and with a wide range of obstacles to keep you adapting to progress.

    The plot narrative is without translated dialogues in this game, where the words being spoken are either names or short dialogues in its own language. The game relies therefore on visual communication through the environment, the characters and the occuring events, which cleverly gives enough on its own. As there are light-hearted moments as well as grim or sad events throughout the adventure, the two brothers were given a lifelike, human quality for me to connect with. Warmly recommended for people who desires an immersive adventure gaming in cinematic environment but also in a less-is-more approach and emotional value. :BUDflower:

    https://psteamproxy.yuanyoumao.com/app/626680/Kreedz_Climbing/
  • For those who spent some extensive time playing multiplayer modes in any of Valve games, old and new, might have most likely have come across some fan-made mods that add to the gaming experience with their different rules and goals. This is one of them, which has gained some moderate popularity and a dedicated fanbase by this day. What started as an expansion for pre-existing Valve games as a base, has finally been released as a stand-alone game using the Source engine.

    The main purpose of KC is to reach the goal in a selected level at shortest time, while using a number of techniques that the Source engine enables (Bunnyhopping, strafing and surfing are surely the most common in Source gaming). What this mod adds is its own dedicated tutorial to make it easier for beginners to familiarize with the climbing mode, along with giving useful tips for more experienced players (such as myself). Some functions have been added for exclusive interactivity, such as bungee jumping and flare gun targets.

    Overall, the game mode requires patience and practice if you want to even reach the goal and set your time record, so frustrations are bound to come sooner or later. Only recommended for players wanting to try obstacle course in company of others for fun or being competitive. :yazdswat:

Current games prioritized:
  • Little Nightmares
  • The Count Lucanor
  • Doki Doki Literature Club
  • Pinball FX3

Passed Steam games: 373/780 (48%)

Mood: Content :happy_creep:

Well, that's some new lengths put into those *little* reviews, so I'll cut the blog post short here and hope you guys have had a real nice holiday and a healthy Winter Sale shopping (can be defined however you like). Wish you readers a happy end and a happy 2018!
最后由 Jevnation ♫ 编辑于; 2023 年 9 月 18 日 上午 3:33
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