STEAM 组
Sernix Coop Insurgency SCINS
STEAM 组
Sernix Coop Insurgency SCINS
64
游戏中
477
在线
成立于
2015 年 1 月 29 日
语言
英语
国家/地区
United States 
正在显示第 1 - 10 项,共 1,013 项条目
2
Rip Sernix
0
Sernix AI Director and Difficulty
I realized I never made an AI Director thread outlining this feature so I'll do a quick one now.

What is the AI Director feature on Sernix?
The basic concept comes from Left 4 Deads AI director concept[left4dead.fandom.com] but a much more simpler, basic, less intelligent version. Basically our AID looks for data points to track how well or badly the player team is doing and adjust accordingly but not wildly. Sometimes the AID doesn't care how good/bad we are doing and just says fuck you! This chance is increased based on number of players, number of control points, and how many capture points they have captured.

Details on what the AI Director (AID) looks for as a sign of how well the player team is doing:
  • AID factors in kills of insurgents and players differently. 1 kill by an insurgent is a bigger deal vs 5 kills from a player. If insurgents get lots of kills while players not so much, the AI sees this as the players doing poorly and vice versa. Also it factors in fatal kills, wounded, medic/vip killed, jugs/bombers killed as +/-.
  • AID factors in player revives and reinforcements as a positive for player team. If a medic or VIP is revived, the AID views this more of a positive vs any other troop.
  • AID factors decisions based on player count. Mentioned below on how it decides difficulty.
  • AID checks for player team progression. Example: If players are capturing points and the enemies still have a pool of reinforcements, the AI director sees this as the player team doing very well.
  • AID considers a counter attack, enemy reinforcement or ambush, jug/bomber spawn as a bad thing for players.

Think of the above as the AI Director creating a "team status score". 0 means the player team is horrible while 100 means they are elite with everything in between. Based on that score, they AI will adjust difficulty. There is also a percentage chance the AI Director does not care, he will simply set difficulty to max end the player team. This change in difficulty is on a random min/max interval.

How AI Director dynamically changes difficulty based on team status score:
  • Reinforcement and subsequent reinforcement timers are increased or decreased.
  • Enemy ambush chance is increased or decreased.
  • Frequency of special bots like juggernauts or bombers are increased or decreased.
  • Counter-attack chance can change by +/- 10% chance. (NEW)
  • Ambush chance is increased as players capture more points.
  • AID has a low chance to set max difficulty regardless of team status. It increases based on factors. These factors aggregate start with player team size (bigger = higher chance), total number of points on map (less points = higher chance), and as the team progresses through the map (farther along = higher chance).

Disclaimer: AI reaction time and aim movement (not aim itself) does NOT change based on AI director. It DOES improve on counter-attacks and finale counter-attacks always. The change is substantial enough but not OP.
19
Map removal list
引用自 txstick
Here's my bottom 5 "Hall of Shame":

Dishonorable Mention: Cu_Chi_Tunnels
This cave dwelling nightmare usually does a pretty good job of clearing out the server.

5. Ins_Prison
Poorly lit, cramped, and you spend most of the map cowering in a corner somewhere to deal with enemies randomly spawning all around you. There are multiple "jail" sections which quickly grow repetitive. Very dull map.

4. Treval
It says "v002" at the end of the map name but it's more like "v0.002". A polished version might have potential, but this one isn't even close to being finished. No mini-map, hard to find resupply areas, and the confusing map layout leaves you scattering to find your way to the next point.

3. La_Drang
It's often very difficult to see where enemies are shooting from on this map. To make things even worse, they can sometimes spawn under the map and shoot at you without you being able to do anything about it. Even without the glitch, I rarely see people enjoying this map.

2. Fa-Cargo
Infamous for a good reason. Due to enemy bombers, this map is pretty much near impossible as half your team (or more) can die in one second. Even if there were no bombers, the map would still be dark, cramped, and ugly. If an admin isn't on to help "cheat" then there is no point in playing it cause you likely won't even make it to the half-way mark. Return this cargo to sender.

1. Vietnam
The absolute bottom of the barrel. There isn't a single map on the server with worse foliage than this one. Have fun being shot at from every random direction with no ability to reasonably fight back. Good luck if you have to defend a point when you don't know where the enemy is coming from until they are standing right in front of your face. If that weren't bad enough, you start out with a laughable amount of loadout points, perhaps the lowest of any map on the server. If any map deserves first dibs on a trip to the garbage bin, it's this one.


Sorry its taken me this long to respond. I've removed those except for la_drang. That map seems well made aside from buggy first point. If people disagree let me know.
7
Map lag 10 fps Facilityb2_coop_v1_1
19
Map removal list
7
Map lag 10 fps Facilityb2_coop_v1_1
4
Invisible bots with Sernix server setup
4
LMG ammo count bug
19
Map removal list
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