STEAM 组
Sernix Coop Insurgency SCINS
STEAM 组
Sernix Coop Insurgency SCINS
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2015 年 1 月 29 日
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所有讨论 > 综合讨论 > 主题详情
[FROG] Pen_15 2018 年 7 月 16 日 下午 12:31
Reducing to two rounds?
Who else agrees with me that 3 rounds for a map change is a bit too much?
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Thor 2018 年 7 月 16 日 下午 12:41 
nope not me
Chu 2018 年 7 月 16 日 下午 4:56 
agree
Daimyo 2018 年 7 月 16 日 下午 5:10 
引用自 Jpoon
Who else agrees with me that 3 rounds for a map change is a bit too much?

I thought of this too Jpoon and meant to address it earlier. Sometimes a map can be too long if it has a lot of points.. Say you get to the finale and lose on an 8 point map which took 20 minutes. Now you must start over and possibly repeat up to 2 more times (a while back it was longer).

Well there is this setting called mp_timelimit and it is set to 40 minutes. In source games its supposed to allow for a map change if the game surpasses the time limit before the max rounds were played.

Say you're on round 2 and its been 40 minutes and you lose.. well the map SHOULD go to vote screen instead of entering for a 3rd round which some people may not want to do since its been 40 minutes on same map already.

Now for some reason, I assumed this wasn't working for a while but havent actually tested. I just realized that maybe 40 minutes is not a good setting. Because you can do two rounds that just run under 15-20 minutes each and by the time you get to the 3rd round, that could take another 15-20 minutes and thus run the map for well over an hour since the mp_timelimit won't fire until 40 minutes has passed within the first two rounds.

I set it to 30 minutes so we will see if that actually changes anything.
dangus 2018 年 7 月 21 日 下午 12:07 
As Daimyo said, the time limit tends to kick in on really long maps. I often see long maps like terminal or dam only go 1 or 2 rounds because they take so long the timer runs down. Shouldn't it be possible to set this time limit differently for different maps though?
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所有讨论 > 综合讨论 > 主题详情