STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
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I SPILL
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TILKOBLET
Opprettet
16. oktober 2012
Språk
Engelsk
Plassering
United States 
ReznorsRage 6. sep. 2013 kl. 11.43
Oldschool Recompiling for Steampipe
Hey Heljumper, have you had any success recompiling using your old technique using Steampipe? Let me explain a little further.

I'm grabbing the mdl (then converting to smd) and qc data from the zipped workshop items after I verify and trying to replace an existing hat ingame (ex. when you used the ushanka to be replaced with the blender hat in your old tutorial). I am able to get everything running in GUIStudio but the hat isn't being replaced.

qc screenshot:http://imgur.com/VG9nh6e

I feel like the old process should still work, is there something I'm missing here?:sticky:
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HellJumper 6. sep. 2013 kl. 17.06 
Well if you're looking to replace the hat just for a mod (like for gamebanana), just compile using the new compiler and then rename the .mdl file.

Also remember that the new steam pipe system doesn't read from the /tf/models/ or /t/materials/models/ folders anymore. You'll need to place all custom materials into your /tf/custom/ folder.

Example: If you had a custom material you wanted to replace in-game, simply make the appropriate vmt and put it into /steam/steamapps/common/team fortress 2/tf/custom/<foldername>/materials/ folder. You can also make .vpk files for custom skins as described here: http://psteamcommunity.yuanyoumao.com/workshop/discussions/-1/828937979093285534/?appid=440
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