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Toate discuțiile > Team Fortress 2 Modeling > Detaliile subiectului
Decompiler not opening.Plz help if you can.
Hey, I also have a problem with my decompiler.It says vstdlib.dll not installed.I have it, and when i opened it with the decompiler,it said the procedure entry point Q_AppendSlash could not be located in the dynamic link library vstdlib.dll.I need help.I have a brilliant idea but supid decompiler is not opening.Help!:balloonicorn::sentry::sticky::tlove:
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Se afișează 1-9 din 9 comentarii
Are you using the new fixed version? (not that much new, but still)
http://www.polycount.com/forum/showthread.php?t=87680
if you are using this one and crashes, i don't know what is happening...
Tried it.It does not work.Vstildlib not installled
Any more answers?
Did you try refreshing the source SDK content? Try that, then retry the decompiler.
It didnt work.Any more suggestions plz?
Oh yeah,another problem, when i got SDK there was no sdk/bin/ep1/bin.Where is it?
Editat ultima dată de Crimson Ping; 13 ian. 2014 la 8:26
Hm... The new steampipe system seems to have messed the Source SDK up really badly. Try putting the decompiler program in your
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin folder instead. This might work.
Editat ultima dată de HellJumper; 13 ian. 2014 la 15:08
I dound the sdk/bin/ep1/bin. Its in the valve folder.
I checked the internet for the decompiler, they said to install GUIStudio.mdl
Its not able to configure stuff.
How to set it up and what is its use?
I am lost.
Help me Helljumper.
I really don't know what the issue is. Try studiocompiler: http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler

It has a decompiling tab. Check that website on how to use it.
kaissi 14 ian. 2014 la 21:10 
I usually find that the best people to ask about this kind of problem are the people who have just recently overcome it. Like, a person who has made his first workshop submission with credit to helljumper. That's how I overcame the same problem you have.
ZeqMacaw 15 ian. 2014 la 11:02 
You might get better results decompiling Source engine models with Crowbar than with MDL Decompiler.

If Crowbar does not work well for Dota 2 models, you can post in the Crowbar Discussions to let me know what happens, and I'll work on fixing it.

:)
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Toate discuțiile > Team Fortress 2 Modeling > Detaliile subiectului