安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm doing a presentation and then place it in the workshop
This is a test video. (Full HD) Tell me what you think (You = All members)
http://www.youtube.com/watch?v=pEBmRRG49io
What ended up being the fix for your guanlets?
About the problems..... well, the BIG problem are the different size of the original model, to the model what I was working (bigger than original). Than the bones are smaller, and that shit happens.
About the Helm, this is the real model, but I don't know what do to improve the face shape.
http://imageshack.us/f/690/oaau.jpg/
The illumination of the game don't help this little detail, then I think I need change texture to show this details.
What you think?
imgur is amazing... it even allows you to upload images directly from your clipboard (i.e. if you printscreen > go to imgur.com > press "ctrl+v" > it will upload your picture directly. Very handy!)
http://i.imgur.com/942jsUX.png?1
Now tell me what you think I can do to contrast this details =).
PS: The Shoulder Piece in there are divided in two pieces, shoulder and back. Now it's easy to see right? The polygon count is not allowed me to do the two in a single piece as I wanted.
Now is here