Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I'm doing a presentation and then place it in the workshop
This is a test video. (Full HD) Tell me what you think (You = All members)
http://www.youtube.com/watch?v=pEBmRRG49io
What ended up being the fix for your guanlets?
About the problems..... well, the BIG problem are the different size of the original model, to the model what I was working (bigger than original). Than the bones are smaller, and that shit happens.
About the Helm, this is the real model, but I don't know what do to improve the face shape.
http://imageshack.us/f/690/oaau.jpg/
The illumination of the game don't help this little detail, then I think I need change texture to show this details.
What you think?
imgur is amazing... it even allows you to upload images directly from your clipboard (i.e. if you printscreen > go to imgur.com > press "ctrl+v" > it will upload your picture directly. Very handy!)
http://i.imgur.com/942jsUX.png?1
Now tell me what you think I can do to contrast this details =).
PS: The Shoulder Piece in there are divided in two pieces, shoulder and back. Now it's easy to see right? The polygon count is not allowed me to do the two in a single piece as I wanted.
Now is here