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2012 年 10 月 16 日
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所有討論 > Dota 2 Modeling > 主題細節
Evil Andrex 2013 年 4 月 7 日 上午 9:36
Baking Ambient Occlusion
http://i.imgur.com/A0oGFwQ.png

When I bake, this happens - only one piece of my texture baked without the jagged pieces everywhere. There are no overlapping UVs. What do I do to fix this?
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HellJumper 2013 年 4 月 7 日 下午 2:24 
Make sure your normals are pointing the right way (recalculate your normals or just flip the ones that are backwards manually). Also, it might be that you are trying to bake the model without first having applied your mirror modifier first. This is most likely the cause of your issue. There are no overlapping UVs, but how do you think the mirror modifier works? It overlaps the UVs :P When you apply the modifier, you'll see what I mean.
Evil Andrex 2013 年 4 月 7 日 下午 3:52 
Neither of those things fixed it. Anything else?
Zoja 2013 年 4 月 8 日 下午 12:20 
Maybe you have many materials, try to delete the material in the material tab and make a new one.
Evil Andrex 2013 年 4 月 8 日 下午 3:18 
That did not work either.
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所有討論 > Dota 2 Modeling > 主題細節