GRUPA STEAM
Blender Tutorial Community BlenderTuts
GRUPA STEAM
Blender Tutorial Community BlenderTuts
19
W GRZE
192
ONLINE
Założona
16 października 2012
Język
Angielski
Położenie
United States 
Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku
Baking Ambient Occlusion
http://i.imgur.com/A0oGFwQ.png

When I bake, this happens - only one piece of my texture baked without the jagged pieces everywhere. There are no overlapping UVs. What do I do to fix this?
< >
Wyświetlanie 1-4 z 4 komentarzy
HellJumper 7 kwietnia 2013 o 14:24 
Make sure your normals are pointing the right way (recalculate your normals or just flip the ones that are backwards manually). Also, it might be that you are trying to bake the model without first having applied your mirror modifier first. This is most likely the cause of your issue. There are no overlapping UVs, but how do you think the mirror modifier works? It overlaps the UVs :P When you apply the modifier, you'll see what I mean.
Evil Andrex 7 kwietnia 2013 o 15:52 
Neither of those things fixed it. Anything else?
Zoja 8 kwietnia 2013 o 12:20 
Maybe you have many materials, try to delete the material in the material tab and make a new one.
Evil Andrex 8 kwietnia 2013 o 15:18 
That did not work either.
< >
Wyświetlanie 1-4 z 4 komentarzy
Na stronę: 1530 50

Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku