Starbound

Starbound

Supper's Monster Additions (DO NOT USE)
Mobbstar 2017 年 7 月 8 日 上午 4:38
Reason for some of the changes?
I'm glad to see the monster generator coming back to it's former glory! But there's a few changes I would like to discuss.

1) What was the original biodiversity of a planet and why did you reduce it? I guess 4 ground + 2 air.

2) Why did you raise the health? Did they become so much easier to dodge because they ram less and have no contact damage anymore? If that's the reason, I'd rather suggest making the ranged attacks stronger/more accurate and in return raising the health a bit less. (it's a suggestion)

3) Will large "grounders" spawn underground too?

4) Does enabling large "flyers" + only 1 flying type per planet mean there's an occasional planet of aerodynamic terrors? :D

5) Will this mod affect existing generated pets in any way?
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SentientSupper  [开发者] 2017 年 7 月 8 日 上午 4:57 
To answer your questions:
1. The original was 2 passive small birds, 1 aggressive small quadruped or biped and 2 passive small quadrupeds or small bipeds at daytime and 3 aggressive birds, large bipeds or quadrupeds at night. I reduced it to make each planet feel more unique in terms of monsters.

2. I raised the health because it was too easy to 1-hit monsters.

3. Yes.

4. Yes.

5. Yes. Can't provide much information on this though.
HighTierMortal 2017 年 7 月 8 日 上午 9:12 
引用自 SentientSupper
To answer your questions:
1. The original was 2 passive small birds, 1 aggressive small quadruped or biped and 2 passive small quadrupeds or small bipeds at daytime and 3 aggressive birds, large bipeds or quadrupeds at night. I reduced it to make each planet feel more unique in terms of monsters.

2. I raised the health because it was too easy to 1-hit monsters.

3. Yes.

4. Yes.

5. Yes. Can't provide much information on this though.
the pets will keep their appearance but they will get new attacks in case they were large flying ones.
BigGreenGayDad 2017 年 10 月 6 日 上午 2:47 
引用自 SentientSupper

2. I raised the health because it was too easy to 1-hit monsters.

What about for those who use dificulty enhancing mods like Difficulty+?
SentientSupper  [开发者] 2017 年 10 月 6 日 上午 3:41 
引用自 Alucard3598
引用自 SentientSupper

2. I raised the health because it was too easy to 1-hit monsters.

What about for those who use dificulty enhancing mods like Difficulty+?
Since this mod does not do anything to leveling multipliers, the health bonuses should stack.
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