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Thanks, and I'll look into it forthwith.
I want it to work, otherwise the event may have to go without a sprite.
Assert Failed:
(0)
SpineDataBinaryLoader::ReadAttachment in spinedata_binary_folder.cpp line 651
Attachment not handled!
Assert Failed:
(skel_file_entry->m_DataSize != 0)
SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 85
Couldn't read file heroes/fanatic/anim/fanatic.sprite.idle.skel
Assert Failed:
(atlas_file_entry->m_DataSize != 0)
SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 86
Couldn't read file heroes/fanatic/anim/fanatic.sprite.idle.atlas
Assert Failed:
(region != nullptr)
SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 402
couldn't find region!
As for mod conflicts, I'm not sure. As long as they don't remove the base game classes, which the Fanatic works with, it should be fine. One way to find out, of course, would be to start a new game with only the Fanatic enabled.
It should be working fine, though. It works on my end.
asset failed
(skel_file_entry>m_DataSize !=0)
SpineDataFactory::LOADINGTHREAD_build in spinedata_factory.cpp line 85
Coudn't read file heroes/fanatic/anim/fanatic.sprite.idle.skel
(skel_file_entry>m_DataSize !=0)
SpineDataFactory::LOADINGTHREAD_build in spinedata_factory.cpp line 85
Coudn't read file heroes/fanatic/anim/fanatic.sprite.idle.skel