Darkest Dungeon®

Darkest Dungeon®

Fanatic Hero
Extreme Jihad 2017 年 6 月 27 日 下午 7:12
Error messages on the loading screen
Assert Failed:

(skel_file_entry->m_dataSize !=0)

SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 85

Couldn't read file fx/town_event_fanatic_hero/town_event_fanatic_hero.sprite.skel


Assert Failed:

(atlas_file_entry->m_dataSize !=0)

SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 86

Couldn't read file fx/town_event_fanatic_hero/town_event_fanatic_hero.sprite.atlas


Assert Failed:

((uint32)character_count < size)

BinaryReader::ReadString in utils/h/binary_reader.h line 179

buffer too small!


Assert Failed:

(bone_index < m_BoneCount)

SpineSkeletonBuildData::GetBoneData in graphics/h/spine_skeleton_build_data.h line 217

Bone index out of range


Assert Failed:

(m_SlotNameArray == nullptr)

SpineSkeletonBuildData::SetSlotCount in spine_skeleton_build_data.cpp line 80

Already allocated!
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正在显示第 1 - 15 条,共 16 条留言
Barrelmaker 🏴‍☠  [开发者] 2017 年 6 月 27 日 下午 8:59 
Can you figure that, I've been trying to get one of the events all this time, and you just get one right off the bat. I'll investigate and make some enquiries, but I also want to see this for myself. You think you could send me your save? Drop it here: https://drive.google.com/drive/folders/0B9OrrLmRcdDGZkFtbXpwUndEVzQ?usp=sharing
Thanks, and I'll look into it forthwith.
Extreme Jihad 2017 年 6 月 27 日 下午 11:23 
The save should be there now.
Barrelmaker 🏴‍☠  [开发者] 2017 年 6 月 27 日 下午 11:35 
Are you sure you sent me the right save? All it gave me was an estate over 100 weeks in that had no fanatics, events, or crash. At any rate, I'm going to try one of my other hunches... I hope it won't cause it to display strangely, but we'll take right after the game
Extreme Jihad 2017 年 6 月 27 日 下午 11:39 
Yes, it's the right save. It was the only one with Crimson Court data in it. I don't have any fanatics in my roster because he never showed up in the stagecoach so far.
Barrelmaker 🏴‍☠  [开发者] 2017 年 6 月 27 日 下午 11:49 
Right then; I now completely switched the town event sprite so it is exactly as in Crimson Court. A copy of the sprite is included in the mod, so it *should* work even without. As it is now exactly the same, it shouldn't cause any problems.
I want it to work, otherwise the event may have to go without a sprite.
Extreme Jihad 2017 年 6 月 27 日 下午 11:57 
Still getting these errors besides the last one. I started a new game with just this mod enabled to make sure it's not caused by conflicting with other mods and I get the same error messages after the intro.
Extreme Jihad 2017 年 6 月 28 日 上午 12:02 
Strange, now the last error message is back and it's followed by another one.


Assert Failed:

(0)

SpineDataBinaryLoader::ReadAttachment in spinedata_binary_folder.cpp line 651

Attachment not handled!
Barrelmaker 🏴‍☠  [开发者] 2017 年 6 月 28 日 上午 2:40 
In that case, there's only one thing to do. If even the original sprite won't work, then my only option is to disable the town event sprite until further notice. There shouldn't be any errors now.
Extreme Jihad 2017 年 6 月 28 日 下午 12:09 
The new error messages


Assert Failed:

(skel_file_entry->m_DataSize != 0)

SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 85

Couldn't read file heroes/fanatic/anim/fanatic.sprite.idle.skel


Assert Failed:

(atlas_file_entry->m_DataSize != 0)

SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 86

Couldn't read file heroes/fanatic/anim/fanatic.sprite.idle.atlas


Assert Failed:

(region != nullptr)

SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 402

couldn't find region!
Barrelmaker 🏴‍☠  [开发者] 2017 年 6 月 28 日 下午 12:18 
You might want to verify the integrity of your game cache, because I am absolutely sure this is not a problem. I'm testing a game on my end with multiple fanatics, and they all show the idle animation just fine with no crashes. It should be a bounty hunter with the default skin.
Extreme Jihad 2017 年 6 月 28 日 下午 8:07 
I did that but the errors remain.
Barrelmaker 🏴‍☠  [开发者] 2017 年 6 月 28 日 下午 10:49 
I'm not sure what else I can do for you, then. I'm certain the problem is on your end, because I cannot reproduce any of these issues; the Fanatic's idle animations and everything else work impeccably, even the sound works fine.
miguelmonte2005 2017 年 6 月 29 日 上午 3:06 
checked game cache, everything ok, still getting the errors and really wanted your class, it looks great. im a class junkie really, the more the merrier. nothing like a rag tag bunch of irregular heroes. im also loading the hell and T.O.P mods... can they have anything to do with it? yes yes, content junkie too ;) thkz!
Barrelmaker 🏴‍☠  [开发者] 2017 年 6 月 29 日 下午 3:32 
It can't be the same error, because I removed the town events. I just triple-checked to see if the png file is right, and that the atlas and art files reference it properly. It is literally a carbon copy of the bounty hunter idle animation, it shouldn't be a problem. Post the exact error, or I won't be able to help. Of course, I'll have to ask for help anyway most likely, but...
As for mod conflicts, I'm not sure. As long as they don't remove the base game classes, which the Fanatic works with, it should be fine. One way to find out, of course, would be to start a new game with only the Fanatic enabled.
It should be working fine, though. It works on my end.
miguelmonte2005 2017 年 6 月 30 日 上午 4:39 
Here you go. hope it helps. loaded with only fanatic class mod. any ideia? thkz in advance!

asset failed
(skel_file_entry>m_DataSize !=0)
SpineDataFactory::LOADINGTHREAD_build in spinedata_factory.cpp line 85
Coudn't read file heroes/fanatic/anim/fanatic.sprite.idle.skel

(skel_file_entry>m_DataSize !=0)
SpineDataFactory::LOADINGTHREAD_build in spinedata_factory.cpp line 85
Coudn't read file heroes/fanatic/anim/fanatic.sprite.idle.skel

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