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Nahlásit problém s překladem
The only thing my mod alters is Ursaminer, so it's literally impossible that it's the cause here. I'd recommend cleaning out some of the other mod issues first to see if any of them are related.
You've got ManipulatedUI in both your mods directory and subscribed on Steam:
Whatever mod creates a "basic ore station" is broken and not parsing:
And either you've uninstalled a mod recently or one creating quite a few boor and hatch recipes is broken:
Based on naming, this looks to be a conflict between a Matter Manipulator mod and another mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=753337799&searchtext=hatch
Broken to some extent in 1.3, and the author has apparently left the mod. Be careful removing this mod - if you have ANY doors affected by this mod when you unsubscribe, they turn into invisible walls that cannot normally be removed. Remove all ship doors and hatches before unsubscribing from this mod.
Broken in 1.3. Not sure it was causing any of the messages in your log, but it crashes the game when placed. Same author as Active Stealth Module, which is notorious in 1.3 for causing all NPCs and monsters to die on sight.
Broken in 1.3. Author has stated that it may never be fixed.
Author states in comments that the mod bugs ALL beams and that they would look into it. No fix has been released.
I actually forgot I was subbed to some of those, never got around to using any of them. Out they go!
But do at least consider the Universe Generation mod, or at least another one like True Space (not mine). The vanilla universe generation just feels way too static. But, "opinions". I'm just glad I was able to help you with your issue.