Starbound

Starbound

Scripted Artificial Intelligence Lattice (Customisable A.I.!)
Omega 21. juni 2017 kl. 19:03
Slight problem
I have the Steam version of Avian A.I. as opposed to the forum version (Same sh*t really) and when I try to replace the A.I. using the A.I. chips the background changes but overall the A.I. itself does not. May just be me.
< >
Viser 1-4 af 4 kommentarer
🐱  [udvikler] 21. juni 2017 kl. 21:11 
Ah, yes, that's kind of a weird case because A.V.I.A.N. has a lot of animations with custom names, that other more classic A.I. don't have and thus don't overwrite; you need to put the "Default Settings A.I. Chip" in one of the chip slots to have it working as intended :CatWish:

I should probably write that somewhere, and maybe give a more descriptive title to that chip, but I'm not sure where/what...
Sidst redigeret af 🐱; 21. juni 2017 kl. 21:20
Omega 21. juni 2017 kl. 21:51 
Alright thanks for confirming it, good luck in the future.
bk3000 17. juli 2017 kl. 13:03 
A thing to consider with manual loading in combination with workshop mods - the load order may get borked.

/mods/ WILL get loaded first (in a different "phase" you could say) and then workshop mods will load, thus in some cases over-write completely.

So when using certain combinations of mods where one mod must load after another, you want them all workshop, or all /mods/

edit:
IIRC "includes" won't be enough to overcome this. That works well when all the mods are in the same "phase" of loading, but not between them. Unless I don't recall correctly, or devs have since addressed this.
Sidst redigeret af bk3000; 17. juli 2017 kl. 13:05
Omega 17. juli 2017 kl. 19:26 
Ah yes, I figured that out a while ago, thanks anyway man.
< >
Viser 1-4 af 4 kommentarer
Per side: 1530 50