Space Engineers

Space Engineers

MART | Whip's Mouse Aimed Rotor Turret Script
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Whiplash141  [开发者] 2017 年 6 月 11 日 下午 2:37
Bug Reports
Howdy!

Please include the following in your bug reports:
  1. Code version number
  2. What went wrong
  3. How to reproduce the error
    • If it is hard to reproduce, a blueprint (if vanilla) or world (if modded) will suffice

This will help me fix any issues y'all find promptly!
最后由 Whiplash141 编辑于; 2018 年 2 月 11 日 下午 11:37
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正在显示第 1 - 15 条,共 224 条留言
SoftTacos 2017 年 6 月 11 日 下午 5:26 
My upside-down turret's inputs are all backwards(left/right and up/down). The turret is upside-down relative tot he cockpit I am sitting in. As soon as I rotate the elevation turret past 90deg up(relative to the turret's plane), the inputs then flip to being correct. After "fixing" the rotor input to be correct, I exit the cockpit and re-enter it, the inputs are backwards once again.
Extevious 2017 年 6 月 11 日 下午 5:44 
#WhipBrokeTheWorkshop
Whiplash141  [开发者] 2017 年 6 月 11 日 下午 5:45 
引用自 SoftTacos
My upside-down turret's inputs are all backwards(left/right and up/down). The turret is upside-down relative tot he cockpit I am sitting in. As soon as I rotate the elevation turret past 90deg up(relative to the turret's plane), the inputs then flip to being correct. After "fixing" the rotor input to be correct, I exit the cockpit and re-enter it, the inputs are backwards once again.

The turrets don't move with respect to the cockpit, they move with respect to the azimuth and elevation orientation. Turrets are designed to be controlled using a camera that is setup such that the turret appears right side up. This isn't a bug, its how I coded it :P

Putting a camera on it should make this a bit better for you :)
最后由 Whiplash141 编辑于; 2017 年 6 月 11 日 下午 5:48
Extevious 2017 年 6 月 13 日 下午 10:10 
WHIP everytime I press 'C' or with weapons on tool bar to fire the weapons SE Crashes. Sometimes with a windows "This program has stopped working" or a Space Engineers crash report
Whiplash141  [开发者] 2017 年 6 月 13 日 下午 10:32 
引用自 Extevious-V
WHIP everytime I press 'C' or with weapons on tool bar to fire the weapons SE Crashes. Sometimes with a windows "This program has stopped working" or a Space Engineers crash report
Wat. Do you get a crash log?
Extevious 2017 年 6 月 13 日 下午 11:08 
let me see if I can recreate...
Dreto 2017 年 6 月 14 日 上午 8:30 
Here are the screenshots http://imgur.com/a/hFtXc same thing copy/pasted into a private game not being ran on a dedicated server works fine
Whiplash141  [开发者] 2017 年 6 月 14 日 上午 10:01 
引用自 Dreto
Here are the screenshots http://imgur.com/a/hFtXc same thing copy/pasted into a private game not being ran on a dedicated server works fine
Hmm... Is that seat on a station grid? If so, try planning the seat on a rotor. For an explanation why you'd need to do this, check the note at the top of my description :)
Dreto 2017 年 6 月 14 日 上午 10:42 
引用自 Whiplash141
引用自 Dreto
Here are the screenshots http://imgur.com/a/hFtXc same thing copy/pasted into a private game not being ran on a dedicated server works fine
Hmm... Is that seat on a station grid? If so, try planning the seat on a rotor. For an explanation why you'd need to do this, check the note at the top of my description :)

Ahh...well, that kinda makes them useless for me if that's the case, hard to get outside and plunk into a turret, I was looking for an internal approach.
Whiplash141  [开发者] 2017 年 6 月 16 日 下午 6:32 
引用自 Dreto
引用自 Whiplash141
Hmm... Is that seat on a station grid? If so, try planning the seat on a rotor. For an explanation why you'd need to do this, check the note at the top of my description :)

Ahh...well, that kinda makes them useless for me if that's the case, hard to get outside and plunk into a turret, I was looking for an internal approach.
A remote control is still an internal approach.
gergelypuskaval 2017 年 6 月 17 日 上午 3:23 
Hmm, looks like M.A.R.T. doesn't work if you place the programmable block on any sub-grid of the turret (however, the script doesn't really care where the contoller block is, which is great).
In my test, I placed the programmable block inside the vertical part, and the script couldn't find the rotors.

Once I placed it on the base grid, it started to work like a charm.

Really equisite work, Whip! Thanks for the script!
Swivel05 2017 年 6 月 24 日 下午 12:03 
The programable block doesnt find the rocket launcher or the elevation roter, i've checked for spelling errors and thats not the issue. I've remove mart and placed it back and it's still the same issue.
Swivel05 2017 年 6 月 24 日 下午 12:14 
Nevermind Whip, the problem was that the rocket launcher was attached to a piston
LettuceSupreme (Nitron X) 2017 年 6 月 24 日 下午 1:18 
Howdy, whip. I have a (rather large) gun here that doesnt want to work with your script. MART doesn't detect anything attatched to my elevation rotors. It just skips both rotors
最后由 LettuceSupreme (Nitron X) 编辑于; 2017 年 6 月 24 日 下午 1:20
Whiplash141  [开发者] 2017 年 6 月 24 日 下午 3:51 
引用自 ☣ Rampage ☣
Howdy, whip. I have a (rather large) gun here that doesnt want to work with your script. MART doesn't detect anything attatched to my elevation rotors. It just skips both rotors
Try grouping a camera that points in the same direction as the guns that you are using. Also, check all block ownership
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