安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The turrets don't move with respect to the cockpit, they move with respect to the azimuth and elevation orientation. Turrets are designed to be controlled using a camera that is setup such that the turret appears right side up. This isn't a bug, its how I coded it :P
Putting a camera on it should make this a bit better for you :)
Ahh...well, that kinda makes them useless for me if that's the case, hard to get outside and plunk into a turret, I was looking for an internal approach.
In my test, I placed the programmable block inside the vertical part, and the script couldn't find the rotors.
Once I placed it on the base grid, it started to work like a charm.
Really equisite work, Whip! Thanks for the script!