安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Modlist:
- brrainz.harmony
- Ludeon.RimWorld
- Haplo.Miscellaneous.Robots
- PeteTimesSix.SimpleSidearms
- sarg.smartspeed
- Murmur.WallLight
Strangely in my actual colony whether the mod is active or not, my pawns do not auto fire. Undrafted, unequipped, re-equip, re-draft don't change anything. Starting a new colony without the mod doesn't have that issue.
It may be something else causing that issue, I mean I'm still open to that idea, but at the very least, Simple Sidearms might be causing the issue
1.4 Log : https://pastebin.com/QkzE50bU
Load Order : https://pastebin.com/jin4nxZS
It is possible it is another mod causing the issue, or a mod conflict, but the only other Mod effecting weapons is "Where is my weapon?" which should only cause the pawns to collect them after being downed, whereas the issue ongoing is the weapons disappearing completely upon switching or being dropped (Due to down, or force command).
edit: can confirm it is the "Where is my weapon?" mod. Will report it over there.
log