Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
That might be the problem.
Cave: The mod does not have the biome "SoggySinkhole".
Ruin: "CaveJungle" and "MilitaryPits" are not listed as optional biomes in the code (instead we have "AtriumMaze" and "ArchiveMaze" which is weird since I would assume they be guaranteed)
I could be wrong so I would love to have your comment on this. Either way thank you so much for the mod!
The optional tasks that this mod controls are listed in the game file "scripts\map\tasksets\forest.lua", in the "default" taskset under the "optionaltasks" table. And for the caves, "scripts\map\tasksets\caves.lua" game file, "cave_default" taskset, then under the table "optionaltasks" table again.
"SoggySinkhole" is a task in code that is never referenced to be added into vanilla world generation.
"CaveJungle" and "MilitaryPits" both show up in the optional tasks in "cave_default" taskset.
"AtriumMaze" and "ArchiveMaze" are both already guaranteed to spawn since they are in the "tasks" table inside the "cave_default" taskset.
Hope that helps, but maybe I overlooked something.