Don't Starve Together

Don't Starve Together

Force Biomes
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
T Shaw Killer  [udvikler] 22. maj 2017 kl. 19:34
Suggestions
Post your suggestions here.
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Viser 1-15 af 15 kommentarer
OscarMC 10. juli 2017 kl. 13:30 
You should make a text with the characteristics of each biome, it whould help a lot new players to learn.
Abom 21. jan. 2018 kl. 16:22 
Add the Reed Trap, please.
kroun 30. juli 2018 kl. 12:12 
the beefalo pen set piece, and queens gathering.
T Shaw Killer  [udvikler] 30. juli 2018 kl. 17:15 
Oprindeligt skrevet af kroun:
the beefalo pen set piece, and queens gathering.
This mod is for "biomes", not the setpieces, as there are other mods that already add setpieces, like Setpiece Config
kroun 30. juli 2018 kl. 22:09 
thought it included setpieces, cause triple mactusk is a setpiece, and in your description, triple mactusk is included.
T Shaw Killer  [udvikler] 31. juli 2018 kl. 5:38 
Oprindeligt skrevet af kroun:
thought it included setpieces, cause triple mactusk is a setpiece, and in your description, triple mactusk is included.
In this mod I only change the “chance” of already existing biomes to generate in a world. These biomes may include “set pieces” that spawn with them. Set pieces do not change the land/turf beneath them; they are limited to spawning on certain types depending on the set piece. Biomes on the other hand change the land/turf to what is defined for the biome, and determine what spawns on them, which may include spawning certain “landmarks” like a triple mactusk, oasis pond, pig king, glommer, etc. In the “Triple MacTusk” biome case, it will always generate a Savannah, Rocky, and Grass turf area with a Walrus Camp in each turf area (game default, I don’t change any biomes).
Sidst redigeret af T Shaw Killer; 31. juli 2018 kl. 5:48
kroun 31. juli 2018 kl. 6:02 
queens gathering always generates in: (lists all biomes)
heoheo00911 23. nov. 2021 kl. 7:27 
This is more a question. Does this mod work with Dedicated Server?
T Shaw Killer  [udvikler] 23. nov. 2021 kl. 14:40 
Oprindeligt skrevet af heoheo00911:
This is more a question. Does this mod work with Dedicated Server?
Yes, it should function like other server mods on a dedicated server. Just make sure it is configured as desired in the modoverrides.lua of the dedicated server shard folder.
Sidst redigeret af T Shaw Killer; 23. nov. 2021 kl. 19:50
heoheo00911 23. nov. 2021 kl. 15:17 
That's weird, some of the biomes that I have disabled still shows up and I'm pretty sure "Force Biome" is in my Server.
heoheo00911 23. nov. 2021 kl. 16:02 
Do you need to see my log and world?
heoheo00911 23. nov. 2021 kl. 16:58 
Maybe because I have mods that put caves biomes onto the surface?
Sidst redigeret af heoheo00911; 23. nov. 2021 kl. 20:04
T Shaw Killer  [udvikler] 23. nov. 2021 kl. 19:49 
Oprindeligt skrevet af heoheo00911:
Do you need to see my log and world?
Yes. Post the surface/caves server log from world generation to pastebin[pastebin.com] and I'll try to find out.

Oprindeligt skrevet af heoheo00911:
Maybe because I have mobs that put caves biomes onto the surface?
That might be the problem.
Elysia chlorotica 16. feb. 2023 kl. 23:34 
I took a look at the code to understand the compartment rooms of the biome better and it seems like there are some differences compares to the list of optional biomes of the mod.
Cave: The mod does not have the biome "SoggySinkhole".
Ruin: "CaveJungle" and "MilitaryPits" are not listed as optional biomes in the code (instead we have "AtriumMaze" and "ArchiveMaze" which is weird since I would assume they be guaranteed)

I could be wrong so I would love to have your comment on this. Either way thank you so much for the mod!
T Shaw Killer  [udvikler] 23. feb. 2023 kl. 19:10 
Oprindeligt skrevet af Elysia chlorotica:
I took a look at the code to understand the compartment rooms of the biome better and it seems like there are some differences compares to the list of optional biomes of the mod.
Cave: The mod does not have the biome "SoggySinkhole".
Ruin: "CaveJungle" and "MilitaryPits" are not listed as optional biomes in the code (instead we have "AtriumMaze" and "ArchiveMaze" which is weird since I would assume they be guaranteed)

I could be wrong so I would love to have your comment on this. Either way thank you so much for the mod!
My mod just controls which "optional biomes" are chosen; it doesn't add additional rooms/task (like "SoggySinkhole") or alter default ones (like "AtriumMaze" and "ArchiveMaze").

The optional tasks that this mod controls are listed in the game file "scripts\map\tasksets\forest.lua", in the "default" taskset under the "optionaltasks" table. And for the caves, "scripts\map\tasksets\caves.lua" game file, "cave_default" taskset, then under the table "optionaltasks" table again.

"SoggySinkhole" is a task in code that is never referenced to be added into vanilla world generation.
"CaveJungle" and "MilitaryPits" both show up in the optional tasks in "cave_default" taskset.
"AtriumMaze" and "ArchiveMaze" are both already guaranteed to spawn since they are in the "tasks" table inside the "cave_default" taskset.

Hope that helps, but maybe I overlooked something.
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