American Truck Simulator

American Truck Simulator

BigT Flash Beacon
zloy_bullet 2017 年 11 月 29 日 上午 7:45
Suggestions, Bug's, etc.
subject. :1033:
最后由 zloy_bullet 编辑于; 2017 年 11 月 29 日 上午 8:21
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正在显示第 1 - 15 条,共 21 条留言
zloy_bullet 2017 年 11 月 29 日 上午 8:02 
for version: 11.29.2017

is it possible to do separate Reflections for rotating beacon (with circle rotating Ray) and for one direction beacon (with one direction Ray)?
最后由 zloy_bullet 编辑于; 2017 年 11 月 29 日 上午 8:06
Treo  [开发者] 2017 年 11 月 30 日 下午 9:46 
Its not possible to separate the Reflections.. Since the beacon flares runs on different speed.. That's why I for years have kept the Old running without Reflection.. because I find it too much..
zloy_bullet 2017 年 11 月 30 日 下午 10:13 
how strange, is it impossible to do - one beam per one LED in a LED Flash beacon?
3 LEDs on beacon - 3 one way reflection
or as variant
3 LEDs on beacon - 1 one way reflection
Treo  [开发者] 2017 年 11 月 30 日 下午 10:54 
Its because the Beacon(Running) Flares 're based on beacon_vehicle SiiNunit and goes 360° round it self.. Where the Blizz Flares 're based on flare_blink SiiNunit and is allways forward like head lights and tail lights and on..
Treo  [开发者] 2017 年 11 月 30 日 下午 11:01 
But with the new flare_blink SiiNunit in 1.30x.. I could change the beacon_vehicle SiiNunit flares in the Old Running version into the new flare_blink SiiNunit and make them Blizz right after each other.. to make that running look
zloy_bullet 2017 年 12 月 1 日 上午 12:11 
now understand, tnx for answer, will wait for 1.30 :)
Treo  [开发者] 2017 年 12 月 1 日 上午 1:20 
Changed The Old (Running) version to the new flare_blink SiiNunit now.. My head is in ETS2 time :P hehe.. with that focus I got on the new patch 1.30x.. But the new flare_blink SiiNunit is allready in ATS 1.29.1.1 :)
zloy_bullet 2017 年 12 月 1 日 上午 2:08 
yes, this is it! ))

and little more "bug's":
- blizzard version make reflection whan all light off
- 4 led running work like 1-1-1-1, and 3 led running work like 1-1-1-0 (with pause on 0)

Treo  [开发者] 2017 年 12 月 1 日 上午 2:34 
Its not a bug.. Its be cause the 4LED have flare note dummies 1. 2. 3. and 4. in the 3D model
And the 3LED have the same flare note dumies 1. 2. 3. in the 3D model, as the 4LED one..
But I only changed the Flare unit Sii Files.. That's why there is that pause in the 3LED Flash Beacon..

But I dont have the time to change all the flare note dummies in all the 40 3D models of 3LED Flash Beacon..
My main focus is my BigT Britax Aerolite LightBars for ETS2, for the upcoming 1.30x patch..
So it have to wait for my Flash Beacon ETS2 become updated to 1.30x
zloy_bullet 2017 年 12 月 1 日 上午 2:53 
Thank you for paid time and fast respond!
pause on 3LED is not critical for now - that can wait of cource.

can you fix all (L) blizzard versions for always-on reflection if it not hard? ;)
最后由 zloy_bullet 编辑于; 2017 年 12 月 1 日 上午 4:27
Treo  [开发者] 2017 年 12 月 1 日 下午 11:47 
:stop::stop::stop::stop:
If you having problems with the Left side Blizz Beacons.. The Reflextion flare is allways on.. Its probably bacause you using a Standalone truck mod, which are out of date and not up with the new 1.30x patch :nogo::longhaul::nogo:
vmz23 2017 年 12 月 3 日 下午 3:56 
I have slightly edited your mod to allow me to put the lights in more places ("lightbar" "rack" and "backside" (for Vipers 389)) but I do believe that this is an issue without my edits. Some of the 3 LEDs that are supposed to be on "Running" mode are actually on "Blizz" mode left. If this is not true on your end, just ignore this because then I must have made a mistake on my end. Thanks.
Treo  [开发者] 2017 年 12 月 7 日 上午 7:45 
:stop::stop::stop::stop:
And i say it again.. so all get it :P
If you having problems with the Left side Blizz Beacons.. The Reflextion flare is allways on.. Its probably bacause you using a Standalone truck mod, which are out of date and not up with the new 1.29x patch ATS
Kilonum 2018 年 12 月 14 日 上午 7:14 
Any chance of adding compatiblity to this (and your other pack) for the SCS Volvo VNL?
Boter 2018 年 12 月 24 日 下午 7:05 
Working just fine on my VNL, not sure if that's a patch from the last ten days.

Light throw distance is really short, though; have generally noticed with all of these, I only remember they're on when I'm too close to the vehicle in front of me. Even at night the light doesn't go far enough to reach the road in my view. Is there a variable to change this somewhere?
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