Call of Duty: Black Ops III

Call of Duty: Black Ops III

DEAD HIGH
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Green Donut  [开发者] 2023 年 11 月 30 日 下午 7:53
OFFICIAL MAP REFERENCE GUIDE
Here I'll post guides and tips for Dead High. If something isn't here then leave a comment and I'll eventually update it.

Unlock Pack-a-Punch
- Turn on all 3 power switches - Take the elevator behind Juggernog up to the Press Box - If it's your first time playing, make sure everyone goes up there for the first elevator ride!

Protobuffer Buildable Quest
- In the Press Box, pick up the Protobuffer keycard - Interact with a glowing red wall box to make the antenna start glowing - Collect 10 souls close to the red wall box - Pick up the Protobuffer part - Repeat for the other 2 Protobuffer parts - Craft the Protobuffer in the Press Box - Everyone can pick up the Protobuffer. It will take a weapon slot. It can be reacquired at the same build table if lost.

Protobuffer upgrade quest: RED
- Shoot open red HZC crate and take red canister - 3 generators will now have red glowing antennas - Find a generator and memorize where the glowing spots are on its antennas (2x2 grid) - In the North Band Hall, interact with the red laptop’s antennas until the glowing spots match the generator’s glow pattern - Return to the generator and shoot the newly found orb hovering in between the antennas - A red aura circle will appear and move around the area - While enemies are touching the circle, kill them with any weapon (8 kills) - Once done, the circle will disappear and you’ll get a notification after a few seconds - Repeat for the other 2 generators - Return to the Fountain Courtyard and prime the red canister in the red aura - Charge the red canister and collect 30 souls in the South Lunch Area

Protobuffer upgrade quest: BLUE
- Shoot open blue HZC crate and take blue canister - 4 blue Tau wall boxes will now have a glowing orb on top of them - Find a wall box and shoot the orb with a Protobuffer to activate it - Count and note the number of flashes on top of the wall box - In the room behind Banana Colada, input the number of flashes from your activated wall box into the laptop - A confirmation will play from the laptop and the Tau wall box will activate and glow - Return to the wall box and shoot it with the Protobuffer to release the orb - A blue aura circle will appear for ~20 seconds - Within that time, kill enemies with any weapon while they are touching the circle (6 kills) - Once done, the circle will disappear and you’ll get a notification after a few seconds - Repeat for the other 3 Tau wall boxes - Return to the Fountain Courtyard and prime the blue canister in the blue aura - Charge the blue canister and collect 30 souls in the North Cafeteria

Protobuffer upgrade quest: GREEN
- Shoot open green HZC crate and take green canister - 4 green first aid kits (on walls) will start glowing around the map each with a unique symbol - 4 green floating orbs will appear around the map also each with a unique symbol - Find and identify a first aid kit and an orb with matching symbols - Shoot that first aid kit with the Protobuffer and your screen will glow green with that symbol for ~45 seconds - Within that time, make your way to the matching orb and shoot it with the Protobuffer - After a few seconds you’ll get a notification - Repeat for the other 3 sets of first aid kits and orbs - Return to the Fountain Courtyard and prime the green canister in the green aura - Charge the green canister and collect 30 souls in the South Band Hall
All possible green orb locations [cdn.discordapp.com]
(Does not account for orb elevations)

Protobuffer upgrade quest: PURPLE
- Shoot open purple HZC crate and take purple canister - One prong above each teleporter will be glowing purple - Shoot a glowing prong above a teleporter to send a purple orb to the Main Courtyard - Repeat for the other 4 teleporters - In the Main Courtyard, 5 orbs will be floating in front of the teleporter each with 4 dots underneath, each pinging and glowing in a different pattern - Each orb represents a teleporter in the map and the 4 dots underneath that orb represent the 4 main prongs above that teleporter (top-most dot = left-most prong) - When an orb flashes, make note which of the 4 dots underneath light up (call this the Prong Pattern) - Make your way to that orb’s teleporter (it will flash in the sky along with the orb flashing) - With the Protobuffer, shoot and light up the teleporter’s prongs according to the noted Prong Pattern (top-most dot = left-most prong) - Repeat for the other 4 orbs and teleporters - Return to the Main Courtyard and prime the purple canister in the purple aura - Charge the purple canister and collect 30 souls in the North Entrance

Free Ballistic Knife EE (PaP II)
- Find pink rabbit plush with knives in its head inside an open locker and interact - It will hide somewhere in the map with a bowie knife in its hand, playing a looping audio cue (some locations are in lockers, some are not) - Once found, melee the rabbit with bowie knife and it will hide in a new location - It needs to be found a total of 5 times - Go back to original locker location and the plush's knife will now be glowing - Collect souls via melee kills (25 kills) - It will now glow red and a red circle will appear on the ground that deals damage to the player - A player must be sacrificed and go down in the circle and be revived (any QR uses will be returned if playing solo) - Once the downed player is revived, the Krauss Revitalizer can be grabbed in the locker - The maximum ballistic knife player limit will be increased from 1 to 2 upon pickup

Custom GobbleGums
Donut Delight: Whimsical. Active for 20 minutes. Zombies killed will occasionally explode into green donuts.
Total Recall: Common. 3 combined activations. Activate once to save location. Activate again to teleport back to saved location.
Nowhere But There: Common. 3 activations. Teleport to a random downed player. Co-op only. (BO4 elixir)
Marathon Pro: Rare. Active for 4 full rounds. Gain movement speed & unlimited sprint.
Treasure Hunt: Rare. Active for 2 minutes & 30 seconds. Find as much treasure as possible by listening to warmer/colder audio cues.
Coupon Clippings: Rare. Auto-activates on next 5 purchases. Purchases are half-price.
Insane Enhancement: Ultra-Rare. 1 activation. Upgrade your weapon's PaP & Ammo Mod tiers by 1 level.

Dead High Ammo Mod Upgrade Effects
Blast Furnace
Level 2: Max number of zombies killed by the blast is greatly increased.
Level 3: A random zombie killed by the initial blast activates a second blast on death.
Dead Wire
Level 2: Distance the electricity can arc to other zombies is greatly increased.
Level 3: Max number of zombies that the electricity can arc to is greatly increased.
Fireworks
Level 2: Firework lasts twice as long and can kill up to twice as many zombies.
Level 3: Smaller fireworks will activate on up to 2 zombies that were killed by the initial firework.
Thunder Wall
Level 2: Blast becomes spherical and max number of zombies killed is increased.
Level 3: Blast sphere radius is increased and max number of zombies killed is greatly increased.
Turned
Level 2: Turned zombie stays alive for twice as long and can kill up to twice as many zombies.
Level 3: Initial turned zombie will turn another zombie with a shorter lifespan. Has a separate cooldown.

Dead High Modifier Unlock Challenges
Gameplay Modifiers
Starting Round: Reach round 50.
Horde Mode: Get 10,000 total kills throughout all games of Dead High. Unlocked at end of round.
Sticks & Stones: Get 2,000 melee kills throughout all games of Dead High. Unlocked at end of round.
Points Modifier: Max out the ATMs to 2147M in 1 game.
Mystery Box Mayhem: Reach round 30 without any player purchasing the Mystery Box.
Perma Crate Power: Pack-A-Punch every upgradeable weapon (54 total) to at least tier 1 (between all players) in 1 game. Weapons upgraded through the use of GobbleGums do NOT count.
Perma Perkaholic: Reach & defeat the hard-mode main boss fight without any player going down throughout the entire game.

Cosmetic Modifiers
Lights Out: Reach round 20 without turning on any power switch.
Smartphone Calls: Complete the main quest.

NOTE: To unlock any modifier, no Gameplay Modifiers can be enabled.

All weapons for Perma Crate Power challenge
You can track your progress using this spreadsheet. Follow the instructions to make a copy and then track them. [docs.google.com]

Weapon Mastery XP rates
- Default Mastery XP requirement: 10000 (unless stated otherwise) - Zombie kill: 1 * - Dog kill: 3 * - Shrieker kill: 5 * - Panzer kill: 10 * - PaP level 1: 50 - PaP level 2: 100 - PaP level 3: 200 - PaP level 4: 350 - PaP level 5: 500 - PaP level 6: 750 - Round complete: XP for round number ** - Challenge tier 1: 30 ** - Challenge tier 2: 60 ** - Challenge tier 3: 100 ** - Protobuffer upgrade completion: 75 ** - Protobuffer Omega completion: 150 ** - Normal Bossfight: 1000 ** - Hard Bossfight: 2000 ** * = affected by double points ** = gives xp for all applicable weapons in loadout

Old-School Mode Modifier – Rules & Restrictions
Base Rules
  • Zombie damage increased 45 → 50 (2-hit downs)
  • Only PaP level 1 *
  • No Gobblegums (except challenge rewards) **
  • No Ammo Mods
  • No Ragnaroks
  • No perk slot powerups
  • No zombie health cap
  • No Ammomatic
  • No trading (p2p or box)
  • No Lost & Found
  • No round-end revives
  • No BO4 max ammo
  • No BO4 carpenter
  • No BO4 powerup intro animation
  • No vomiting perks
World at War
  • Perks: Juggernog, Quick Revive, Double Tap, Speed Cola
  • No sliding
  • No firesale
  • No death machine
  • No shield
  • No Wunderfizz
  • No weapon lockers
  • No ATMs
  • + Base Rules
Black Ops 1
  • Perks: Juggernog, Quick Revive, Double Tap, Speed Cola, Stamin-Up, PHD Flopper, Deadshot Daiquiri, Mule Kick
  • No shield
  • No Wunderfizz
  • No weapon lockers
  • No ATMs
  • + Base Rules
Black Ops 2
  • Perks: Juggernog, Quick Revive, Double Tap, Speed Cola, Stamin-Up, PHD Flopper, Deadshot Daiquiri, Mule Kick, Electric Cherry
  • + Base Rules
Dead Hybrid
A Dead High custom ruleset that balances modern QOL features with an old-school feel
  • Perks: Juggernog, Quick Revive, Double Tap, Speed Cola, Stamin-Up, PHD Flopper, Deadshot Daiquiri, Mule Kick, Electric Cherry, Banana Colada
  • Zombie damage increased 45 → 50 (2-hit downs)
  • No Gobblegums (except challenge rewards) **
  • No Ammo Mods
  • No Ragnaroks
  • No team-wide & quest-based perk slot powerups (random individual drops allowed)
* = not active if Perma Crate Power modifier is enabled
** = not active if Gumball For All modifier is enabled
最后由 Green Donut 编辑于; 3 月 22 日 下午 10:31
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正在显示第 1 - 3 条,共 3 条留言
Backz 2024 年 11 月 5 日 上午 6:30 
Hey, i recently downloaded your map , and have a blast playing it have been doing the ee and playing arround , was wondering did you include some side EE to do like with the guy banging on door , the trombone guy and so ?
Sigralis 9 月 5 日 上午 3:42 
dude, where the acutal is the spreadsheet? you expect us to complete these challenges from memory? One page of pistols is really gonna help
最后由 Sigralis 编辑于; 9 月 5 日 上午 3:42
Mael 9 月 6 日 下午 1:43 
引用自 Sigralis
dude, where the acutal is the spreadsheet? you expect us to complete these challenges from memory? One page of pistols is really gonna help
If you join the discord there's a lot more information on quests and challenges.

https://docs.google.com/spreadsheets/d/11ZsHaJ_oDNKQA_GJi1Oxjj8KazHh4pB3j6w3WQ3zeFA/edit?usp=sharing

Here's the spreadsheet for PaPing every weapon though
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