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https://youtu.be/BANlW4dZ5F0
the next day, we tried this, and communally agreed we were ♥♥♥♥♥♥♥ stupid and that we could have been playing this map the whole time. insane effort for an insanely good map. if i ever make a zombies standalone game like i'd love to someday, i'd hire this guy
si il y a des gens qui veule la faire en equipe ajouter moi
My question is, anyone has a walkthrough/guide for this part?
Players\311210\885119667\deadhigh_save_data.cgp: No such file or directory
what should i do to play the map???
Ofc the man himself responded to you, but a verbatim quote from him in the discord made 3 days ago alongside a poll
“I’m in the semi-final stages of coding Dead High’s main quest and I need the community’s opinion. You will be able to complete most of the main quest while simultaneously upgrading the Protobuffers. Upgraded Protobuffers will only be required for the last couple of steps (think DE). After initial testing, I can confirm the main quest will take a medium-long length of time depending on skill and team coordination. I feel that the upgrade quests provide a good amount of gameplay that I want players to experience, but I also don’t want the upgrade quests AND the main quest to be a huge burden for noobs and solo players. I’m curious what everyone thinks:”
Coding for main quest is pretty close to done
He is doing this in his spare time, and the map has SO many wild features in it already
Map doesn't load, your locked into loading screen and then after about 10 seconds, the game crashes