安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








(edit:)
but yeah good update https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1376025757
I was actually just about to try looking at your cars to see if you've added refraction effects to all the light casings but for some reason I seem to be missing some textures: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1376410417
I have the shared materials and I even tried deleting the .gma files to refrash them but it always appears this way and I'm sure that can't be right.
all i know is that $emissive can work like this, with refraction (the tinting of the blinkers/other comes from the refraction color tinting, the $emissive thing on the actual 'reflection base' is 100% pure white)
https://www.youtube.com/watch?v=i4umwo_jnXQ
i have no idea whats up with the 288 gto's textures, but i could eventually try some different things and double check if ive packaged everything correctly