安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






[Master Chris's Pontiac Grand Am - Beta] lua/autorun/mc_grandam_animations.lua:64: Tried to use a NULL entity!
1. SetPoseParameter - [C]:-1
2. unknown - lua/autorun/mc_grandam_animations.lua:64
and ooo love the charger~ cant wait to see it!
I'm not currently planning any further additions or changes to this car though, I'm currently busy modelling the interior for my Dodge Charger model.
would be cool to see the gt1 v6 model or perhaps even the concept sc/t supercharged package if you plan on adding on to this any
@DIO I'm glad to have bought back some good memories. Sorry about your hand though, yowch!
To be honest this will probably be the last completely scratch made vehicle model I make for Garry's Mod. I am still intending to finish off the Dodge Charger with a full interior and other improvements but I'm wanting to move on to a new game with a new engine, like GTA 5, BeamNG, Wreckfest or Euro/American Truck Simulator.
There are just so many nasty limitations I've had to overcome working on the Grand Am that it saps my enthusiasm for any more work in the Source Engine, it's just so old and buggy, I want to move forwards to something new.