Tabletop Simulator

Tabletop Simulator

One World
jmedina2008 3. feb. 2021 kl. 19.16
Custom Table (AssetBundle) being packed
I was wondering if there was a way to script pack exclusions into the hub
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Daboking 16. mars 2021 kl. 18.20 
i am having the same issue, i have a room setup for my players RPG, and when I pack the one world map bag, my floor, and walls all suck into the bag too. The walls normally cannot be selected or unlocked, so I am unsure why one world is grabbing and packing
Tigga 5. juni 2021 kl. 22.23 
The fix for this is pretty simple, just ensure the assets you wish to not be packed are excluded during the packing process.


if f == "YOUR_OBJECT_GUID" then
goto next
end
-- Original Code if string.find("059864@3761d8@ff9bc3@2deca3@649822", f) then m = 1 end if not string.find("FogOfWarTrigger@ScriptingTrigger@3DText", g.name) and not string.find(l, f) then ss = ss..g.guid r = g.getRotation() s = s.."--"..f..k..p[1]..k..p[2]..k..p[3]..k..r[1]..k..r[2]..k..r[3]..k..u..a end -- Added Code
::next::
Sist redigert av Tigga; 6. juni 2021 kl. 13.59
ColColonCleaner 27. feb. 2022 kl. 22.32 
It appears the solution for this is discussed in the following thread: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/871566286/3185738120273649310/
ColColonCleaner 9. mars 2022 kl. 8.23 
The solution for this (that doesn't involve custom scripting) is described in my OneWorld tutorial. The section on ignoring objects.

https://www.youtube.com/watch?v=7EvakLCmzZE
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