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报告翻译问题
Error in Script (_OW_wBase - 43379a) function <setLinks>:chunk_4:(99,8-69): attempt to perform arithmetic on a nil value <3>
&
Running Version: v.190214a
Error in Script (_OW_wBase - 6b57be) function <setLinks>: function is not a function and has no _call metamethod.
<2>
Error in Script (_OW_wBase - 6b57be): chunk_4:(1.0-1):
unexpected symbol near '<'
Error in Script (_OW_wBase - 6b57be) function <setLinks>: function is not a function and has no _call metamethod.
<2>
One World Revived launched in March 2023 to update it for current use. There does not appear to be any change since March 2023.
And if I try to place The Bag again, I get the error ["Error in Script, _OW_wBase,onCollisionEnter function: Object reference not set an instance of an object"] I have no idea what to do. I did what I could find online, Deleted WorkshopFileInfos, Verified integrity of game files through steam. Opened as administrator, Deleted Workshop folder, and sadly it did nothing. I tried this several times. Does anyone have any idea what I can try? I am designing a game using tabletop simulator and it is a major setback :( Thankyou for any help you can give in advance. Would appreciate it a ton!
Video on how to update your existing tables in-place is in the description.
I'm one of those guys who have no idea how this stuff works - I've just learned to follow the instructions to make the maps. Any directions will be highly appreciated!
I've done a ton of OneWorld work over the years and have all the files cached so I'll push those up to Github and add a workshop for it shortly.
I'll provide directions about how to convert the save games in-place once that's ready so nobody loses anything and can pick up where they left off.
For me (and other players) this means that my maps are just ... gone.
Does anyone know whether there's a way to fix this?
The usual way i run through things is loading up a map someone has created and seeing if it has broken assets. Even if it does it may still be usable for me. The specific broken assets can be removed just by saving the map again, so if the ones that are broken don't affect what YOU want to do with the map, then you're golden.
@Noxiturn it sounds like the link has been corrupted, or doesn't map to an existing map in the oneworld instance. Those messages are normally for toggling whether an object will be packed by oneworld but it doesn't apply to links. I would suggest spawning fresh links from the map in your instance.
What I do get is.... at random intervals of working on maps and trying to pack them, TTS just crashes. Straight times out and crashes .... losing all my work... Loading a once packed map that caused the crash will then immediately crash TTS when I try to pack it again... not good
For example 3200x1890 pixels is valid, 5600x3307 pixels is valid, all the way up to 10000x5906 pixels. 10000px is the maximum size that TTS allows for images.
If you're looking for a more updated DND table with OneWorld check out the following one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2455649013