安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The output node determines where a door will teleport you, so you can also make one-way teleporters by only connecting the output to another door's bottom input. The above screenshot creates a loop connection, which is what you'll likely use in most cases!
The middle input node is the lock node: if there's a wire connected to it, you can lock the door using a switch. If there is an active wire connected, the door is open, while an inactive wire means the door is locked. If there's no wire connected, the door is always unlocked!
You can only interact with a door if its output node is properly connected to another door: if you connect it to some other object or don't connect the output at all, the door won't be interactive and won't get highlighted when you hover over it.
Let me know if you need any more info!
It's interesting... if you use a mod to increase your zoom level, you can extend the range of your doors significantly. However, you can't get the same results by placing a bunch of active watchers along the wire path to keep the whole thing chunk-loaded... I don't really want to zoom in / out every time I use my doors, but there must be some other way to get this to work.
It might be possible to use something similar to this: https://www.reddit.com/r/starbound/comments/byi5x4/my_take_on_making_indoor_roomsareas_i_would_love/
It would require admin / being able to spawn in a custom item. It is not exactly a door and is basically a teleporter, but it might be a solution for two "doors" that are far apart from each other.