Starbound

Starbound

Elithian Races Mod
Haephe4044 2019 年 4 月 8 日 下午 9:42
How do I set up a Alliance background door?
I've been experimenting for awhile to get this door to work, changing the way the wiring for it, and trying to see what works and I just can't seem to get it to work.
< >
正在显示第 1 - 9 条,共 9 条留言
Aegonian [THEA]  [开发者] 2019 年 4 月 9 日 下午 3:17 
The bottom input node connects to the output node of other doors: link up the doors like in this screenshot to connect them together: https://i.imgur.com/BzevgtK.png

The output node determines where a door will teleport you, so you can also make one-way teleporters by only connecting the output to another door's bottom input. The above screenshot creates a loop connection, which is what you'll likely use in most cases!

The middle input node is the lock node: if there's a wire connected to it, you can lock the door using a switch. If there is an active wire connected, the door is open, while an inactive wire means the door is locked. If there's no wire connected, the door is always unlocked!

You can only interact with a door if its output node is properly connected to another door: if you connect it to some other object or don't connect the output at all, the door won't be interactive and won't get highlighted when you hover over it.

Let me know if you need any more info!
Haephe4044 2019 年 4 月 9 日 下午 6:57 
引用自 Aegonian THEA
The bottom input node connects to the output node of other doors: link up the doors like in this screenshot to connect them together: https://i.imgur.com/BzevgtK.png

The output node determines where a door will teleport you, so you can also make one-way teleporters by only connecting the output to another door's bottom input. The above screenshot creates a loop connection, which is what you'll likely use in most cases!

The middle input node is the lock node: if there's a wire connected to it, you can lock the door using a switch. If there is an active wire connected, the door is open, while an inactive wire means the door is locked. If there's no wire connected, the door is always unlocked!

You can only interact with a door if its output node is properly connected to another door: if you connect it to some other object or don't connect the output at all, the door won't be interactive and won't get highlighted when you hover over it.

Let me know if you need any more info!
Yes, it worked!!!Thank you so much.I was accidentally putting the output in the other doors top input.
ObsidianDragon 2019 年 5 月 11 日 下午 11:31 
hey if i may ask a question how can i extend the reach of the nodes? im trying to make my custom ship bigger without expanding the ship size and i seem to be going out of the doors reach.
Aegonian [THEA]  [开发者] 2019 年 5 月 12 日 上午 7:35 
引用自 ObsidianDragon
hey if i may ask a question how can i extend the reach of the nodes? im trying to make my custom ship bigger without expanding the ship size and i seem to be going out of the doors reach.
As far as I know, there's currently no way to extend wire length. It's possible to wire up a number of objects in sequence to extend a signal, but that doesn't work for these background doors. They don't actually use the wire signal, but rather use that connection to check the connected object directly.
ObsidianDragon 2019 年 5 月 12 日 上午 10:06 
ahhhh crud, at least i know thank you
Ahma 2022 年 7 月 14 日 上午 4:23 
I'm doing it like the screenshot but it still isn't working for some reason, I'll tag a screenshot https://imgur.com/a/vPoMkSO
最后由 Ahma 编辑于; 2022 年 7 月 14 日 上午 4:26
Tkun Icestep 2022 年 8 月 16 日 下午 4:41 
I placed the item but don't get any nodes showing up when using the wire tool. Am I doing something wrong?
The Wizard 2023 年 3 月 1 日 上午 7:41 
引用自 Aegonian THEA
引用自 ObsidianDragon
hey if i may ask a question how can i extend the reach of the nodes? im trying to make my custom ship bigger without expanding the ship size and i seem to be going out of the doors reach.
As far as I know, there's currently no way to extend wire length. It's possible to wire up a number of objects in sequence to extend a signal, but that doesn't work for these background doors. They don't actually use the wire signal, but rather use that connection to check the connected object directly.

It's interesting... if you use a mod to increase your zoom level, you can extend the range of your doors significantly. However, you can't get the same results by placing a bunch of active watchers along the wire path to keep the whole thing chunk-loaded... I don't really want to zoom in / out every time I use my doors, but there must be some other way to get this to work.
Mr_Oob 2023 年 10 月 28 日 上午 9:29 
引用自 The Wizard
引用自 Aegonian THEA
As far as I know, there's currently no way to extend wire length. It's possible to wire up a number of objects in sequence to extend a signal, but that doesn't work for these background doors. They don't actually use the wire signal, but rather use that connection to check the connected object directly.

It's interesting... if you use a mod to increase your zoom level, you can extend the range of your doors significantly. However, you can't get the same results by placing a bunch of active watchers along the wire path to keep the whole thing chunk-loaded... I don't really want to zoom in / out every time I use my doors, but there must be some other way to get this to work.

It might be possible to use something similar to this: https://www.reddit.com/r/starbound/comments/byi5x4/my_take_on_making_indoor_roomsareas_i_would_love/

It would require admin / being able to spawn in a custom item. It is not exactly a door and is basically a teleporter, but it might be a solution for two "doors" that are far apart from each other.
< >
正在显示第 1 - 9 条,共 9 条留言
每页显示数: 1530 50