Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом








Linecharge is powerful against robotic enemies, but weak against enemies made of stone, or which have a hardened shell. Hardened and stone enemies are also immune to the Lineburn effect.
Void weapons are powerful against ghost-like enemies, and deal normal damage to everything else. All enemies are susceptible to the gravity status effect, other than bosses and some other unique monsters.
Xanafian damage doesn't have any weaknesses or strengths against specific enemy types. The 'Shadow Marked' status effect can only be applied to living enemies, however: robotic enemies are immune against this effect.
Vaash damage is especially powerful against organic enemies, but is ineffective against stone or ghostly enemies. Stone and ghostly enemies are also immune to the Vaashburn effect.
Jumpfire weapons have the same weaknesses, strengths and immunities as regular fire damage.
In general, these damage types only affect monsters, not NPCs. NPCs, like in vanilla, tend to not have any elemental weaknesses or strengths.
I don't currently have any Void melee weapons on the agenda, but they may be added later on! I'm currently working on an overhaul of the effect and the two weapons that use it, since both are under-performing and the effect can cause some (mostly visual) issues.