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I don't see any issues with the JSON you posted here, but be warned that adding in your own variation of the sword through a custom mod may cause issues if you decide to play in multiplayer, since the other person won't have the same mods installed as you do. Where do you have the files stored on your PC? In order for the game to recognize your custom content, the files will have to be in the proper folder, and it should include a metadata file as well. It might be easier to just use the /spawnitem command for all of your changes: even the weapon's name, description, rate of fire etc can be modified through commands without requiring a custom mod.
Best practice is to create a new folder in your 'mods' folder - name it whatever you like - then place all of the modified files in that folder. I'm not sure if it's absolutely necessary, but I also recommend adding a basic metadata file so the game will recognize your folder as a proper asset source.