安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Desert - Arid - Savannah - Tropical - Oceanic - Continental - Alpine - Tundra - Arctic
(percentages in relation to position on scale)
Desert = 80%:60%:60%:40%:40%:0%:0%:0%:0%
Arid = 60%:80%:60%:40%:40%:0%:0%:0%:0%
Savannah = 40%:60%:80%:60%:40%:0%:0%:0%:0%
Tropical = 0%:40%:60%:80%:60%:40%:0%:0%:0%
Oceanic = 0%:0%:40%:60%:80%:60%:40%0%:0%
Continental = 0%:0%:0%:40%:60%:80%:60%:40%:0%
Alpine = 0%:0%:0%:0%:40%:60%:80%:60%:40%
Tundra = 0%:0%:0%:0%:40%:40%:60%:80%:60%
Arctic = 0%:0%:0%:0%:40%:40%:60%:60%:80%
The problem with this (unlike the original mod) is that it significantly limits those who can inhabit Desert and Arctic climates:
Desert:
80% x1
60% x1
40% x1
Arctic:
80% x1
60% x1
40% x1
Compare this to...
Arid:
80% x1
60% x2
40% x1
or
Tropical:
80% x1
60% x2
40% x2
With the above changes, this means that there would be significantly more competition for species that live in temperate climates than those that live in extreme climates. This might be a desireable effect for some (and arguably more realistic), but it also breaks game balance.
In conclusion, if I do impliment these changes, it would have to be as a seperate mod.