Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Desert - Arid - Savannah - Tropical - Oceanic - Continental - Alpine - Tundra - Arctic
(percentages in relation to position on scale)
Desert = 80%:60%:60%:40%:40%:0%:0%:0%:0%
Arid = 60%:80%:60%:40%:40%:0%:0%:0%:0%
Savannah = 40%:60%:80%:60%:40%:0%:0%:0%:0%
Tropical = 0%:40%:60%:80%:60%:40%:0%:0%:0%
Oceanic = 0%:0%:40%:60%:80%:60%:40%0%:0%
Continental = 0%:0%:0%:40%:60%:80%:60%:40%:0%
Alpine = 0%:0%:0%:0%:40%:60%:80%:60%:40%
Tundra = 0%:0%:0%:0%:40%:40%:60%:80%:60%
Arctic = 0%:0%:0%:0%:40%:40%:60%:60%:80%
The problem with this (unlike the original mod) is that it significantly limits those who can inhabit Desert and Arctic climates:
Desert:
80% x1
60% x1
40% x1
Arctic:
80% x1
60% x1
40% x1
Compare this to...
Arid:
80% x1
60% x2
40% x1
or
Tropical:
80% x1
60% x2
40% x2
With the above changes, this means that there would be significantly more competition for species that live in temperate climates than those that live in extreme climates. This might be a desireable effect for some (and arguably more realistic), but it also breaks game balance.
In conclusion, if I do impliment these changes, it would have to be as a seperate mod.