Space Engineers

Space Engineers

Piloted Cockpits (Remote, Programming, & Cockpit)
jonn19 2021 年 2 月 12 日 下午 6:58
(dis)Orientation
Heya from down here in Australia. Love the mod, I'm just putting together a script to automatically replace standard cockpits on NPC ships with yours. It's working a treat so far with one exception - the piloted large block cockpit (LBCockpitPilotedCB) has its fully-built model facing backwards.

I figured, no stress, I'll just flip it when replacing but the construction models are the right way around :) so they spin magically when hacking. Sooo I thought I'd ask: if you still have the resources handy, do you mind just rotating 180 around Y axis and re-exporting?

Next step for me is to replace block with vanilla if ground below functional and spawn in a dead engineer which will need me to script the reversal anyway so all is not lost if re-exporting is too annoying.

I haven't checked the RC and PB versions but as they use the same model I expect same issue (and updating once will fix for all three... fingers crossed.)

Cheers man, keep up the awesome work.
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jonn19 2021 年 2 月 12 日 下午 10:36 
Oh, and the PilotedOpenCockpitCB it seems has the same issue. Sorry!

Mod is up at http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2393550523. Thanks for the inspiration!
最后由 jonn19 编辑于; 2021 年 2 月 12 日 下午 10:53
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