安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
A clear negative on that one. Had that mission several time, but no bodys were recovered and I didn't use granades.
Please state all mission where 'full salvage' should be the case to verify. Thanks in advance
I see it like that: If my head scientist wants to do an autopsy, I'm not waiting for the corpse do get delivered to my doorstep. I bring it in myself :)
To be honest, even the FULL SALVAGE in the little note is not a sure thing. There's a RNG formula in the coding for the missions to simulate the 'wholeness' of corpses, i.e. mangled to the point of being completely unusable.
It takes into account how much grenades and similarly destructive weapons were used to kill said units. If the damage dealt reaches a certain threshold (haven't found that yet), the corpse is considered unsalvageable.
So, its not really a bug, but a game mechanic to further simulate the trials of fighting a war.